Non-Edgy Gamer
Grand Dragon
- Joined
- Nov 6, 2020
- Messages
- 17,656
Nah, but I didn't expect it to be less of a game comparable to the first. How is expecting some solid dungeons "revolutionary"? Or that it doesn't include pointless "stealth" segments which the game doesn't even have a mechanic for? Overall, after 20 hours I just find it pretty charmless and grindy. What is there to grind for when mobs die in 2 hits? Bosses die very fast too. I had some fun with the bosses before I leveled up. Now they are meat too. You level incredibly quickly for some reason, which makes the first "island" a pushover. Seems like a weird design decision.I'm around level 24 now, and I'm already bored of it. It feels like a reboot/remake of the first one, but having much less gaming magic™. The premise is almost the same also. The story feels like a nothing burger, so that wasn't improved. Still, the first game had the advantage of being something new and novel. While the story was almost zero in the first, it was still better somehow. You just fight hordes of similar enemies over and over again. Some quests don't match the game mechanics at all. It doesn't play to the strength of the game, like the damn stealth missions. It sucked in the first, and doubly sucks in this one.
I thought the traveling would be interesting, but this thing is also a nothing burger and just annoying. There is no danger. You are never in any peril. There are resting places all over. Never thought I would say it, but some Death Stranding in Dragon's Dogma wouldn't have been a bad idea if you are going down this route. Some environmental dangers etc. Also, downtime between fights would be appreciated. Jesus, you fight goblins every 10 seconds.
Guess it looks good though.
Edit:
Forgot one of the important bits. I was sure the dungeon design would be improved. Because who doesn't love dungeon diving? Somehow, it's worse. Just endless caves with brown rock walls that never ever reward you for exploring. Jesus Christ game, give me something.
I think if you're expecting something revolutionary, it's going to be disappointing.
If all you needed was something that "evolves" (rounds out the edges and completes) the original, this delivers.
Precisely, action gameplay mechanics tied to a character progression system (i.e. the role play part)Action RPG makes the emphasis on 'action' part
Which DD 1 and 2 have plenty ofwhich involves fighting monsters
You know what is one of the best 3D Hack 'n' Slash games of all time?and here you are, people pretending that fighting 5 unique regular enemies for 60h+ is completely fine, fun and not boring at all.
And I see that 12 years were not enough to improve upon this.
Of which 80+% are actual fucking reskins of enemies going back at least to Bloodborne, though I wouldn't be surprised if it went all the way back to DS1Elden Ring - 140+ enemy types (!)
Codex: " Savescumming in RPG sucks out all the fun of exploring. Developers should try to implement more diegetic save systems, instead of banal shit boring manual saving in every game. The classics had already figured this out quite elegantly, the player could only save at safe locations like inns and it cost him precious resources. "There's a standard for saving games that's been established for decades and they went against it.
That's may be the effect of the adaptive difficulty because there was one time I was ambushed by goblins and they were relenteless, but upon retry they seemed more passiveEnemies just aren’t aggresive enough.
What is there to grind for when mobs die in 2 hits? Bosses die very fast too. I had some fun with the bosses before I leveled up. Now they are meat too. You level incredibly quickly for some reason, which makes the first "island" a pushover. Seems like a weird design decision.
On a side note, spawns seem to me to be not as common as people say they are if you stick to roads
Damage increase mod might be problem, because of restriction on full healing.There's already a enemy damage increase mod: https://www.nexusmods.com/dragonsdogma2/mods/186
The creator said he is working on modifying spawns and looking for ways to restrict saving only to inns and campfires (for separate mods though)
Overall the REngine is easier to mod than the MTFramwork
This game will have a bigger modding scene than DD1
On a side note, spawns seem to me to be not as common as people say they are if you stick to roads
30 hours so far and I started the second region.39 hours played so far and finally ready to leave first region
While there is this adaptive difficulty thing at work, it is not the same thing as level scaling, or anywhere near it. Monster difficulty is largely tied to the type of monster you are fighting and where they are physically found on the map. So yeah, you fight the same monsters over and over again in the early areas of the game, they're going to be much easier than something further out. Same goes for the larger enemy types and where they are in the world.But we're playing a sprawling open world game with levelling mechanics; a curated difficulty curve cannot exist in such an environment.
people pretending that fighting 5 unique regular enemies for 60h+ is completely fine, fun and not boring at all. And I see that 12 years were not enough to improve upon this.
I think there are two bits to this, not that either invalidates your criticisms per se.Nah, but I didn't expect it to be less of a game comparable to the first. How is expecting some solid dungeons "revolutionary"? Or that it doesn't include pointless "stealth" segments which the game doesn't even have a mechanic for? Overall, after 20 hours I just find it pretty charmless and grindy. What is there to grind for when mobs die in 2 hits? Bosses die very fast too. I had some fun with the bosses before I leveled up. Now they are meat too. You level incredibly quickly for some reason, which makes the first "island" a pushover. Seems like a weird design decision.I think if you're expecting something revolutionary, it's going to be disappointing.
If all you needed was something that "evolves" (rounds out the edges and completes) the original, this delivers.
I don't understand how people find it interesting as in challenging. And how they can spend so much time and multiple levels in the same place. It might actually be the easiest Japanese action game I have ever played. This is not some gamer brag or something. Sometimes when goblins, wolves, or whatever attack, I don't even have time to attack myself before my team has vanquished them. Please, don't tell me to run solo, because that would remove the coolest aspect of the game - the team.
It's a scripted, set piece encounter tied to the main quest. He is the only one in the game.Did anyone find the wandering giant? Are there others around the map a la Shadow of the Colossus, or is it a unique encounter?