Assisted Living Godzilla
Prophet
- Joined
- Nov 23, 2017
- Messages
- 4,750
The move to a more action-oriented combat system worked for ME2, it's heads and tails above ME1.DAII had one solid excuse: it was forced to be released early by the publisher, and Bioware didn't really implement anything close to its intended scope of the project. Probably, you'd be visiting several other cities and a whole bunch of various environments outside of Kirkwall. The entire Qurani arc would have made sense only if they occupied a whole city for themselves, not a district of Kirkwall.We were all too harsh on Dragon Age 2.
They didn’t have any excuse. Dragon Age 2 was made stupid, it’s that simple. They knew how much time they had to make the game, which wasn’t exactly some crazy short amount of time given the time it was made, and they did stupid shit like spend time trying to implement a more action oriented combat system instead of using the same combat system they’d already created for Origins. Like that’s just fucking stupid, imagine you’re making a sequel to a successful game, people seemed to like the combat system, (at least the PC version of it) you’re on a tight deadline, and you think this is the to revamp the combat system instead of just using what you already did and focusing elsewhere.
It's more that they didn't implement it well in DA2. Multiple waves of enemies teleporting into the middle of the battlefield into random spots that mess up your party positioning still haunt my dreams. They either needed to stay closer to the Origins combat system, or move farther away from it. What we got was the worst of both worlds.
What's really inexcusable is the abortion of a combat system in Cisquisition. It's not often you play a game that makes you feel sad for how utterly pathetic it is at doing whatever it's trying to do. They had tons of prior experience, tons of development time, tons of everything to get it right - and made it even worse than DA2. Everything is pathetic in DA3, the mechanics and the animations. It's ugly on the outside and the inside.
Of vileshart nothing needs to be said.
Mass Effect 1 and 2 are both third person shooters, and the team had a little over two whole years of development in which they could work out changes in their cover based third person shooter system.
Look, if the idea is that BioWare didn’t have the time to make Dragon Age 2, then they needed to spend what time they had wisely. If the deadline is so tight, I’d say making a whole new combat system built around the shitty combat system they implemented in the console version of Origins was a mismanagement of time. You already have the combat system from the PC version of Origins, they should’ve just reused that system and spent their time elsewhere. Maybe make some changes, but largely just reuse the previous game’s combat system. Like maybe if you’re on the time table BioWare was for Dragon Age 2, then Dragon Age 2 isn’t the time to radically rethink how combat works. Especially if you don’t really need to rethink it in the first place if you just go with the combat system from the PC version of Origins. The whole reason they seemingly even went the action route is some believe based on nothing that real-time tactical combat of Origins wouldn’t fly on consoles...which makes no sense at all given their own Star Wars Knights of the Old Republic game on Xbox, and Final Fantasy 12 on the PS2 which had sold better than anything BioWare had ever made up to that point. And BioWare was definitely aware of what Final Fantasy 12 had done since the Gambit System is in Origins.
I didn’t play Inquisition, but what I saw of the combat system looked fucking horrible, horrible and extremely boring. Like you could tell the combat would be bad from what they showed, and how they tried not to show it in trailers. But I remember seeing someone post a Let’s Play of it here years ago and it looked fucking terrible, even worse than I originally seemed it could be.