Grunker
Why the fuck is Copenhagen so goddamn expensive?
Some observations on the alpha:
Combat:
-Combat is turn based and works very well, is smooth and fun to play.
-Spells have cooldowns but in combination with turn based they don't bother me very much. They cost quite a lot of AP so use of them is very tactical which can turn a hopeless battle in your favor.
-Usuage of skills like pickpocket weren't implemented yet.
-In the 6 hours I played I didn't die once, not because combat wasn't hard, but because me and the guy I played co-op with were huge cowards heh. We found an exploit with the usage of teleporters that I won't go into detail with
Exploration:
-You can go anywhere you like. I rolled a rogue with high perception and sneak and if you're careful enough, you can get far without ever having to resort to combat. Swen told us we were looking for trouble for wanting to play like that.
-There's a lot of environmental interaction.
Dialogue:
-Eh, it's typical Larian dialogue. You either get Belgian humour, or you don't. Personally I don't have a problem with it.
-I started with the murder mystery but went on to do other things about halfway through. Swen accused me of not picking up enough clues because of my popamolish attention span.
Anyway, this alpha was very promising. My hype levels are through the roof at the moment and I really want to play this again as soon as possible.
The people at Larian are passionate about their work and it showed.
Thanks to
ForkTong and Swen for giving me this opportunity.