StrongBelwas
Arcane
- Joined
- Aug 1, 2015
- Messages
- 518
If you get your hands on his email address, yes.Someone buy him Underrail, the man made Fallout, he'll love it.
Can you give a game to someone you don't have on friends list on steam?
If you get your hands on his email address, yes.Someone buy him Underrail, the man made Fallout, he'll love it.
Can you give a game to someone you don't have on friends list on steam?
If you get your hands on his email address, yes.
Who else remembers the original 4-5 CD install of Diablo 2
I still have them. Same with my original 4 CD install of BG 1.
Wake me up when you create New Vegas in the Fallout/Fallout Tactics engine. Then I might actually play it.
the point of "porting" Fallout into an engine that doesn't support its gameplay.
Of all the possible engines... why pick the crappy Gamebryo?
Close enough
. Is there some law that prevents content recreation in a foreign engine or something?
Yes. It's called copyright law. Bethesda's lawyers would definitely be less welcoming to people recreating Fallout in a competing company's engine.Can't some crazy modder do something interesting like idk make FF7 in the ToEE editor, Dark Souls in the NWN engine or VtMB in fucking Morrowind see crazy mechanics and worlds collide! At least this is more interesting technically speaking, than the BG1 - NWN2 debacle. It's always, hurr watch me recreate an old game, for no reason, in the new franchise engine durr. Is there some law that prevents content recreation in a foreign engine or something?
You know someone did something like this on this very forum, correct?This will do even more damage to the franchise..... or rather the corpse of the franchise will be violated further. Can't wait for the "this game is so short, nothing to do, easy, boring, no one to talk to, no jokes, not enough enemies etc etc".
Can't some crazy modder do something interesting like idk make FF7 in the ToEE editor, Dark Souls in the NWN engine or VtMB in fucking Morrowind see crazy mechanics and worlds collide! At least this is more interesting technically speaking, than the BG1 - NWN2 debacle. It's always, hurr watch me recreate an old game, for no reason, in the new franchise engine durr. Is there some law that prevents content recreation in a foreign engine or something?
Fallout the Story is a work in progress at the moment. It is designed as a mod for the NV base game only
Travel:
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We made a complete new travel system. Which allows the player to discover the map of Fallout 1, also includes random encounters and the ability to flee (if your character is a coward ). The game will be node based as the original. So you travel from one small worldspace to another. It is not a continues world. We have plans to add one larger worldspace which allows a bit more exploration (as easer egg so to say) but this one will be started at the end of development.