No you didn’t fail don’t panic, just read the damn thing.
Chapter XX
It is one of those moments where everything seems to have almost frozen, where time has slowed down to this certain near-still calmness. And yet you know that this instant of time is anything but calm. The sight before you is troubling, unnerving in a way really. Panic, people running for their lives. A scene of absolute terror partially obscured by an opaque curtain of smoke and snow. The only thing penetrating this mist of tear gas and smoke is a radiant red glare emanating from the flares and fires hidden somewhere within it.
At times like these you ask yourself, why are you even here? Is it because of Elise? No. What does her fate have to do with this after all?
Another flare gets lit, another gun is fired. Somebody screams.
Were you young and stupid, blinded by your rage over what happened to her? Possibly, now that you think about it.
The turbulent cloud before gets swept away by the wind coming from the bay.
Is this your fight? No, these people did nothing to you, at least not all of them. This is not what you signed up for.
There’s blood running down the streets, that of innocent bystanders who just wanted to voice their opinion. Little did they know that someone else planned a slaughter. The second you moved in to disperse the crowd their armed teams responded. Chaos ensued, people got hurt.
They ran out of their cars and vans where they hid with their heavier weapons. Not many of them, it appears they were still in the process of gathering in the area. Did Żuławska mess up their plans? If it was not for her aggressive speech perhaps you wouldn’t need to intervene. You find it amusing, the irony of the possibility that she messed up something that she would want to succeed.
Every thud made with every shot of their weapons echoes in the urban maze of Gdingen’s Zentrum. The crowd runs down
10 Februar Strasse dispersing into the streets that intersect it. Among them are the self-proclaimed defenders of Gdingen and the TSZ, a ragtag revolutionary army of a few dozen. All of them eager to fight the *fascists* and *
volksdeutsche*.
“They’re pulling back!” Thomerson yells over the comm channel.
“Don’t let them get away!” You shout nervously.
Bullets keep flying, however the fleeing *freedom fighters* seem to be more interested in running rather than fighting. Cars along the street glimmer with a hellish glow as they become victims of molotov cocktails.
“Well we’ve got most of them, what is your status Frau Westgard?” Skorzeny asks over the comms.
“We’re chasing a group of about twenty of them.” You reply calmly as the gunfire seems to have subsided for now. “They just stormed into one of the towers.”
“Which tower?” He asks.
You turn your head upwards and gaze upon the corporate monolith before you. It rises defiantly above the smoke produced by the burning wrecks on the street. Its lights shine in the darkness like a lighthouse, cutting through the screen of falling snow. Its heart – a pulsating blue and yellow shape with a corporate name inscribed below upon its glass and steel body.
“It’s the one used by Gazimperiya,” you reply, “I think we’ll need backup to flush them out of there. The cops are already surrounding it as we speak.”
The squads regroups, all that is left is this one group hiding inside this single tower. You have them surrounded, they have nowhere to run. They even stopped trying to shoot you.
“This is quite a mess.” Skorzeny tells you. “I just got word they’ve got hostages.”
Suddenly you notice an incoming call indicator flashing. You answer it, McKay appears on your screen.
“Gazimperiya granted us remote access into their security network. Visual data is available.”
“Do we know where they are and how many hostages they have?” You ask the transhuman hacker. “Also can you plug me into the security feed?”
“The camera datastreams are being probed by me as we speak. An uplink can be established. Done.”
Your field of view is blocked with a vidstream window, it rapidly switches between various cameras in the Gazimperiya tower. Eventually you see the *revolutionaries* barricading themselves with hostages on one of the upper floors. It looks like they took a dozen employees.
“Access the cameras from the same floor, look for entrance paths.” You order the SysOp.
The video window splits into several smaller ones, each with its own point of view. It is clear these terrorists prepared themselves for such a situation, they’re wearing gas masks which means gassing them is out of the question. Each of them carries an assault rifles, it looks like Cod helped them get those as they’re similar to what his goons were using. Some have grenades as well along with flak vests or better types of protection.
“Well this won’t be easy.” You comment after a moment of thinking about what you just saw.
“I am not efficient in matters of tactical analysis therefore I cannot confirm your hypothesis.” The ECK hacker tells you.
“Hold on,” you say as an indicator on your HUD starts flashing, “I’ve got another call.”
The image of the Major himself appears before you.
“Frau Westgard, you are to storm the place and capture or kill every one of those terrorists.” Major Schobel orders you.
“What about the hostages Herr Major? Also shouldn’t the counter-terrorism police unit handle this?” You ask, his orders were rather unexpected.
“They will assist you if you want to. However the General made it clear your squad is to assault the building.”
“With all due respect Herr Major I wasn’t trained for this.”
“You did help with rescuing people from terrorists back in France have you not? That experience should be sufficient. Schobel out.” The comm channel's window closes.
The order from the General arrived a mere second later. Just like the Major said, your orders are to engage the terrorists and free the hostages. You may cooperate with the Counter-Terrorism squad but don’t need to. This makes no sense, why doesn’t he just send in the cops to do this alone?
You gather near the police's field command post to discuss the plan. The TSZ Counter-Terrorism Police officer in charge is Helmut Dockweiler, a former GSG 9 member. He is a mean-looking guy with an outright menacing stone-faced visage, for the moment his petrifying gaze is pointed directly at a display surface showing the layout of the floor where the terrorists are.
“Twelve hostages in one room with one entrance.” Dockweiler says angrily. “Pairs of elevators in the corners of the building, two stairwells on opposites sides of the building. Hostiles spread out across the floor ready to ambush us when their sentries spot anything. Another day in hell and the devil himself decided to spice things up.”
“Well, they’re nothing if not prepared.” You tell him.
“Tell me Westgard, how are *you* supposed to help me with this?”
“Probably with fire support, we’re not trained for operations like this. We should let you handle the hostages while we draw their fire.”
“A distraction? That’s actually a solid idea, didn’t expect that much from a grunt who should be wearing a skirt.” Helmut grumbles sarcastically.
“Pardon?”
“Consider that a compliment lady. Now, how do we handle this? I’ve got only six men as the rest is busy babysitting sites across the TSZ.”
“Well I’ve got eight.”
“
Gott in Himmel, then we might as well start carving our tombstones!” He complains. “Two grunts who want to play CT and a bunch of rookies that probably can’t even shoot straight. Your superiors must really hate you or God wants to remind you why you should go to Church every Sunday.”
“Then we have to defeat them using superior tactics and equipment. I’ll divide my squad into two teams, one lead by me the other by the Unteroffizier. We draw them away and you move in to flank them. My people may not be able to shoot straight but they do know how to draw fire.”
“That’s all fine and dandy on paper lady, just how do you intend to get there?”
“Well the elevators are suicide for the first wave, but we can use them to deploy the second team or your team. We could also send empty ones as a distraction, the ECK SysOp McKay has full control over the security network so they won’t know how many people are aboard one.”
“Elevators? Surely you are joking lady. Why use elevators when we can bust in through the windows.”
“Right, forgot you were trained in doing that. Although you can only access the four outermost rooms with that or the outer corridor.”
“If you want to use the stairs you need to go from the top, we’ll need to get a VTOL or chopper to drop us off. These guys are on the 26th floor, they’ve got another ten floors above them.”
“Makes sense, we’ll grab some flash bangs and smoke grenades. Now, about the directions of attack…”
*
The map once again:
Red tiles – elevators
Brown tiles – stairs
Yellow tiles – rooms (they have one door at the center tile connected to the corridor)
Blue tiles – corridor
The yellow numbers represents the hostages and red the amount of hostiles at the location. The top of the map is north, left is west, east is right and south is the bottom.
Team 1 is: Westgard, Osterhagen, Bosch, Beauvais
Team 2 is: Muller, Mazowiecka, Smith, Richter
The first wave will engage from the:
F1) northern stairwell.
F2) southern stairwell.
F3) north-west elevators.
F4) north-east elevators.
F5) south-west elevators.
F6) south-east elevators.
The second wave will engage from the:
S1) northern stairwell.
S2) southern stairwell.
S3) north-west elevators.
S4) north-east elevators.
S5) south-west elevators.
S6) south-east elevators.
The CT Police team will enter through the windows of the:
P1) western corridor.
P2) eastern corridor.
P3) north-west room.
P4) north-east room.
P5) south-west room.
P6) south-east room.
The first wave team will be:
A) Team 1.
B) Team 2.
Vote on the options listed above.
Elevator teams will arrive after decoy elevators on the opposite side of the floor. That gives you the initiative and a free round of firing before hostiles react, also some hostiles will waste time checking on those elevators delaying them. Hostiles can move at a pace of five tiles per round for reinforcement purposes, you can be flanked negating any cover you have so keep that in mind.
The corridors are bare apart from the occasional potted plant, only the corners of the walls can serve as proper cover. The rooms are filled with typical office equipment which can be used as cover. The hostiles however are too dumb to move them out into the corridor and make barricades there.
If the police team suffers no casualties you get a fate point, it pays to be a bullet magnet. Well unless somebody gets killed, but you’ll get new meat shields after that. I’m just going to say that because you’re fighting on the 26th floor proper medical aid will come late (even if it will come by chopper, fucking stairs/elevators man) so people may end up dying.
If Ida gets unlucky she may end up in a body bag as well, although you still have 1 fate point so combined with your past combat experience dying is rather unlikely if you plan the assault right.
The good news is you would face more and better equipped terrorists if you didn’t break up the protest early. The police team is better equipped than your squad in general, also they're more experienced and better trained, so they’ll do most of the killing probably. These guys *terrorists* overall better armed than the thugs you faced in the warehouse. Remember that.