Jim: Warrior, I hope the balance does change. At the moment I’m only winning fights by dint of heals.
John: I played most the game on Easy. Don’t feel ashamed to lower it – they fucked up, not you. It doesn’t change. The difficulty is not set right.
Jim: Well I feel like it’s an okay challenge, I mean i don’t want to win every fight, but the balance seems odd. It’s like there should be some other aspect to it that I’m missing
Kieron: I admit, you chaps have lost me a little here. I mean, if you’re winning with the resources you have… you’re winning. It’s not as if you’re failing. Healing management has always been part of RPGs, hasn’t it?
John: Yeah – going back up to Normal is worthwhile when you realise you’re breezing through stuff.
Alec: I suspect I’m going to load my mage with heal spells, then.
Jim: I’ve played with the tactics stuff a fair bit, which does help.
Kieron: Does it really? I wish they’d intro’d it better. I ended up spending a character point on tactics thinking it’d actually give me something useful instead of actually of something that’s a waste of time If I’m micromanaging the orders. And having the Neverwinter Nights issue of the NPC character running off to fight enemies which I can’t even see yet and aren’t active is silly as hell to have on standard. Though I think I’m managed to make the tactics not do that any more.
John: How are you approaching fights? Are you pausing every few seconds?
Jim: Yes! You absolutely have to in order to manage heals and powers.