Can't ask anything until it's brought up. All companion conversations are preset cutscene events in the HQ area basically.Did you ask her about her leg?
No, but the first three companions you get are all "women" so you are handicapped by default.Have you guys come across any fighters in wheelchairs yet?
Jesus Harold Christ, PLEASE tell me you did not pay legal tender for this trashfire and at least pirated it? If not...Game is alright thus far. Not great, but not offensively bad either. Haven't reached the Troonari character yet tho. Biggest positives I can give is that the environments look nice and that the armor designs are decent. Pixaresque art style is also consistent for what it's worth. Writing is mediocre and the PC is mostly pigeonholed into the goody two shoes archetype, but the dialogue choices aren't as bad as I feared (it's no Andromeda, faint praise that it might be). Combat is meh, but I'm not particularly fond of this sort of action RPG combat in the first place.
As a fellow autist bro - you forgot the timestamps for each entry.Numbers so far:
>89
+73
>162
+1,667
>1,829
+2,674
>4,503
+3,219
>7,722
+3,343
>11,065
+3,128
>14,193
+2,850
>17,043
+2,753
>19,796
+2,851
>22,647
+2,436
>25,083
+2,484
>27,567
+2,285
>29,852
+2,046
>31,898
+1,890
>33,788
+1,765
>35,553
+1,599
>37,152
+1,460
>38,612
+1,346
>39,958
+1,429
>41,387
+1,194
>42,581
+1,184
>43,765
+1,057
>44,822
+1,166
>45,988
+1,288
>47,276
+1,477
>48,753
+1,676
>50,429
+1,455
>51,884
+1,156
>53,040
+1,114
>54,154
+1,268
>55,422
+914
>56,336
+899
>57,235
+892
>58,127
+831
>58,958
+693
>59,651
+872
>60,523
+662
>61,185
+748
>61,933
+750
>62,683
+544
>63,227
+658
>63,885
+655
>64,540
+466
>65,006
Differences:
About people who believed that it would flop like Concord or Forspoken, Brand name alone sell shit games, see Diablo 3 and The Last of Us 2. After some days, I expect it to fall and people to start requesting refunds. That said, 70k current players at launch is not good. I mean, for a indie or AA game can be good but remember. This is a AAA game made in Canada for over a decade. Starfailed got 330k players at launch day.
Is not like OwlCat that get licenses for brand recognition(pf/wr), get a very low tax, very business friendly environment in Cyprus, cheap but highly productive RU workforce and a audience that is starving for anything resembling what they like. For OwlCat, getting 70k players at launch date, would be amazing. For Bioware, not so much.
I mean, it beat Jedi Survivor. At least on steam.70k for such huge franchise with hordes of retards is absolutely abysmal.
These things are not comparable. Blizzard, Diablo, Naughty Dog, and The Last of Us are massively bigger than BioWare and anything BioWare has ever done.
These things are not comparable. Blizzard, Diablo, Naughty Dog, and The Last of Us are massively bigger than BioWare and anything BioWare has ever done.
Naughty Dog number of employees: 201-500 employees
BioWare number of employees: 500-1000 employees
Numbers sourced from LinkedIn.
That being said I do agree with you. Naughty Dog's games are completely incomparable to modern BioWare. It's like putting a college essay next to some kid's finger paintings. And I think Last of Us 1+2 were utter shit, so DA4 must be some undiscovered hypershit element.
Stop pretending this is made for anyone but trannies and other degenerates.I watched the Skill Up review for this and man, the one thing I kept thinking is "12 year olds are their target market now". Same thing that happened with Skyrim. All the edges sanded off to the point where nothing is left. Seems so weird that they're not bothering to try hanging on to the older, more sophisticated fans who can deal with some darkness and have jobs. I'd be curious to hear whether the leads even had a vision of what they wanted to make, what they would have been proud of besides $$$. But I'm sure there's nothing out there but bland marketing speak.
Depends on how much the development budget and marketing for this game was.womp womp womp.
70k for such huge franchise with hordes of retards is absolutely abysmal.
You are looking at closing studio sales.
10 years of fucking failures and now you get another one.
100% EA will close bioware now. They will probably transfer engine engineers to other outfit and all other wackos will get the rope.
And no it won't beat 100k in the weekend. That would require first good word of mouth but after people reviews people will be staying away from it.
There are a few indirect indicators that they need the biggest possible audience, e.g. the risk-free combat or easy puzzles. Because of the inevitable culture war controversy about the writing and characters, everything outside of them seems contrived to be as 'safe' as possible in a commercial sense.Depends on how much the development budget and marketing for this game was.womp womp womp.
70k for such huge franchise with hordes of retards is absolutely abysmal.
You are looking at closing studio sales.
10 years of fucking failures and now you get another one.
100% EA will close bioware now. They will probably transfer engine engineers to other outfit and all other wackos will get the rope.
And no it won't beat 100k in the weekend. That would require first good word of mouth but after people reviews people will be staying away from it.
Seems like EA pulled all the stops in terms of marketing/advertising this thing. Whether it was worth it or not remains to be seen...
Kingdom Come, a clunky Kickstarter eurojank game made by a few dozen nerds with money coaxed from a shady coal tycoon, with a marketing budget of zero dollars, had peaked at 96k.70k current players at launch is not good. I mean, for a indie or AA game can be good but remember
After accurate reviews come out over the next 24 hours? Doubtful.Kingdom Come, a clunky Kickstarter eurojank game made by a few dozen nerds with money coaxed from a shady coal tycoon, with a marketing budget of zero dollars, had peaked at 96k.70k current players at launch is not good. I mean, for a indie or AA game can be good but remember
I expect the game peaking higher during the weekend but it's still a hilarious number for a brand new Bioware game, supported by EA marketing budget.
What the fuck? With the shit coming out of the Bioware studios, the hole they're burning in EA's pocket must be visible from space by now.BioWare number of employees: 500-1000 employees.