I'm not autistically adressing every single one of your quotes, but I want to clarify some things.
Unfortunately most of my predictions turned out to be true.
Lol "predictions"
You're making you were copy-pasting your shit doomposts from /v/, as the devs went along and revealed things[...]
Blatant lie.
I never posted or even lurked on 4chan /v/ or whatever. This is my oldest post (from 2019) on the dex that I could find on the topic, which is a bit of a hassle since I nuked my old account which makes it hard to search for old posts. I'm quite sure there are older ones and I promise I didn't copy any of them from /v/. Yes, I got some things wrong as well; the game turned out not as bad as I had feared, but many predictions still turned out correct:
Even if it's a new Dragon's Dogma, prepare to be disappointed.
Between the almost perfect char creator, the awesome, responsive combat, the nine vocations, hundreds of skills and augments, dozens of quests, pawn system, layered armor system, hundreds of different armor/clothing parts, weapons, materials and consumables, I'm pretty sure a lot will be missing from a potential sequel.
The char creator is more complex than before, but at the same time more restrictive.
The dagger/bow vocations Strider, Assassin, Archer and Magick Archer, which were the most fun and versatile, all lost their daggers, and as a result suffer deeply from the restriction to 4 skills, your saying core skills compensate for that must be a joke: the roll core skill we had in DDDA was better than the dash we have now. All classes suffer from the 4 skill limit, except maybe Warrior. Also, where is Double Vault? Warfarer, which you normally unlock pretty much right before the endgame, is a poor substitution. Many vocations lost useful skills as well. Sorcerer could charge Focused Bolt and keep moving about before unleashing it, no longer possible.
Even many Augments are worse than before.
The layered armor system mattered throughout the game, because you could make so many distinct looking outfits, it was crazy. And in endgame armor didn't really matter that much, especially once you had it dragonforged. Now every second support pawn in the Rift wears that ridiculous corset, because for some reason it has the best armor values for support classes (i.e. anything but Fighter and Warrior). You're shilling for the removal of one of Dark Arisen's best systems.
Roads used to be somewhat safer in DDDA, yes, but that is no longer the case, every 5 meters waits some kind of encounter, and it gets boring quickly. Nights feel way more relaxed in that sense, and the few Skeletons, Undead and Phantoms you encounter don't really pose a threat. To find something more interesting like a Dullahan or a Wight you have to win the lottery, encounter them during a quest or consult a map.
I used to play DDDA completely solo from start to finish, I even did the solo BBI challenge as soon as you could get there, and I had a blast (literally—where are Throwblasts btw? Why can you use explosive and other special arrows only with specific skills?). It was fun all the way. I still try to play DD2 solo, and it is possible, but more often than not do I think to myself "fuck this" and take my main pawn, just so the 7 Hobgoblins, 4 Bandits and 3 Harpies don't gang up on me on the main road in bright daylight. And where's the Autonomy Augment?
And yes, the world looks great and exploration is fun, and it feels like they got the population with the larger monsters like Cyclopes, Ogres, Minotaurs, Chimeras, Golems, Griffins and Drakes about right (maybe a bit too dense, but meh. And where are Cockatrices?). But it still feels a bit too big. What I don't like are the many samey-looking caves and tunnels. Why not make the world slightly smaller and put a bit more effort into distinct-looking dungeons and slightly more enemy-variety? Soulflayer Canyon for example was also no masterpiece, but it was unique. I wish DD2 had at least some more of that, considering the size of the overworld. And no, Battahl is Vermund in red with even more gang-squads and climbing (which is automated to a large extent now). Though I'm thankful it exists, it suffers from the same problems Vermund does: appx. 30% too big, too mountainous and too many gang-rapey trashmobs with not enough variety. And who the fuck thought that skyway was a good idea?
All this sounds more negative than I mean it really; but they had such a great foundation with Dark Arisen—which will forever be in my top 10—and 12 years time, I just expected them to come up with a better world, story, and to expand on the existing systems instead of gutting them to such an extent.