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Ed123's Retro Reviews

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
tqmuufu.png

What is this?
Accuracy.
 

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
Location
Temple of Alvilmelkedic
I've played Baldur's gate and Icewind dale on a PC which loaded the game fast. 15 years later Obsidian made a Pillars in Unity and you would think engines got faster and better. But not. Pillars 1 loadings are getting slower, in Deadfire they're just too many and tedious.
Haven't we learned our lesson? It is time for developers to start using Infinity engine again.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,450
The video is pretty good, and not too long, it's actually too short.

The main issue is the fact that the person making the video wasted their entire life playing the game on easy difficulty, so they are not qualified to talk about it.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,741
I've played Baldur's gate and Icewind dale on a PC which loaded the game fast. 15 years later Obsidian made a Pillars in Unity and you would think engines got faster and better. But not. Pillars 1 loadings are getting slower, in Deadfire they're just too many and tedious.
Haven't we learned our lesson? It is time for developers to start using Infinity engine again.
Bigger file sizes = slower loading and very few people would get enthused about a new game that uses Infinity Engine-graphics (Siege of Dragonspear didn't fly off the virtual shelves, Icewind Dale 2 was considered incredibly dated on release back in 2002).
 

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,551
I've played Baldur's gate and Icewind dale on a PC which loaded the game fast. 15 years later Obsidian made a Pillars in Unity and you would think engines got faster and better. But not. Pillars 1 loadings are getting slower, in Deadfire they're just too many and tedious.
Haven't we learned our lesson? It is time for developers to start using Infinity engine again.
Bigger file sizes = slower loading and very few people would get enthused about a new game that uses Infinity Engine-graphics (Siege of Dragonspear didn't fly off the virtual shelves, Icewind Dale 2 was considered incredibly dated on release back in 2002).
Not to mention it's fucking Unity, one of the worst modern engines.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
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Messages
36,741
Not to mention it's fucking Unity, one of the worst modern engines.
Lightweight Unity games load really quickly and if devs put the work in, they can keep the save file sizes low enough to keep the loading times quick. Obsidian and others didn't put the work in though. :M
 

toughasnails

Guest
Not to mention it's fucking Unity, one of the worst modern engines.
Lightweight Unity games load really quickly and if devs put the work in, they can keep the save file sizes low enough to keep the loading times quick. Obsidian and others didn't put the work in though. :M
It's Unity's accessibility, which was supposed to be its main draw, that ironically turned out to be the source of its bad reputation. It's often the engine of choice for devs with little or no prior experience (or for those with limited capabilities in one way or another).
Weird that UE4 never got the same reputation even though there might be just as many unoptimized and buggy indie and mid budget games running on it, often employing same stock postprocessing effects giving them recognizable look (just as Unity games used to be notoriously easy to recognize).
 

A horse of course

Guest
Ed123 break your video up into smaller parts next time, ain't nobody got time to watch a 5 hour video on baldur's gate

Based on most clinical research, it takes the average person between 10-20 minutes to fall asleep, but the REM phase does not commence until around 90 minutes in. The ideal length for my videos is therefore between 1hr 30m (to enter the REM phase) and eight hours (to ensure an undisturbed rest).
 

Tacgnol

Shitlord
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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Not to mention it's fucking Unity, one of the worst modern engines.
Lightweight Unity games load really quickly and if devs put the work in, they can keep the save file sizes low enough to keep the loading times quick. Obsidian and others didn't put the work in though. :M

Unity's default scene management is fucking awful. The scenes end up bloated far past what they should be.

More competent Unity devs write their own scene management system (that's how the ATOM devs kept loading times down).
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,028
Location
harsh circumstances
Pathfinder: Wrath
Ed123 break your video up into smaller parts next time, ain't nobody got time to watch a 5 hour video on baldur's gate

Based on most clinical research, it takes the average person between 10-20 minutes to fall asleep, but the REM phase does not commence until around 90 minutes in. The ideal length for my videos is therefore between 1hr 30m (to enter the REM phase) and eight hours (to ensure an undisturbed rest).

So you admit that nobody is actually watching them? :smug:
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,137
Guy has a point, MrEdders123 really dropped the ball with his Icewind Dale restrospective and it's all been downhill ever since.
 

A horse of course

Guest
Mods, please create an e-celeb containment forum for shit threads like this.
 

A horse of course

Guest
I will rename the channel at some point (once you hit around 1k subs you are allowed to customize your "brand"), probably when I get around to making a new twatter account solely for the channel. I haven't decided wut name to use, something with "Gnome" or "Gnomes" in the title.
 

Boleskine

Arcane
Joined
Sep 12, 2013
Messages
4,045
Gnome You Tents Aloud
The Gnome Tome
Gnomes 'r' Us
Mad Ed: Beyond ThunderGnome
 
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