So I've had a bash at a Murderous Psychopath solo run & collected some evidence of the horrendous practical issues with the game:
The 'you can't attack this turn' bug:
The 'you can't use your consumable this turn' bug:
It's a bug because, oh, 'you can use your consumable this turn':
& loads of this kind of shit all the way through. Most of which you don't care about because you can beat things relatively 'easily'. When you reach your road block though & start reloading for different positionings then you start to really notice it.
This is as far as this dude can go.
I have shed loads of consumables left, three bombs, two strong liquid fires, one average liquid fire, loads of berserk potions, plenty of healing slaves, enough to use them for bleeding relief, and I even have one eagle eye stim left...
And yet this fight is still pretty much too much for this dude. I've killed the Emperor numerous times, but this is about as good as it gets:
Not bad at all from a roguelike sense I suppose, but from a cRPG sense it's just silly. I had quite a few stims left after defeating the Enforcer, but I had to use one each per construct fight, all reloads without using one always failed, but using them always won. Even if I had a few more stims here I'm not entirely sure I could have beaten it with this character, but even still, there's still the two fights left to go with nothing left in the bombing department except what's lootable from the Emperor's stash, which I can't remember if he even drops anything.
Also didn't even bother with the boss constructs or the four constructs on the way to the worm bridge as I sense I would gain nothing by using all my consumables on them.
Character stats are variable depending on armour and shield choices, but attack is between 126 and 141 depending on shield & defence is 115-134 depending on armour, 151 naked, basically as max as it can be with 10 in block & 10 STR & 8 in CON.
Character is:
10 STR
6 DEX
8 CON
10 PER
4 INT
2 CHA
One handed hammer block build.
I'm tempted to retry with just 9 in STR and PER, or even 8 in each & then max CON & maybe add to either DEX or INT & etc etc, but the game is so... tedious... with all the backtracking, bugs & other factors that replaying minor variations to characters is very demotivating, especially as you'll only ever know the details of a build & how well it copes in the last few fights, to which most of the combat with be timing consumables anyway.