edit: got epsxe using eternal spu (from 2003 ) by installing a ancient as fuck libstdc++ package and creating a symlink to libsdl. This is the only plugin with a SDL output, which is using pulse underneath so it works... 'ok'. Pity epsxe won't work with 7z.
I suspect that citra needs some firmware data which no pirate has been obliging enough to dump yet. Something about fonts.
PBP situation is even worse: in pcsxr and epsxe linux it simply always selects the first disc in a multidisc pbp because the linux ui wasn't updated (they use a popup to choose the disc in windows because it was obviously a quick hack work).edit: got epsxe using eternal spu (from 2003 ) by installing a ancient as fuck libstdc++ package and creating a symlink to libsdl. This is the only plugin with a SDL output, which is using pulse underneath so it works... 'ok'. Pity epsxe won't work with 7z.
Why not compress to pbp files?
Try switching your renderer,disabling filters and anti aliasing if you are using them,and enable dynamic re compiler in emulation settings.My Nintendo DS emulator (DeSmuME_0.9.11_x86) runs 3D games perfectly but 2D games are struggling a bit with frame drops.
This is weird and I need help.
Is it even included in regular desmume?disabling filters and anti aliasing
Regular demsume has anti aliasing options in the 3d settings and in the view menu you get the options of filters.Is it even included in regular desmume?disabling filters and anti aliasing
I would suggest checking Retroarch-desmume core first, since it has better A/V sync than regular desmume anyway...
Dolphin 5.0 is out (scroll down to Release Candidate versions): https://dolphin-emu.org/download/
Not even sure what is new or different, nothing I'm noticing but it works fine.
Late reply, but if you're still looking, I've used this one for a long time now and works just fine.What's the best unECM program? All recomendations I can find are scattered, ancient and contradictory.