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Dragon Age impressions

Black

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Clockwork Knight said:
baronjohn said:
I'm playing on normal

:?
Apparently console morons were brainwashed and think that it's obvious that "normal" means "easy".
Funny shit, it was the same with fo3.
 

Qkieu

Educated
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Jesus fucking Christ, I DESPISE ppl who bitch about game difficulty while paying on freaking Normal. God damn, grow some balls, switch to Nightmare diff lvl (that's the way I will play this game) and then come back and tell something about difficulty. Every fucking game is meant to be played on max diff level, well, unless you are XBAWKS kiddo or a retard.
 

Xor

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
hard:normal::_____:hard


If I can beat the game on hard on my first playthrough, the developers did something wrong.
 

Syraxis

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Writing, story: Jesus fucking christ, it's like you took a bunch of dumbass celebrities and put them on an island with castles and orcs and shit. I swear to god I've never cringed so much in my life. Will Bioware buy me a new ESC key? Because I think I'm gonna use mine up if I decide to continue.

So are we talking every cliche in the big book of cliches or does Gaider manage to come up with something even slightly new?
 
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Black said:
Clockwork Knight said:
baronjohn said:
I'm playing on normal

:?
Apparently console morons were brainwashed and think that it's obvious that "normal" means "easy".
Funny shit, it was the same with fo3.

I was going to say something, but then

steelmonk.gif


Xor said:
If I can beat the game on hard on my first playthrough, the developers did something wrong.

True, but not for crpgs.

Demogognis Satuja or however the fuck you spell it said:
Not that suprising, considering that it would seem +200% hit points for enemies is the new difficult.

Wasn't that only for ME? I was thinking DA would be like NWN, where normal = no friendly fire and no criticals on PC, and maybe no attacks of opportunity on PC using potions.
 

Silellak

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Xor said:
hard:normal::_____:hard


If I can beat the game on hard on my first playthrough, the developers did something wrong.

The fuck are you talking about? Pretty much every game can be beaten on hard on your first playthrough, and it has nothing to do with the developers doing something right or wrong. I can learn equally well from my mistakes on Normal or Hard or Retarded Hard. All it takes is persistence.

Seriously, how many games can you not beat on Hard the first time through? Excluding games where you're supposed to play through Hard with an already-developed character.
 

Darth Roxor

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Qkieu said:
Jesus fucking Christ, I DESPISE ppl who bitch about game difficulty while paying on freaking Normal. God damn, grow some balls, switch to Nightmare diff lvl (that's the way I will play this game) and then come back and tell something about difficulty. Every fucking game is meant to be played on max diff level, well, unless you are XBAWKS kiddo or a retard.

Cool story, bro. Don't get so mad or you'll pop a vein.


What's so wrong about playing on 'normal'? Normal is supposed to be the 'optimal' difficulty, not too hand-holding but still challenging enough (whether that's true for most new stuff is irrelevant). Plus, saying that it's piss-easy on normal difficulty also serves a purpose of uncovering some of the bullshit 'journalists' were spouting about how 'zomg even easy is so challengung!!1'.
 

Black

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Clockwork Knight said:
I was going to say something, but then
Yeah, your brain isn't capable of creating words. What else is new.

Attention dumbfucks.
Normal difficulty means (or at least should) NORMAL DIFFICULTY, not SUPER EASY DIFFICULTY.
Grow a brain or two before you become a pathetic apologist, sucking Gaider's fake dick with fake pubic hair.
 

Qkieu

Educated
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Cool story, bro. Don't get so mad or you'll pop a vein.


What's so wrong about playing on 'normal'? Normal is supposed to be the 'optimal' difficulty, not too hand-holding but still challenging enough (whether that's true for most new stuff is irrelevant). Plus, saying that it's piss-easy on normal difficulty also serves a purpose of uncovering some of the bullshit 'journalists' were spouting about how 'zomg even easy is so challengung!!1'.

Nothing is wrong in playing on normal. What's wrong is to bitch about the game that's too easy on normal.

It's standard difficulty, you hop into the game and play on it. If it doesn't suit you, switch. That's what the OP should do in a first place. If it's to easy, take hard or nightmare. If it's to hard, well, switch to easy. Isn't that obv? You don't bitch about the game that it's to easy for ya on normal. Some games are ok on normal, some are too freaking easy. It's hard to balance. And I have nothing against it as long I am free to increase difficulty.

Well, if the game is easy on nightmare difficulty level that's totally different story ...
 

Deleted member 7219

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This is the new Codex.

Crying about difficulty. Grow the fuck up.
 

GarfunkeL

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Insert clever insult here
Qkieu, you apparently missed the threads where people were quoting "journalists" who gushingly told us how challenging the game is, how everyone should switch to easy to start with and "the only nitpick about the game is its difficulty!"

Now baronjohn says that it's laughably easy on "normal", meaning that those journalists were full of shit, as usual, and the biowhores who kept mumbling about it were just sucking the good Doctors.
 
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Clockwork Knight said:
Wasn't that only for ME? I was thinking DA would be like NWN, where normal = no friendly fire and no criticals on PC, and maybe no attacks of opportunity on PC using potions.

Maybe he was referencing NWN2, as well?


Though that was Obsidian, he could have meant that method is becoming popular to rpg developers of their specific mold.
 

Ch1ef

Scholar
Joined
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Messages
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baronjohn said:
Just quickly

Graphics: Very console-ish uninspired graphics. Anything clickable glitters, the terrain is barren and the characters looked vaguely retarded. They're not as bad as Oblivion or Fallout 3 though. The camera is OK. The blood is absolutely hilarious, and not present if you fight in your cameltoe undies. BG2 looks way better, sorry.

Gameplay: ruined by the auto-ressurection and auto-heal and auto-mana regenerate after each encounter. At one point everyone but my dog (I named him skyway) died, I ran forward through several rooms of enemies (because, your dog can open doors) until I finally stumbled upon a safe point when my whole party was restored right there and an animated sequence played. The character portrait actually changes to a fucking decaying skull when you're dropped, implying to anyone with a brain that that character is dead and won't just stand up and heal in ten seconds. What the fuck?

Writing, story: Jesus fucking christ, it's like you took a bunch of dumbass celebrities and put them on an island with castles and orcs and shit. I swear to god I've never cringed so much in my life. Will Bioware buy me a new ESC key? Because I think I'm gonna use mine up if I decide to continue.

Difficulty: Occasionally you have to gulp a potion or something.

TL;DR this shit is what OFPDR is to OFP
Thank you for the info dude, but this is totally what i expected. Ehe.
 
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Project: Eternity
Straight from the horse's mouth: http://akamai.cdn.ea.com/eadownloads/u/f/manuals/GAME-DRAGONAGE/Manuals.zip

Difficulty

Whether you select QUICK PLAY after customizing your character’s appearance or proceed through advanced
character creation, you need to select a difficulty level for combat. You can change this setting at any time in
the Options menu. The higher difficulty levels are not meant to present an unwinnable slog; instead, they are
meant to maintain the challenge for players who are particularly skilled in the game’s tactical combat system.
At higher difficulties, enemies become more powerful while your party becomes less so, meaning you need to
pause frequently to consider the best approach to each fight.

Easy
This setting is best suited to players who are new to role-playing games or expect to play combat in real-time,
rather than pausing often to plan tactics. At this setting, party members are immune to friendly fire and heal
easily, while enemies inflict less damage than normal.

Normal
This is the recommended setting for players familiar with role-playing games, providing a good balance
of challenge and survivability. It requires moderate use of tactical pausing to plan actions during combat.
Although party members can harm each other with careless use of certain abilities, damage due to friendly fire
is only half of what it would be against enemies.

Hard
This setting provides a considerably greater challenge than normal difficulty. To prevail against the more
aggressive enemy AI, you need to make sophisticated use of tactical pausing as well as clever combinations
of spells and talents. Friendly-fire damage is no longer scaled down and your party does not heal as easily.
Enemies inflict more damage, are encumbered by status effects for shorter durations, and demonstrate
greater resistance to various damage types.

Nightmare
This setting is intended for tactical geniuses who found hard difficulty too easy.
 

Vibalist

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Could we get some actual, detailed feedback on the game instead of all you whiners speculating about difficulty and throwing fits over a game nobody is forcing you to play?
 

baronjohn

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GarfunkeL said:
Now baronjohn says that it's laughably easy on "normal", meaning that those journalists were full of shit, as usual, and the biowhores who kept mumbling about it were just sucking the good Doctors.
I am misrepresented! It's not laughably easy.

Actually my whole party was wiped out not long after where you go to a tower or whatever, and I quit in disgust. I don't want to play this game on any difficulty setting. Maybe peeps with childish minds and manners can stand it, but I require my fiction to be of higher quality than say Buffy The Vampire Slayer, which is about the level on which DA:O is.
 

Darth Roxor

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Achtung, Biowhore lovers are slowly emerging from their pits, proceed with caution and exterminate on sight.
 

Dionysus

Scholar
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Messages
345
Matt7895 said:
This is the new Codex.

Crying about difficulty. Grow the fuck up.
Technically, they're just crying about adjusting the difficulty.

Which brings up an excellent question, is the default res 1360x768? Because if I have to go to some options menu to change the resolution, then I'm not going to bother with this piece of shit.
 

Vibalist

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Location
Denmark
Darth Roxor said:
Achtung, Biowhore lovers are slowly emerging from their pits, proceed with caution and exterminate on sight.

I'm not a Bioware lover by any stretch, but I'd like to see something that actually qualifies as real critique/praise instead of the usual extreme negativity.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,126
Vibalist said:
Darth Roxor said:
Achtung, Biowhore lovers are slowly emerging from their pits, proceed with caution and exterminate on sight.

I'm not a Bioware lover by any stretch, but I'd like to see something that actually qualifies as real critique/praise instead of the usual extreme negativity.
You have Gaider in your fucking avatar, go to hell.
 

Qkieu

Educated
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Messages
160
Location
Poland
Qkieu, you apparently missed the threads where people were quoting "journalists" who gushingly told us how challenging the game is, how everyone should switch to easy to start with and "the only nitpick about the game is its difficulty!"

Now baronjohn says that it's laughably easy on "normal", meaning that those journalists were full of shit, as usual, and the biowhores who kept mumbling about it were just sucking the good Doctors.

I didn't miss those threads. I am perfectly aware of those so-called "journalists" were bitiching about DA:O being so hard. Well, it was so obvious that they are inane and don't know what are they talking about that I have ignored that fact :D

Also, if baronjohn was bitching about difficulty level with regard of those reviews I am deeply sorry and humbly begging for forgiveness. Somehow I didn't thought about this.

But if not it's really lame to rant a game because it's a walk in a park on normal. Imagine that all people start in this difficulty level, not all of them are so hardcore computer game players. The key is to have an option to switch to higher/lower level.
 

Grunker

RPG Codex Ghost
Patron
Joined
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Messages
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Copenhagen
Vibalist said:
Could we get some actual, detailed feedback on the game instead of all you whiners speculating about difficulty?
 

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