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Emulation central - recommendations in 1st post

tet666

Augur
Joined
Apr 13, 2012
Messages
396
Continuing with Koudelka (PSX). Did not know this game actually used motion capture tech, no wonder the character movements are so natural in dialogue scenes: https://streamable.com/qjff4

Great game, be sure to check out the Shadow Hearts games as well if you have not allrdy.
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,962
Location
The Khanate
Here's something cool: I booted up SMT Nocturne Chronicle Hardtype - that is, a promotional version that never got released in the west, using a fan translation patch, the hardtype difficulty mod and a fan patch to enable that mod to run on this version of the game. This is very likely the most obscure version of the game to date. All that, and it can still load my old saves for the base Maniax version, with Raidou replacing Dante in my party, should I wish to for some reason.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Now with Cemu 1.16.1 I get 55 - 60 fps at 1080p everywhere in BOTW except when there's a shit ton of explosions. Good job. Now if only they have a way to return to main menu and not quit the program, and if they implement a pause and rewind feature.
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,962
Location
The Khanate
False alarm, men. I found a backup of my Citra folder I had made just recently and somehow completely forgotten about it. I do intend to replay IVA and SJR at some point so having the NG+ option is welcome.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,367
BROs,

I just wanted to let you know, that the "black eyes" bug, which Jak series had been suffering from since forever, has been fixed as of 1.5.0-dev-3250.

So, game looks like this now (native internal res):

wJfXZ3s.jpg

AaMtuNe.jpg

dupFkOE.jpg

fkhj0Wb.jpg

0tUsb6d.jpg


thinking.png


Then I cranked the internal res to 3x & enabled a "deblurring" fix:

Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 200.
Outcome:

XEUeGGb.jpg


Framerate is rock-steady 60 FPS, OFC. :obviously:

P6NfYXJ.gif
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,978
I got tired of waiting on "good" PS2 emulation and bought a phat for ~$30. Apparently, it's even one of the good revisions. Drive still works and everything.
What's the problem with ps2 emulation? It already worked almost perfectly years ago on any toaster.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
4,002
Location
The Swamp
Now with Cemu 1.16.1 I get 55 - 60 fps at 1080p everywhere in BOTW except when there's a shit ton of explosions. Good job. Now if only they have a way to return to main menu and not quit the program, and if they implement a pause and rewind feature.

I haven't tried BotW in awhile, but it ran fine for me on Cemu close to a year ago. How do you emulate the parts that use the gyroscope function of the Wii U controller?
 

Terra

Cipher
Joined
Sep 4, 2016
Messages
927
playing some Mana Khemia on PCSX2:

mana-khemia-school.gif
Gust's spritework was pretty nice back in the PS2 era, made me sad when they rolled out that craptastic 3D aesthetic for Ar tonelico 3. Even with their later 3D efforts being technically superior in terms of model aesthetics, I still miss the sprites - none of their post-PS2 titles ever really grabbed me.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,978
playing some Mana Khemia on PCSX2:

mana-khemia-school.gif
Gust's spritework was pretty nice back in the PS2 era, made me sad when they rolled out that craptastic 3D aesthetic for Ar tonelico 3. Even with their later 3D efforts being technically superior in terms of model aesthetics, I still miss the sprites - none of their post-PS2 titles ever really grabbed me.
First Mana Khemia and second Ar Tonelico are still ones of my favorite games ever.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Now with Cemu 1.16.1 I get 55 - 60 fps at 1080p everywhere in BOTW except when there's a shit ton of explosions. Good job. Now if only they have a way to return to main menu and not quit the program, and if they implement a pause and rewind feature.

I haven't tried BotW in awhile, but it ran fine for me on Cemu close to a year ago. How do you emulate the parts that use the gyroscope function of the Wii U controller?
There's a cemu wiki with instructions. I did mine with a PS3 controller.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
4,002
Location
The Swamp
Now with Cemu 1.16.1 I get 55 - 60 fps at 1080p everywhere in BOTW except when there's a shit ton of explosions. Good job. Now if only they have a way to return to main menu and not quit the program, and if they implement a pause and rewind feature.

I haven't tried BotW in awhile, but it ran fine for me on Cemu close to a year ago. How do you emulate the parts that use the gyroscope function of the Wii U controller?
There's a cemu wiki with instructions. I did mine with a PS3 controller.

Thanks. I have a DualShock 4 so I guess I should be fine. I plan on doing a full playthrough of BotW eventually, but I want to play Skyward Sword via Dolphin first.
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,962
Location
The Khanate
I got tired of waiting on "good" PS2 emulation and bought a phat for ~$30. Apparently, it's even one of the good revisions. Drive still works and everything.
What's the problem with ps2 emulation? It already worked almost perfectly years ago on any toaster.
Really depends on the game. A bunch of JRPGs required me to fiddle with pixel offsets and VP2 I couldn't get right no matter what. Shadow Hearts Covenant has prominent black screen effects during battle and doesn't play nice with widescreen.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,978
I got tired of waiting on "good" PS2 emulation and bought a phat for ~$30. Apparently, it's even one of the good revisions. Drive still works and everything.
What's the problem with ps2 emulation? It already worked almost perfectly years ago on any toaster.
Really depends on the game. A bunch of JRPGs required me to fiddle with pixel offsets and VP2 I couldn't get right no matter what. Shadow Hearts Covenant has prominent black screen effects during battle and doesn't play nice with widescreen.
Don't remember any problems with SH when i played it years ago. VP2 is speshul case - i agree.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Now with Cemu 1.16.1 I get 55 - 60 fps at 1080p everywhere in BOTW except when there's a shit ton of explosions. Good job. Now if only they have a way to return to main menu and not quit the program, and if they implement a pause and rewind feature.

I haven't tried BotW in awhile, but it ran fine for me on Cemu close to a year ago. How do you emulate the parts that use the gyroscope function of the Wii U controller?
There's a cemu wiki with instructions. I did mine with a PS3 controller.

Thanks. I have a DualShock 4 so I guess I should be fine. I plan on doing a full playthrough of BotW eventually, but I want to play Skyward Sword via Dolphin first.

Follow optimized video instructions

Get shaders for the game.

Follow guide for enabling Gyro for whatever controller you're using. There's a decent amount of shrines you'll need this for.

All things considered, it works great on AMD now.
 

Goi~Yaas~Dinn

Savant
Joined
Nov 25, 2018
Messages
786
Location
A derelict.
https://github.com/OpenEmu/OpenEmu/commit/a16fea7e0f872f6e1f6bb461fd96b2d518cabcf9

"Self-deprecation"....What wonderful euphemisms these insufferable faggots use! So glad I grabbed the shit I wanted from them when they began acting like high-and-mighty fuckholes years ago. And really, that's the lesson to be learned here: if you don't trust a developer anymore, GRAB ALL THE SHIT YOU NEED OFF THEIR SERVER (before they memory hole it). I'm still mad I didn't think to archive old RA versions until long after I discovered their buildbot just disappeared any shit they felt was "too old" (and never did keep pre-built cores around!).
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,217
Location
Florida
Tried out the January 17th build of Xenia CANARY with Lost Odyssey at 2x Resolution (1440p)...
Rig: intel i5 8400 (6-core / 6-thread), nvidia gtx 1060

2x res(i assume 720p times 2? I guess that means 1440p), gives an average of 18-22 fps when moving around beginning area map:
PIC%20-%20Xenia%20LO%202x%20Res%20FPS.png


1x res (720p I suppose), runs at 100% speed, or full-speed or however you want to term it; means 30fps in the field and 60fps in the menus in this case:
PIC%20-%20Xenia%20LO%201x%20Default%20Res%20FPS.png

PIC%20-%20Xenia%20LO%201x%20Default%20Res%20FPS%20Pic%20%232.png


Full speed in menus, in this case that means 60fps:
PIC%20-%20Xenia%20LO%20Menu%2060fps.png


Verdict: it's already playable enough if you're desperate for it, but it looks fugly in native rez. I'll wait until Xenia can run it at 2x resolution at full speed on my rig before diving in, i think it should be possible especially considering how close it already is at doing so... i don't mind waiting a few more months or whatever to be able to play the game without jaggies everywhere.

EDIT: I did notice in this current Xenia Canary build that the music was cutting off randomly and then coming back on, which I don't remember happening the last time I tried one of the builds.
 
Last edited:

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,710
I got tired of waiting on "good" PS2 emulation and bought a phat for ~$30. Apparently, it's even one of the good revisions. Drive still works and everything.
What's the problem with ps2 emulation? It already worked almost perfectly years ago on any toaster.
Really depends on the game. A bunch of JRPGs required me to fiddle with pixel offsets and VP2 I couldn't get right no matter what. Shadow Hearts Covenant has prominent black screen effects during battle and doesn't play nice with widescreen.
If you can suffer the native resolution, you can always use the SW renderer. As far as I know it fixes any glitches everytime.
 

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