Lyre Mors
Arcane
- Joined
- Nov 8, 2007
- Messages
- 5,439
Strength and Dexterity were directly tied to the particular weapons you could use, which was a massive part of progression. It's a minor change with the Prowess system, but it's big enough to notice how it detracts from the overall management of LP economy. On that note,I mean... how different was investing in Strength to Dexterity in Gothic
I don't see how it's any deeper. It's pretty much 1:1, except that training for talents doesn't cost money (from what I've seen) like it did in Gothic. This gives even less weight to your choices. Beyond that, combat abilities are the only thing that add more "depth," and they are a welcome addition, but largely a product of the top-down combat the game offers. I'm not, nor did I ever, sit here and try to portray Gothic's progression system as robust. But it was rewarding in its simplicity, and each choice mattered much more simply because it wasn't being pooled into a total progression pool (IE Prowess). The point I'm making is that they came up with Prowess in Drova so that people didn't feel punished for making certain choices without full knowledge of the game. I'm saying that punishing the player for making ill-informed decisions was something Gothic did well, in that you had to to pivot and compensate if you started putting points into something that didn't benefit your overall build. It gave weight to the few choices you had in how you built your character.System in Drova is already deeper than the one in Gothic and I'd say it is a step in the right direction.
I'm basically saying they took a step backwards with the progression system in Drova, where I feel they should have been taking a step forward. I love the game, and this fact doesn't ruin it for me. It's just a reasonable critique and something I feel they could have handled better.
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