When looking at mechanics that typically go into CRPGs, it's pretty hard to reverse-engineer a plan of intent. The conclusion I'm usually left with is that they wanted the system to "look like an RPG" on a UI screen. They have classes and stats and skills and skill/talent trees and a ton of derived stats when probably not all of that is necessary.
Who said this Josh Sawyer?When looking at mechanics that typically go into CRPGs, it's pretty hard to reverse-engineer a plan of intent. The conclusion I'm usually left with is that they wanted the system to "look like an RPG" on a UI screen. They have classes and stats and skills and skill/talent trees and a ton of derived stats when probably not all of that is necessary.
Same old crpg designer fail.
I'm reasonably certain he would not.So he does have now a engineer degree, besides his History Bachelor? But ask him what he thinks about this system before you apply for authority. Perhaps he like it?
So then you are Josh, or you think that you know what Josh thinks or likes. If the first one does not apply then, you are guessing or wishing, and then it is not reasonably. And certainly not fair to Josh, to lay words in his mouth. If he wants to speak let him speak not you, give him at least this honor. Because you are doing him not a favor, quite the opposite you abuse his name and his quotes, taken out of context.I'm reasonably certain he would not.So he does have now a engineer degree, besides his History Bachelor? But ask him what he thinks about this system before you apply for authority. Perhaps he like it?
So then you are Josh, or you think that you know what Josh thinks or likes. If the first one does not apply then, you are guessing or wishing, and then it is not reasonably. And certainly not fair to Josh, to lay words in his mouth. If he wants to speak let him speak not you, give him at least this honor. Because you are doing him not a favor, quite the opposite you abuse his name and his quotes, taken out of context.I'm reasonably certain he would not.So he does have now a engineer degree, besides his History Bachelor? But ask him what he thinks about this system before you apply for authority. Perhaps he like it?
charm vs. charisma, which is better and why, discuss?
Lets not forget Josh and his POWER stat, for inc damage of all melee/ranged/magic. Obviousl 4 pages s too much for Josh to handle.
yeah good points. Roguey is only good for obscure quotes and sources of Josh (and to a lesser extent Obsidian). there is a reason he is the user ignored most (after hiver). But you forgot one possibility, he is just a troll who wants on the codex...and doesn't give a fuck about Josh Sawyer.
In some megathread, Roguey said he obviously has to enjoy the game to some degree to play it to completion (cant recall where/ no cyber stalker skills on my part). when someone asked why he plays non Josh games to completion.
Also, IIRC, Roguey backed D:OS and one of incxiles KDS ( cant rememebr Wl2 or TToN) and increased hsi pledge once.
So take that for what you will.
Given enough experience with RPGs, one can judge them by looking. For example, Josh wouldn't need to play any 3rd edition D&D to know it's bad. See the third quote in my sig.Keep in mind Roguey that JES has implied that he doesn't oppose "simulationism" in a classless system, which D:OS is.
What he'd really say is "looks overwrought, but let me play the game first and see the content and then I'll decide".
Not at all.I suspect that if the stats pages looked simple, Roguey would be complaining about how "dumbed down" it is.
What does body building do that strength and constitution do not? Is it the OS equivalent of Wasteland 2's brute force? It looks like they've divorced skills from attributes even more than W2 considering it looks like attributes don't even affect starting values.There seem to be around 30 Skills, from them are 4 or 5 are for the magic specialist. Only Charm and Charisma may be confusing, and we can currently only guess what they mean.
That would be Reason. And with leadership being what affects your teammate's performance in combat and barter affecting prices, who the hell knows what charisma does. What a mess.charm vs. charisma, which is better and why, discuss?
I think this is something like persuasion and seduction in Bloodlines.
For example, Josh wouldn't need to play any 3rd edition D&D to know it's bad.
"There are a million ways to make mechanically bad characters with this system, ergo it is bad."For example, Josh wouldn't need to play any 3rd edition D&D to know it's bad.
Give me a break, Roguey. Apples and oranges.
"There are a million ways to make mechanically bad characters with this system, ergo it is bad."
For example, Josh wouldn't need to play any 3rd edition D&D to know it's bad.
What does body building do that strength and constitution do not? Is it the OS equivalent of Wasteland 2's brute force? It looks like they've divorced skills from attributes even more than W2 considering it looks like attributes don't even affect starting values.
I think that is very good, else the system would be for dummies. You could do nothing wrong and fail. I think that i learn the most out of a situation if i fail. Naturally it is always better to learn from somebody else's mistakes."There are a million ways to make mechanically bad characters with this system, ergo it is bad."
Chris Avellone would put all his points into charm and reason and die a million times to wolves.
Not if it's done and presented well.Way to change the subject. It could be possible to make a mechanically bad character even in a system with only three stats and no skills.
I've played enough crpgs to have a good idea about what the content will be like.As to your original point:
D&D comes with sourcebooks that give you an idea of what content a game can have even before you've actually played. The same isn't true for computer games.