Storyfag
Perfidious Pole
B 1 IV
The problem is that we don't know what the risks are, how they are quantified, how our abilities are quantified, what we roll for, how we roll etc. We're, basically, stumbling around while Hellraiser gets off on our butthurt.I don't mind that really. Translates to a more pen & paper-esque experience where the best we can do is try and minimise (but never truly eliminate) risks. Has the downside though where we can carefully pick the smartest option/painstakingly plot but still have it fail due to an unfortunate roll.
Also, we need to save the ace up our sleeve in the form of McKay for when we more desperately need it, I think:...
Yes, we're in a bit of trouble right now, but I think we should save it for a situation like getting pulled over at a checkpoint or something. Without any fate points, we really need McKay as our guardian angel if we are in deep shit.
I think too much info on odds, 'quantification' and mechanics could mess with the flow of the story though, and interfere with suspension of disbelief. I agree it can be frustrating in that we could debate for hours on what the perfect plan is, and then have it ruined by a chance, low-probability event. But couldn't this also happen in any real special ops mission? I think a small amount of butthurt, and taking our failures with good grace, is not a bad exchange for the all the effort (and great writing) Hellraiser is putting in here.I have to agree a bit with skuphundaku here. In a PnP session, you know what your rate of succes is, at least roughly, when attempting different things. You can estimate the chance for failure/succes as you go along, and each and every choice is weighed up against this scale.
Plus, bearing the results of how the die lands is easier if the hand throwing it is your own.
A CYOA with die rolling can work. We just need a bit more info on our and our teams' skills and what skills are involved in each choice to be able to make an informed decision. If not, then we're flailing around blind here, and while that can be amusing, it can also be extremely frustrating. M:
Bro, you're fucking with us too much. You provide very little information about what each choice entails and then you roll the dice, which means that even if we made the optimal choice by, somehow, reading your mind, we can still critically fuck up. I rage-quit your Riftwalker LP twice because of this and I'm very close to doing it again with this LP.
I think too much info on odds, 'quantification' and mechanics could mess with the flow of the story though, and interfere with suspension of disbelief.
Nigga' please!I agree it can be frustrating in that we could debate for hours on what the perfect plan is, and then have it ruined by a chance, low-probability event. But couldn't this also happen in any real special ops mission?
Isn't this one of the excuse those so-called journalists make for all the shit games being released? "Think about how much work and how much money has been put into this! It must be good!" Nobody is forcing him to write it, nobody is forcing me/us to read it/take part in it, but if I'm going to rage-quit again, I'm not going to go silently and I'm going to call bullshit first. Sparing Hellraiser feelings is just going to lead to him not realizing that what he's doing is not quite as good as it could have been because he seems more intent on trolling us than anything else.I think a small amount of butthurt, and taking our failures with good grace, is not a bad exchange for the all the effort (and great writing) Hellraiser is putting in here.
Before Sven takes the shot at the tyres please! In his current form I can seen him hitting someone in our van or something despite being our sharpshooter.Now one thing I will do is readjust the current system as it does lead to far too many critical fucks ups (Sven being particularly prone to them, God hates swedes ), the odds of failure even when they should be low are too high and that is my fault. I apologize for that and will attempt to fix the current obviously broken failure mechanics, so that the execution is more along the lines of what I originally had in mind (and some of you already suggested) for a CYOA with built-in randomness. I don't want to screw you over with the mechanics when they are as obscure as they are.
Nigga' please!I agree it can be frustrating in that we could debate for hours on what the perfect plan is, and then have it ruined by a chance, low-probability event. But couldn't this also happen in any real special ops mission?
It's in no way self-explanatory that breaking in wasn't the optimal choice. You're making assumptions based on your way of thinking, which don't apply to the way others think, and on a narrative that you have in your head and we don't. That's why I'm saying that there is not enough information being provided in order to make informed choices. All of that is flushed down the toiled with all the dice rolling anyway because, once you add randomness, you can succeed with flying colors when choosing a sub-optimal (in your opinion) option or fail miserably when choosing the optimal (in your opinion) option. All of this turns everything into mush and we're just wading through it for pure masochistic pleasure. Well, I've had my fill of masochistic pleasure, thank you very much.Breaking in wasn't the optimal choice though, it was the riskiest mostly due to all the things that could have gone wrong( K.I.S.S. applies due to Murphy's laws, fate points are supposed to prevent major bad rolls screwing you over, unluckily you got two in a row despite the odds), you also picked Oskaras who didn't really help much. Although he didn't hinder your efforts, at the very least you had somebody to drag the hacker back to the car as you scoured for data storage devices. Not that the other choices weren't risky, but until actually confronting the target you had little chance of attracting the police's attention, unlike here where the neighbors could have spotted you (they didn't) before hand or the hacker could have heard something (which she did, despite odds).
If you think a truly special ops outfit would leave so much to chance, than you're not talking about true spec ops but about a bunch of mall ninjas.Nigga' please!I agree it can be frustrating in that we could debate for hours on what the perfect plan is, and then have it ruined by a chance, low-probability event. But couldn't this also happen in any real special ops mission?
You are just confirming my hypothesis that everything is based on a narrative that you have in your head and that you assume that we have the same thought process as you, so we should be able to, somehow, follow that thought process in order to come to the right conclusion. All this implying this and implying that, which for you may be obvious because, well, you've already though about it, is a ridiculous way of communicating actionable information.Oh and yes, the cat was only relevant mechanics-wise when the fate point was used. Its appearance after that is superficial as far as the chase after the hacker is concerned, I thought it would be a nice piece of flavor.
Some odds though can't be described for various reasons. You can't realistically guess how likely you are to hear the hacker from the outside, if you have never been inside the house, don't know how thick the doors or walls are, what they are made of etc. Now you can guess she may notice you (which I implied IIRC), but how likely she is to do that depends on factors nobody can be really aware of unless he knows the person personally and is inside the house at the moment (does she have hearing implants? is she upstairs or downstairs?). That's also a problem, but it is the kind of uncertainty that the PC would have to deal with if she was actual person in that situation. Nobody said Spain would be a cakewalk even if the plan was simple and the country is thirdworldia in this setting.
You still made it relatively effortlessly through the uplink in the library part, got through 2 pirate attacks without a scratch (well Sven got one but it wasn't anything major). Not 100% perfect as there were minor screw ups (mugging instead of pickpocketing the wallet), but it could have went a lot worse. That choice was one of the safer ones, though you would be surprised as how easy the "human element" in that chapter could have been if you picked the right person. But you couldn't know that as, like I mentioned before, you barely know the people you are with (though I did hint who might be good for that somewhere in the chapter, although indirectly).
Before Sven takes the shot at the tyres please! In his current form I can seen him hitting someone in our van or something despite being our sharpshooter.
It's in no way self-explanatory that breaking in wasn't the optimal choice. You're making assumptions based on your way of thinking, which don't apply to the way others think, and on a narrative that you have in your head and we don't. That's why I'm saying that there is not enough information being provided in order to make informed choices. All of that is flushed down the toiled with all the dice rolling anyway because, once you add randomness, you can succeed with flying colors when choosing a sub-optimal (in your opinion) option or fail miserably when choosing the optimal (in your opinion) option. All of this turns everything into mush and we're just wading through it for pure masochistic pleasure. Well, I've had my fill of masochistic pleasure, thank you very much.
Well, I've had my fill of masochistic pleasure, thank you very much.
oh, you! OK, I won't leave but I'll keep quiet for a while and see how it goes because, as I said an update ago, I get so pissed when Hellraiser fucks up because I think he's doing a great work but, if he could improve here and there, it would be so much better. If I would have thought that what he's doing is shit, I wouldn't have bothered in the first place. That's what they call "tough love" :D.We'll miss your contributions and your little tantrums though.
Now that the cops are involved we need to assume that the risks of being stopped at checkpoints have gone up dramatically, and they'll all have descriptions of our van.
Now that the cops are involved we need to assume that the risks of being stopped at checkpoints have gone up dramatically, and they'll all have descriptions of our van.
Are we recognized as some terrorists or whatever? If not then I don't think that military will be warned about some random criminals doing the kidnapping and shooting at police cars with small arms.