Hümmelgümpf said:
I don't like the concept of the Blight. The darkspawn are scary black creatures who want to conquer everything... Why exactly?
Didn't you claim that you uninstalled the game when you reached the first location on the world map?
That's what The Witcher did right: there were plenty of monsters to slay crawling around at night, but side quests and the main story were about humans, characters I gave a damn about.
I think the Witcher was boring as fuck, way too heavy on the railroading side, held my hand so tight I had bruises, and I had to force myself to play it, but you don't see me calling it shit, do you?
Companions. I simply don't find them interesting. Alister is a Carth, Morrigan is a stereotypical girl who finds out that the world is larger than it seems, Leliana is a former assassin on a mission from God, Sten is a member of a proud warrior race with a confusing code of honor. I've seen all these archetypes before, and the dialogue just isn't good enough to make them look fresh. "Humor" deserves a special mention, as it's plain unfunny.
Sounds too me that you tried too hard not to find them interesting. To what high standards do you compare the party members? PST? What else? Fallout? Wizardry? For fuck's sakes... The party members help you fight/explore. If you don't want to talk to them, don't talk to them. You have plenty of different NPCs, I'm pretty fucking sure you can find 2 you can actually like (if you stop role-playing someone you never were before). Some party members I like a lot (like Sten), some I don't like, which is how it should be.
3. Quest design.
Not promising so far. "Bring me X potions/Kill Y bandits/whatever". The prisoner quest in Ostagar was just stupid: you can either give a prisoner some food and get a key to a treasure chest, or kill the prisoner... and get the very same key. Choices! The merchant situation is the only interesting quest I can recall. 1 interesting quest in 8 hours? Not exactly what I'd call good.
It took you 8 hours to play through the origin, the tower battle, and the small village? Really? The game has a slow start, that's true, but it doesn't take 8 hours to reach the world map and at this point every retard should know that the quality goes way, way up after the slow part is done.
http://www.irontowerstudio.com/forum/in ... l#msg37241
"Anyway, the elves tell you that they can't stick with the treaty because they have a problem with werewolves and as a result most warriors are wounded and would most likely die or turn into beasts. So, if you really want their help, I need to help them (as expected). Being somewhat disappointed by the "kill werewolves" quest, I went to the forest, killed some beasts and soon ran into a welcome party. A werewolf named Swiftrunner and his two buddies told me to turn back, pointed out that I know shit, possibly less, and that I am being manipulated. It looks like Swiftrunner has a big issue with the Dalish elves and it goes a lot deeper than some recent attacks. Well, that's a relief.
...
When you finally reach the lair, you're told that the curse was originally created by Zathrian, the elven leader who sent you to end it. The Lady (the 'wolves leader) wants to talk to Zathrian to convince him to lift the curse. Your options are:
- stick with the original deal, kill the Lady (very tough fight) and all werewolves, bring her heart to Zathrian
- try to help the Lady, bring her to Zathrian, who refuses to lift up the curse and starts a fight. After a battle when he's dying, talk to him and he'll lift the curse, which kills both him and the Lady. The elves pick a new keeper (leader).
- if you have high Persuasion, convince the Lady to attack the elves and assist her. The elves ended up dead, but the Lady promises you her werewolves to aid you in the final battle."
Bad options? Bad design?
I simply don't care about the world.
Cool Kid Achievement unlocked! Congrats.