cherrypicking, wall of text, appealing to yourself - just generally coping & seething - all that's left for you to do is dilate
on the point of inventory the underrail window is egregious with its tiny icons - its famously terrible, styg just refuses to do anything about it
All I hear is baby man faggot has inferior eyes. I have a large monitor and I sit far away from my desk and have never had any problems with the icons. Imagine being so crippled, cope harder.
And whether or not the icons or small doesn't necessarily mean you can call the rest of the UI shit.
As opposed to Underrails endless brown/grey caves and grey subway color scheme? Go fucking figure, the DESERT WASTELAND is mostly dry and lifeless.
More drivel.
Also, if you think that desert wasteland compels lack of color, I would disagree. Check out, for instance, Dune and Dark Sun.
Dune:
Dark Sun:
[EDIT]
Heck, just check out real life:
Original post is from MRY, so I cannot take credit. Do not use the bullshit excuse of FO taking place in a desert to excuse its shit color scheme. Underrail isn't the most colorful game in the world, but it does a great job of mixing in different hues and tones to diversify the color palette of the game so everything doesn't look so lifeless and dry. Of course if you're going to be exploring the Upper/Lower Caves they're going to be muted in color, but there are plenty of vibrant locations in the world that also make sense thematically/logically. There is also a ton of blue and black in Underrai's cave systemsl, as much if not more than the brown. You're talking out of your ass and it's painfully obvious.
Denied - what now? You are obviously the retarded fanboy here and the game has barely changed in the 6 or so years since i first played it, not counting builds. How its possible for Underrail to have the most autistic zoomie fanbase is beyond me - considering the game has been in development since like 2009 it's shockingly bad, especially considering the direct influences.
Literal boomer Fallout fanboy has the audacity to complain about another games fanbase? Absolutely hilarious. I love how you ignore my very valid critique of Fallout's shit inventory because you can't deny its validity. Fallout's UI is shit for other reasons as well, but I can see it's not worth typing out.
Underrail barely has either, the only actual interesting areas is the Godmen fortress and the final areas before Tchort where you find all the terminals. Expedition is completely pointless unless you like running around aimlessly for no real reason - but i guess you get a little more of your precious color?
Plenty of lore all throughout expition that goes deeper into the lore of the Godmen, Old Biocorp, Old Junkyard, Protectorate, and the world of Underrail before Biocorp started to run everything, as well as many other things. This shit has been discussed in the actual forums and is easy to pull up. But it's cool, I know you want to run your mouth off on a shit you don't know a damn thing about so you can get some precious virtual points from your Fallout butt faggots.
Story in Underrail is completely optional and you can miss all of it unless you specifically go looking for it
Maybe you missed it. My brain has wrinkles in it though, so I didn't have that problem. Just because the game doesn't shove it in your fucking face doesn't mean it's easy to miss.
you also have barely any c&c the entire game through - it's just pointless forced combat encounters until the end, where, dun dun, you're forced to niggerkill the evil alien and if you decide to keep the cube the _excellent writing_ forces you to give it up anyway. This would be less annoying if the story actually went anywhere but a cliffhanger with no progress in sight.
The game has plenty of C&C when it comes to quests, factions, build choices, dungeons and so on. Just because there is a linear story that culminates with fighting Tchort and getting the cube doesn't mean the game doesn't have C&C. Not every game has to have a thousand different endings. Shit tier opinion.
Feel free to list the "plethora" of interesting locations and gripping characters in Underrail then
Just some places that come to mind.
Locations
Caerus Residential Block, Lemurian Grand Archive, Lemurian Medical Center, Joint Security Center, Blistering Shores Research Facility Oculus, Abyssal Station Zero, Foundry, Gray Army Military Base, Port Ceto, University Basement, The Rig, Drag 'n' Drop, Abandoned Waterway Facility
Just some characters that come to mind.
Characters
Gorsky, Azif, Six, Captain Grim, Ferryman, Yngwar, Ezra, Dude, Kharon, Dan, Kokoschka, Abram, Marcus Ladelman, Vivian Young, Aran, Todd, Rathound King, Evelyn Ingram, Jon the Beautiful, Norman Hack
Plenty of other examples for both locations and characters.
You lose the cube no matter what - Hadrian gets away and is a Godman - no resolution, just more questions & stay tuned for the next episode - Textbook cliffhanger ending. Feel free to point out what part of this is satisfying.
What's satisfying is your character's progression from a weak, clueless zoner, to a powerful and influential man who has uncovered many of the secrets of his world. You've ventured down into the Deep Caverns, a place that is teased in the beginning of the game and seems so distant/unreachable and plundered its depths with all the loot you can carry. You discovered the truth and secret behind the Faceless, what they were and who they are now, and what motivates them. You averted a cataclysmic disaster that could've ended all of humanity. If you want resolution, you can always stay behind and run SGS after Tanner's exodus, guiding the station through political turmoil towards the path that you see fit. If you perhaps want more of Underrail and it's world, you can travel North, and continue your quest. These are both types of narrative resolution that are very satisfying.
By your logic, in Fallout 1 you get kicked out of the vault no matter what, so what's the point of going through the entire game?
As opposed to the glorified fetch quest of the Cube or how to save the shitboring metro station you start in?
I'm not the one shitting on Fallout's plot though you absolute mongoloid. I critique the game for its absolutely trash gameplay. Absolute mindmelt. Don't call Underrail's main quest boring because you're just running around looking for a cube when you're literally running around looking for a water chip and a G.E.C.K in Fallout 1 and 2.
You're just kneejerk pavlovian sperging that someone dared mention anything less than positive about zoomies first iso RPG
You and the rest of the NMA rejects on this forum are the ones that sperg whenever anyone dares critique your precious game.
I also love when jaded retards like you say zoomer as if it's some sort of insult. I'm young which is why I shitpost on internet forums and fuck around in between class/work/fucking bitches. What's your excuse you absolute fucking failure? Don't be mad because I'm literally better at life than you.
LMao again, the lore is completely missable whether you know it on first playthrough or not and the writing barring a couple exceptions is no more than passable. Feel free to point out this amazing writing though, it must be bursting from the seems after all.
There are tons of examples of great writing throughout the game. All of the lore surrounding Old Biocorp, Expedition, Psi Monoliths, Oculus Mainframes, character dialogue, the lore behind the University and the Faceless. It's not missable, you're just retarded.
Fallout despite being 15 years older doesn't force you to commit genocide on every loading screen to progress, which is the whole point. Underrail isn't referred to as murderhobo simulator without reason. As far as combat the systems are basically identical, Underrail just has cringe shit like mind-lazer beams and worse animations. Again - terrible spritework despite being 15 years newer. In fact, Underrail looks a lot like Habbo Hotel. You also specifically mentioned Fallout death animations as being some sort of negative thing whereas in Underrail everyone dies with an identical animation, slipping over a banana peel.
Wow, imagine a game actually requiring you to play it. You can stealth through many parts of Underrail. Of course there are locations and quests where you have to fight if you want to proceed, but if there wasn't that would not be logically consistent in the slightest. As for the death animations, they're literally irrelevant to me. I don't have a sub triple digit IQ where some shitty sprite bending over or exploding on a screen tickles my balls enough for me to keep playing through a game where every other aspect of the game is shit.
Why is there a constant flow of these animals into this forum? Shit arguments and vague platitudes that are regurgitated by every robot that is stuck 20 years in the past.