Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Facebook buys Occulus Rift

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Steam shows the suits that there is no drawback for producing games with DRM.

My Steam library is full of DRM-free games, most of them from bundles.
 
Joined
May 6, 2009
Messages
1,876,733
Location
Glass Fields, Ruins of Old Iran
What "drawback" did you expect? People refusing to buy the games altogether? Lettuce be cereal.

Besides, suits don't take responsibility anyway. Poor sales of game with DRM = "Pirates are ruining the industry! We need to put DRM on the DRM! I have a MBA, trust me on this."

A lot of people, myself included, have the opinion that there hasn't been a PC exclusive game worth paying for since before Steam was around. Yet somehow, despite the shit games, Gabe Newell is a billionaire.

That's because the people complaining on message boards aren't "a lot of people".
 
Last edited:

Curious_Tongue

Larpfest
Patron
Joined
Mar 2, 2012
Messages
11,905
Location
Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,851
The Rift creator is pretty active on Reddit right now:

http://www.reddit.com/user/palmerluckey

1) We can make custom hardware, not rely on the scraps of the mobile phone industry. That is insanely expensive, think hundreds of millions of dollars. More news soon.

This deal specifically lets us greatly lower the price of the Rift.
Custom hardware less expensive?
Haha okay.


http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of_vr/
submitted 11 hours ago by palmerluckey Founder, Oculus VR
0 points (41% like it)
3,532 upvotes 4,967 downvotes

You're not getting out of this one, son.
 

Jigawatt

Arcane
Joined
Aug 13, 2009
Messages
3,409
Location
in a desert, walking along in the sand
h8aZ2Nh.jpg
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
Maximum decline unlocked: The first somewhat decent consumer VR set will have a facebook interface:

ddfq23jao.png

:decline:
 

Curious_Tongue

Larpfest
Patron
Joined
Mar 2, 2012
Messages
11,905
Location
Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
What does Facebook care about Minecraft?

Did notch just punish his fans to spite Facebook? I don't think he has thought this through.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Oh well. It looks like the base technology is finally ready to allow consumer VR, so even if Facebook kills the rift, it won't set things back more than a couple of years, there will soon be alternatives.
 

Curious_Tongue

Larpfest
Patron
Joined
Mar 2, 2012
Messages
11,905
Location
Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
His fans want to play Minecraft on the Oculus. Notch not developing for the Oculus isn't going to make Facebook lose a seconds sleep. The only people who suffer are fans.
 

Delbaeth

Learned
Joined
Nov 21, 2013
Messages
320
True power and true force of will are saying 'No'.
If choices are only saying 'Yes' or abstaining, then it's weakness.
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,496
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
Of course, [Oculus] wanted Minecraft. I said that it doesn't really fit the platform, since it's very motion based, runs on java (that has a hard time delivering rock solid 90 fps, especially since the players build their own potentially hugely complex levels), and relies a lot on GUI. But perhaps it would be cool to do a slimmed down version of Minecraft for the Oculus. Something free, similar to the Minecraft PI Edition, perhaps? So I suggested that, and our people started talking to their people to see if something could be done.

And then, not two weeks later, Facebook buys them.

Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build.

Don't get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend's avatar? Business meetings? Virtual cinemas where you feel like you're actually watching the movie with your friend who is seven time zones away?

But I don't want to work with social, I want to work with games.

Fortunately, the rise of Oculus coincided with competitors emerging. None of them are perfect, but competition is a very good thing. If this means there will be more competition, and VR keeps getting better, I am going to be a very happy boy. I definitely want to be a part of VR, but I will not work with Facebook. Their motives are too unclear and shifting, and they haven't historically been a stable platform. There's nothing about their history that makes me trust them, and that makes them seem creepy to me.

And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.

I have the greatest respect for the talented engineers and developers at Oculus. It's been a long time since I met a more dedicated and talented group of people. I understand this is purely a business deal, and I'd like to congratulate both Facebook and the Oculus owners. But this is where we part ways.

He has a point about Facebook not caring much about partner screwage...
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,365
Not sure if someone wrote it or not or cared anyway, but there is some similiar news...

http://www.gamasutra.com/view/news/..._in_Machinima_in_a_round_worth_18_million.php

Warner Bros bought Machinima with most famous shithead bait named PewDiePie.

Also - Disney bought Makers Studios for ~500mln$ plus another 450mln if they reach some views number; it contain Polaris group (TotalBiscuit, Husky, Jesse Cox, Yogscast etc.)
Worst thing is they got also JefMajor, the only decent channel from that group (which is not updated for months anyway).
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
So how long until Google and Apple come up with their own VR consumer solutions?

Silly me. In ten years time, all these tech giants will be one single conglomerate anyway.

-Ameriga Corp.
Only terrorists from the Al-Gentoo will be able to save us then.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,570
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
So how long until Google and Apple come up with their own VR consumer solutions?

Silly me. In ten years time, all these tech giants will be one single conglomerate anyway.

-Ameriga Corp.

You think they aren't already?

Also, went over to the CCP forums to check on people's reaction over Valkyrie, the Oculus Rift-exclusive title. The fans are furious. Threads after threads are being made about this being bad for the game, with devs writing posts after posts about how this "is a good thing" for the game.

Damage control all round, blahblahblah.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
His fans want to play Minecraft on the Oculus. The only people who suffer are fans.

This leaves me severely distressed. We should start a Kickstarter immediately to get a relief effort going for all those suffering people. Think of all those people, lying in the streets, their dreams shattered, with all perspective in their lives lost.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom