Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,503
- Sleeping god was unkillable for my full combat build character. Makes sense as he's a god I guess, but it felt cheap, as the big problem was getting knocked down every single turn. Had max block and armor penalty of 20. There was probably something I could have done to win, but it was 2 emasculating to have to reload after decimating everything that crossed his path. Was wading through legionaries like a champ before that point.
Annoying to know that if my character had used Bolas he would have killed him in a few turns. I saw Eyestabber do that, should be changed IMO, if it hasn't been already. Bolas: the real god killer.
-Faction reputation was bad. Charisma 4 character so I got a bad ending. P. insulting to read that my slayer character was "not a good fighter, promoted for political reasons not battlefield accomplishments" I guess this is how the PC is perceived by game world. It's annoying that Charisma 4 characters cannot get good endings, but this is fairly realistic (or maybe I missed a few Rep gains?).
I got the Berserk ending with this character, and liked it much more than the "real ending".
I had no ideas bolas affected him and I killed him "legit" several times. Should be changed really, seems retarded.
From my experience he will kill you in 2 rounds no matter what, so you gotta kill him in one round, which kinda cucks defensive fighters.
IIRC you can get "good" guard ending with 4 CHA but you need to be guard all the way and hit every gain.
Fagillio, the Merchant
Was very fun. Interesting to see how these men with money set all the events into motion. The game gets weaker toward the end, and it's much more apparent here playing the Merchant questline. Same complaint about being tasked to find a temple. Not sure why I was asked. Should have some faction specific option to hire an expedition. Fagillio was forced to master Lore in order to find temple, which I thought was out of character.
I've read a lot of criticism of non-combat play already, so not much point giving mine, but it is definitely less satisfying.
Not sure why you'd HAVE to master lore, since you can go through Hellgate+Temple by talking. Lore kinda comes naturally tho since you have SP to spare.
I just want to post about the game bros, but the reason I logged on was to ask some Dungeon Rats questions, generate some discussion, not enough stuff to read about it on the internet. If anyone has an opinion on the following please respond, I'm playing on Ironman with AoD settings:
Playing with an 8Charisma PC, is it worth it to go 9 for Yngvar? Is Yngvar a BRO? Is his jail story interesting? No spoilers pls. Seems like a good back up in case Marcus gets killed.
I'm trying really hard to optimize SP gain. Can I drag Cyrus through the game and get his Alchemy up to 10 before meeting the Sword/Bow guy, or should I just let him kill the ants in the first area and then kick him out for the Barca fight and everything past that? I think he'll die if I continue into the Dredger's territory, and since it's Iron Man I'm leaning toward leaving him down at 4 Alchemy and never using him again.
Should I run with a party of sacrifices for the Dredger fights? I can't clear them without taking heavy damage and getting my men killed. But it seems like a waste, too. Not sure.
I'm thinking party composition should go PC/Marcus (all game or until death)/Ardomir----> Roxana (Ardomir is technically wasted SP, but he's too useful in those early fights to leave out)/ Crafting and Alchemy leveling slot (Charisma 9 can slot in Yngvar when you finish...?)
Supposedly there is a skymetal construct fight that kicks everyones ass, would the construct you get be helpful in that fight?
I think it is optimal to take down Barca at the first opportunity so we can access Hieron and better characters sooner, but when should I clear the Ant Queen section? Will holding off until I have my final party or Ismail leave me under powered for the coming fights? Thinking of doing the section with only 3 characters, PC/Marcus/Hieron. If we take along Cyrus we can get Alchemy 6, but with that much invested I'd feel obligated to get him all the way to 10.
Really not enough discussion on this game. Took me many searches to dig up a coherent answer to how this "healing machine" works. (You do not need all three canisters to operate the machine. Each canister may be used to gain one (1) stat point)
Farthest I've gotten is final Dredger fight. Not asking for tactics on it. Thinking of using Quintus to replace Marcus during those fights, as losing him won't hurt nearly as much, and he can make himself very useful before he dies with a decent shield. Just seems hard to keep men alive here.
I think I'm going to reroll now that I know how the healing machine works. Currently 6/8/7/6/5/8
going to try
6/8/6/6/5/9
or
6/8/6/5/7/8
(use some of the additional skill points to increase synergy weapon and even out the Perception penalty, should be a net gain)
or
6/8/6/5/6/9
(same idea but Charisma 9)
The game has 3 difficulty modes, but the real hard mode seems to be having less than 4 companions. Solo might be easier, though. I like how the game rewards you for flawless victories with the ration healing system. Always trying to not just win, but win better, use less resources, (though, sometimes that means using a consumable).
I killed Roxanna on my first run, didn't know she could even join, so I was with Marcus +Yngvar, with 3d wheel Hiernon/Ismail only to max Crafting and Alchemy to 10, using Silas as filler, until I got secret NPC.
Don't think 9 CHA is worth it for Yngvar, better go to 10 then. If you're going for high cha best to use xbow and drop str to 4 so you have more points to play with. I used 4 10 4 8 4 10 for first run, probably better 4 8(+2) 4 10 4 10 with knowledge of the healing machine.
Construct is a great as a meatshield for meteorite since he can't be healed.
Never liked doing Barca before ant queen, either solo or with a party, since you get bronze weapons and a bunch of SP from deep caverns. If you could take him down with 3 thrashes which you sacrifice so you get all the SP then take Hiernon to clear Deep Caves so he gets them to rush crafting it makes sense, but you are still blocked by forge quality so it's a minor gain.
I wouldn't advise Ironman with <4, or at all for first playthrough, there are a lot of "bullshit" mechanics which can ruin your run, like wrongly remembering which of the 6 enemies uses a a bomb or net, etc.