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Game News Divinity: Original Sin has sold 160,000 copies, already approaching profitability

tuluse

Arcane
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Jul 20, 2008
Messages
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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Feisty, aren't we? I don't think anything I said excluded that contingency, so I'm not sure why you've taken the tone of a counter argument.
Yeah, sometimes the codex makes one a bit edgy.

The whole point was that steam's 30% cut is very small compared to traditional models.
 

t

Arcane
Patron
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Messages
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Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
So, the DLC appeared on the GOG page, maybe this means that the game is patched as well. Could someone tell me what is the version number of the Steam version right now?
It's also the first time I can actually download the bloody game from GOG.
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,753
Really, the sudden absence of Roguey in the D:OS threads is the best indication that the game was a success :troll:


There have been a few (rather forlorn) attempts.... at this stage I don't think his heart is really in it though.... :M


By the by I looked up detailed ability descriptions since I'm still waiting for my box (as well for them to patch it to a decent state since I am not downloading 1.2 gigs every other day) and, as I suspected, anything that isn't in a spell tree is junk. Nice mage-playing-game you have there, Larian.
 
Joined
Jul 8, 2006
Messages
3,026

"There was a certain license we tried to get, but they haven't replied to us," he said. "Maybe now they will reply to us! I'm not going to tell you, because that will ruin the chances of me getting it.

inb4 Larian tries to pull an inXile in getting access to the Ultima franchise.


Or Gothic maybe? If they follow their common pattern about writing that is the closest licence to their "thing" imho. Of course I'll hope (like a fool) for Arcanum.
But since they already got fantasy covered with Divinity, so maybe something sci-fi like Anachronox? Or maybe something totally different like Darksun, Whitewolf, Ravenloft?

I would love for someone to make a Gamma World game, but I am not sure it is even on anyone's radar, I wonder if Wizards of the Coast owns the Gamma World license, I will stupidly hold out hope for Gamma World, but its likely Larian has never even heard of it, oh well.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,269
Ok let's predict sales !

4-5 mln lifetime seles, should be 1mln in first 2 months.
 

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
I want them to license the D&D Monster Manuals and Fiend Folios of old and sell it as a monster pack for their engine. Oh.... what a modder could do with all that!!
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,269
I want them to license the D&D Monster Manuals and Fiend Folios of old and sell it as a monster pack for their engine. Oh.... what a modder could do with all that!!

Yeah that would be great.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
The environmental interaction and free-form mechanics have the potential to make this appeal en masse to people besides the RPG crowd.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Why would they care about getting another license, the Divinity world with the clever dialogue and awesome British voice acting is more than fine enough as it is for countless other games and it is 100% theirs.
I agree. Getting a license is hardly ever a good idea, except if it's something that's basically selling itself, and even then the fees make turning a profit difficult. Usually, licenses are just headaches that should be avoided.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
That roleplaying game license they are trying to get , could that be GURPS ? DOS already has a very similar system , i could see larian doing that .Theres several universe , not only fallout stlye :http://www.sjgames.com/gurps/
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
Morality Games
Your calculation only applies to the United States. In Europe it is due to VAT a little bit different.
40 - 8 (VAT) = 32 Euro
10 Euro for Valve, leaves only 22 Euros for Larian. And the taxation of 35% is only on the profit. So currently they get the whole 22 - 20 Euro, but after the breake even point they will have to pay the 35% taxes.
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
I'm having more fun with this game than anything I've played in a very long time. I'm not a huge fan of the world/setting but the gameplay and the writing more than make up for it. I would love to see them expand on this and try something other than the Divinity setting or finally flesh it out and make it something other than generic iceberg lettuce.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Why would they care about getting another license, the Divinity world with the clever dialogue and awesome British voice acting is more than fine enough as it is for countless other games and it is 100% theirs.
I agree. Getting a license is hardly ever a good idea, except if it's something that's basically selling itself, and even then the fees make turning a profit difficult. Usually, licenses are just headaches that should be avoided.
?

Every Black Isle D&D game outsold Fallout by at least a factor of 2. It all depends on the license agreement whether it makes sense or not.
 
Joined
Jul 8, 2006
Messages
3,026
Why the fuck people want to even get Ultima license in first place ? There is nothing interesting about ultima lore nor it represents anything more that RPG in which you can make bread and shit like that. Name also doesn't matter anymore beside few neckbeards and whole britania needs you thing is cringe worthy now.

Now Arcanum license would be actually amazing to get.

BUT

I think Larian just needs new world from ground up. Divinity is already tied to funny fantasy RPG where with new IP they could create more serious game with better story to rival Obsidian and that doesn't mean Divinity needs to die. They can release them back to back.

yeah I never understood the Ultima love, I tried playing the ultima's back in the day and many times since and its generic and terrible and bloated, if anything it was the hiking sim of its day, the combat was simple and stupid, the graphics were bad and the writing was embarrassing. Then you go to fucking space and hike around other planets and shit, its god awful. Questron was better maybe, but it sucked too. Hope Ultima dies, I don't like to see good developers waste time on it, I don't see the value of paying for the license, what about ultima is unique in any way?

If somebody is actually intent on creating a new ultima just call it Ultimate and a spiritual successor and have the players walk around Britanworld with dragons and faeries and elves collecting toadstools and pressing the arrow key to run into things to fight them while making pastries and fighting guards in the castle, how could anybody tell it was not ultima?
 
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Infinitron

I post news
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Staff Member
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
yeah I never understood the Ultima love, I tried playing the ultima's back in the day and many times sense and its generic and terrible and bloated, if anything it was the hiking sim of its day, the combat was simple and stupid, the graphics were bad and the writing was embarrassing. Then you go to fucking space and hike around other planets and shit, its god awful. Questron was better maybe, but it sucked too. Hope Ultima dies, I don't like to see good developers waste time on it, I don't see the value of paying for the license, what about ultima is unique in any way?

:hmmm:

Are you really taking Ultimas 1-3 as representatives of the series?
 

Gragt

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Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
yeah I never understood the Ultima love, I tried playing the ultima's back in the day and many times sense and its generic and terrible and bloated, if anything it was the hiking sim of its day, the combat was simple and stupid, the graphics were bad and the writing was embarrassing. Then you go to fucking space and hike around other planets and shit, its god awful. Questron was better maybe, but it sucked too. Hope Ultima dies, I don't like to see good developers waste time on it, I don't see the value of paying for the license, what about ultima is unique in any way?

:hmmm:

Are you really taking Ultimas 1-3 as representative of the series?

It's even more silly considering that Ultima VII is the reason why Larian made Divine Divinity and, now, Original Sin. It is the game that had the most influence on Swen and it has been his dream all this time to make something similar and improve on it.
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
holla_cabezas_de_mierda said:
yeah I never understood the Ultima love, I tried playing the ultima's back in the day and many times sense and its generic and terrible and bloated, if anything it was the hiking sim of its day, the combat was simple and stupid, the graphics were bad and the writing was embarrassing. Then you go to fucking space and hike around other planets and shit, its god awful. Questron was better maybe, but it sucked too. Hope Ultima dies, I don't like to see good developers waste time on it, I don't see the value of paying for the license, what about ultima is unique in any way?
Not sure if serious.

My first RPG in 1985 was Ultima IV: Quest of the Avatar, and Bard's Tale: Tales of the Unknown. Ultima IV, V and IV are still unbeaten in certain aspects. About Ultima VII - IX i cannot make any statements, because i never played them.
But i have to admit that Ultima 1-3 had a low quality.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Fantastic. If those 160k were 'pure sales' at full price Larian would be in the black without a problem. As it is, 160k sans 20k backers & probably several thousand spare keys from those backers, making them nearly profitable despite summer sale & EA, is a good showing. Hopefully this is the kind of game that doesn't stop selling after the first week - compared to other AAA titles, we've seen in recent times games like DS3 and Alpha Protocol have a bit of a longer tail.

The real question is whether the profit will allow Larian to actually fund their next game and to what extent. The thing is, Swen says they'll 'think about' the next game after a holiday, but keeping dozens of people employed for even 1 month costs a lot of money (the Troika Problem).
 

lurker3000

Arcane
Joined
Mar 1, 2012
Messages
1,714
But i have to admit that Ultima 1-3 had a low quality.

Ultima III was the first RPG I ever played. You have to look at what else was out there when it came out. I played the shit out of that game as an 8 year old.
 
Joined
Jul 2, 2014
Messages
9
Well since those people who made this awesome game work not far from were i live, i am very happy for them that the game is doing just fine.
 

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