Sranchammer
Arcane
I'm lucky to have friends.
Traitor.
I'm lucky to have friends.
I've played about 20 matches, only in advanced rules. The Harkonnen are the most OP in my opinion. They're not *generally* unbalanced but the last match we had was over really quickly because no one else started on the board and the Harkonnen immediately got the two capitals.
Well there's also the rule that you get spice equal to the power of the leader that you kill. That's quite advantageous. But I've also had success with the expansion faction, the Tleilaxu. If you get a bunch of battles going you can really rake in cash big time mid-game.I've played about 20 matches, only in advanced rules. The Harkonnen are the most OP in my opinion. They're not *generally* unbalanced but the last match we had was over really quickly because no one else started on the board and the Harkonnen immediately got the two capitals.
I've seen this happen too, they're pretty strong early. However Harkonnen is not without its problems. If they have bad luck and lose an early battle and don't have much money, it's pretty much game over for them: their only way to make money is harvesting spice and for that they need strength. Other factions have a "plan B" in case they get their nose bleeded in the first turns.
Damn, this arrived some 20 years late. I had some dune aficionado friends back in college and we would probably have a great time with this. But now everyone lives miles away from each other and realistically this would never see table.
Btw, I'm watching this let's play here...
.. And something that bothered me a bit is how the Atreides player, because of its prescience ability, is the one scheming and manipulating the table most of the time, while the Bene Gesserit one is mute most of the time. Shouldn't it be the other way around?
IIRC, a newbie Codexer has only 5 minutes in which to edit a post before it is locked, unless you have equipped the ring.Weird, I can no longer edit my post above?
So, anybody still playing this? My crew is (finally) warming up to play it after the pandemics quarentine dropped.
We're going with the Advanced Rules minus Spiced Combat & Double Spice Blow. We'll also probably drop spice bribing too, as it seems the main factor for increasing the game playtime. Any thoughts on this? Anybody tried no spice bribe yet?
EDIT: oh and how about this "Dune: Imperium" one? Looks like a neat eurogame..
We'll play a couple games with the optional ruleset first, and them we try full advanced.About a month ago we played a 5 player game, won by Fremen+Atreides on turn 6.
If you remove the Spiced Combat rule, the Fremen lose their main faction advantage. It looks complicated but after a few battles it becomes easy to handle.
Thanks. I'll end up getting it down the road. I see all copies vanished here in Brazil, probably due to a local publisher (Galapagos Inc) getting the translation rights.i play dune imperium once, its good. It looks like a shovelware game, milking monies on the movie, but its a solid game. Lots of good stuff and tactics with cards.
We'll play a couple games with the optional ruleset first, and them we try full advanced.About a month ago we played a 5 player game, won by Fremen+Atreides on turn 6.
If you remove the Spiced Combat rule, the Fremen lose their main faction advantage. It looks complicated but after a few battles it becomes easy to handle.
Any thoughts on the "no since bribing" rule? Could it make things run faster?
Thanks. I'll end up getting it down the road. I see all copies vanished here in Brazil, probably due to a local publisher (Galapagos Inc) getting the translation rights.i play dune imperium once, its good. It looks like a shovelware game, milking monies on the movie, but its a solid game. Lots of good stuff and tactics with cards.
BTW, have you tried the expansion, Rise of Ix? Im seeing some mixed reviews on it (same as the classic Dune expansions really... it seems these games are always better just with the original box).
Thanks for the tips.
Yeah, my biggest fear is the game dragging for 5 hours with half the table already "eliminated" in half that time and having to endure it while pulling cellphones and YAWNing at each other faces. I'd rather it lasts 1,5 hours with a premature Harkonnen victory by 2nd round or something, and we do something else with the remaining time (like pulling the beer) or letting people go home early, because at least this way I know there's a big chance my group gives another try at a later date. I really want they to like this and can't miss this opportunity.
About the spice bribing, I see various reports on BGG saying it's the main factor for increased playtime, and that Matt Colville playthrough on first page shows exactly this - the bidding phase drags shit to a halt because the Atreides player wants to hawk every spice possible from every treachery card. I know this must vary from group to group but perhaps forbidding spice bribing altogether (thus allowing only exchange of info and actions) could be a good safety measure for a first game. On the other hand, spice bribing seems one of the most interesting features as it really brings out the game's negotiation and machiavelian aspects. So I don't know..
BTW, have you tried the expansion, Rise of Ix? Im seeing some mixed reviews on it (same as the classic Dune expansions really... it seems these games are always better just with the original box).
I'm going with blind auction, aka everybody puts a closed fist forward with a hidden amount of spice. Then someone says NOW, and everybody open their hands. Whoever shows the most spice takes the prize. Draws go to first player. Simpler and faster this way.Thanks for the tips.
Yeah, my biggest fear is the game dragging for 5 hours with half the table already "eliminated" in half that time and having to endure it while pulling cellphones and YAWNing at each other faces. I'd rather it lasts 1,5 hours with a premature Harkonnen victory by 2nd round or something, and we do something else with the remaining time (like pulling the beer) or letting people go home early, because at least this way I know there's a big chance my group gives another try at a later date. I really want they to like this and can't miss this opportunity.
About the spice bribing, I see various reports on BGG saying it's the main factor for increased playtime, and that Matt Colville playthrough on first page shows exactly this - the bidding phase drags shit to a halt because the Atreides player wants to hawk every spice possible from every treachery card. I know this must vary from group to group but perhaps forbidding spice bribing altogether (thus allowing only exchange of info and actions) could be a good safety measure for a first game. On the other hand, spice bribing seems one of the most interesting features as it really brings out the game's negotiation and machiavelian aspects. So I don't know..
I think the rules mention bids must be made immediately, or you pass. Just enforce that. Allow the atreides a brief time per card to offer his services, but don't allow him to pass private information: if he says a card is a weapon, everybody knows (unless they're allies).
How is this Ankh like? Ans why do you like it so much?BTW, have you tried the expansion, Rise of Ix? Im seeing some mixed reviews on it (same as the classic Dune expansions really... it seems these games are always better just with the original box).
no,
the best game ever, that I have play is Ankh. It has Pharaoh expansion, which make this game poor [like score drop from 6/5 to 2/5].
so i agree with your opinion.
add overpower cards, another board with dead basic option (put cleric in one room), which steal attention from main one
How is this Ankh like? Ans why do you like it so much?