Athelas
Arcane
- Joined
- Jun 24, 2013
- Messages
- 4,502
You left out the most important bit of that quote:
Actually, I think it is overstated. AoOs are an integral, and contested, part of 3E combat. Not necessarily "great". They work reasonably well in a tabletop turn-based environment. They work less well (and make a lot less sense) in a real-time CRPG environment. For an example that supports this, NWN's handling of AoOs felt very haphazard due to when they went off and how they were executed. They were great in ToEE because they were modeling the tabletop environment very closely.