From someone who apparently hits quick-loads after 5 seconds if things don't go exactly his way
Y'know, I was about to write a whole long raeg-post about how I find you to be the only actual, y'know, full-fledged nutjob idiot in this thread, but then I thought: nah, wait. Here we have himself presenting a clear-cut example of his utter idiocy. See, everything I'm arguing for in this thread has, at its crux, a more diverse and spread out chain of decision-making. One that allows for adaption and prolonged tactical challenges.
You see, for a very long time, I didn't reload at all. I dislike reloading a lot, and so I would play on in each fight if there was even the slightest hope of a turn-around, even if I fucked up initially. And you know what? That's the entire reason for my criticism. Because unlike, for instance, the IE-games, the chances of you playing skillfully and winning a fight "uncleanly" are very low. If the fight starts with one of your fighters in a precarious situation, you simply don't have the tools to skillfully avert the situation.
That's a pity. And it is a pity because combat in this game is really fun. Because once I'm actually in the thick of it, once I didn't get messed up by a random engagement or bad pathfind, I'm actually enjoying the fuck outta myself. That's the entire reason I feel it's sad that the really fun part - the thick of combat - matters less than the arguably less fun part: the initial seconds of precision-positioning.
Now I'll let you get back to throwing your strawmen like "omg it's just your preferences" or taking words like 'interesting' out of context to show HOW IT'S ALL ABOUT TASTE MAN. But the one thing I really don't get here is this:
mutonizer said:
My issue is when some people come around and spill their beans as if it was some self evident truth or something
I'm putting forth criticism. Some have replied to that actual criticism with actual counterarguments. So forms a discussion. All the above "oh but you're not criticizing mah gaem in the right way" or "you don't mean what you think you mean here let me tell you what you really mean and why that's wrong" is just such a fucking waste of time.
I think my problem in this thread to the extend that I have one, is that I insist on using a high word count to demonstrate what others do in just a single sentence:
Mid-battle decisions do not preclude thoughtful pre-fight planning. They are not mutually exclusive. This is fact.
Such a simple point yet you've been struggling with it for 7 posts now.
My opinion is that IE over-freedom vs PoE engagement are about equal in strength and weaknesses. My opinion is that a system that is in-between will give options to the player throughout the entire battle from opening to endgame.
Based on my experience with the game so far, I would agree with this opinion.