cyborgboy95
News Cyborg
- Joined
- Aug 24, 2019
- Messages
- 3,068
Monk class for the sequel confirmed?
you can't realistically fight a 15 meters lizard with a sword. doesn't change anything if they add monk/unarmed classFighting monsters with steel and magick is cool.
Fighting them with fists is weebish decline.
Watch me.you can't realistically fight a 15 meters lizard with a sword.
You sever their tails, that cuts them down by at least 10 meters.you can't realistically fight a 15 meters lizard with a sword. doesn't change anything if they add monk/unarmed classFighting monsters with steel and magick is cool.
Fighting them with fists is weebish decline.
Monk class for the sequel confirmed?
This doesn't really make sense though. They would have to add gauntlets or something to be equipped with the way the stat system worked. Since you gained most of your attack power through weapons and levels ups added flat stats each level. Money also wasn't a big deal in the game either, you spent most of the game locked out of weapons until you hit certain points in the main quest. With some of those DLC items they added you started out with plenty of gold as well. Would have made more sense to say they just simply couldn't get to it because the other classes were more important. Plus the whole class theme of a balance between 1 or 2 elements within the circle/wheel.So we don´t get a cool monk because balance in SP. Just reduce his money drops!
Fighting monsters with steel and magick is cool.
Fighting them with fists is weebish decline.
Yeah, I'd rather they made it more of an RPG with no vocation switching, only 3 classes, no weapon restrictions, skills for each weapon type, various synergies and tradeoffs.They could keep all the same classes and it would be fine, maybe add a couple new skills/spells to each class and it would be fine. I can't recall if the L2 R2 buttons did anything on controller, but figuring out a way to have access to more abilities would be nice. They need to focus on world building and monster diversity/uniqueness first of all, then questing second of all. Not a new monk class that doesn't fit a medieval, sword and sorcery setting.
Would you rather we post the original?Posting oblivion 2 in DD thread should be bannable.
Posting oblivion 2 in DD thread should be bannable.
This isn't the trigger thread. GTFO with that shit.Posting oblivion 2 in DD thread should be bannable.
It's not my fault that DD is missing features that even Todd Howard didn't streamline out of his games.
I haven't finished it on Switch but my experience with it is that if you load it into the internal storage, it runs fine. If you put it on an SD card, it hitches a bit sometimes when you're looking around in the open world.Does anyone know if the Switch version has the framerate issues that DD had on ps3 and xbox 360 or is it closer to the last gen consoles? I remember the framerate was atrocious on ps3.
IIRC. on the Gog servers, the pawn renting online service was not functioning correctly. I haven't checked in quite some time, but I seriously doubt that they fix it. Just a heads-up.It is $5 currently on gog. Just as well nab it I guess.
Monk class for the sequel confirmed?
stopped reading at "he"One thing I hate about this game is the need to beg people online for rift crystals. I'd be very much obliged if a kind soul could rent my pawn on Steam, he is a Sorcerer level 56 named Menelkir, Arisen named Daedolon. I think that's all the information I need to give?