The interesting thing about Baldur's Gate, but especially BG2, is how critical reaction and fan reaction completely went apeshit for the storyline, writing, and other "emotional engagement" while ignoring a lot of the more "gamey" aspects, which is where the game really shined. It's like people played the games, enjoyed the fun interpretation of D&D, crawled around in some fun dungeons, fought some well-crafted encounters, and then when going to express their opinions they gushed praise for plot, setting, and characters that were pretty decent at times but cringe-worthy a little too often (MY WIIIIIIIIIINGS!). And the Bioware head honchos took this to heart, catering to those people. I mean, Neverwinter Nights didn't have time to design anything better than one of the shittiest campaigns ever (and yet NWN2 somehow managed to be even worse...uh, good job Obsidian?) but they sure had time to write in plenty of elvish waifu shit (Linu: I'M CLUMSY AND CRY A LOT!, Aribeth: I'M A CRYPTO LIZARD!), and I even recall a lot of praise being given for this. Then with KOTOR, Bioware fully embraced their Westernized dating sim and started headlong down the road to swooping, ass pirates, slutty witches, and gay guido buttfucking. The "public" got exactly what they clamored for, and everyone else got p. shafted.