You can always respect through mirror up to exploits like changing build whenever you want.Are there any other chances to respec after the one on the ship?
You can always respect through mirror up to exploits like changing build whenever you want.Are there any other chances to respec after the one on the ship?
Too many cheesy ambushes
You keep the ship and can respec as often as you want.... which will probably happen once you realize that the wits stat is pretty useless because initiative only really determines which party starts first in combat. Then you take turns (you -> enemy -> you -> enemy...)Are there any other chances to respec after the one on the ship?
The option is there, but it doesn't work.I think the ship stays with you, you get an option to "send loot to storage on ship" as well.
I don't get the criticism on the AI. For having played DOS EE recently, it's obvious that AI has been improved. It even has its moments. An exemple from 10 minutes ago : my wayfarer have the initiative and cast fossil strike on the enemy before using tactical retreat to get higher ground. The enemy cast nether swap on my wayfarer to exchange position so that he find himself stuck in his oil pond he hadjust summoned and shot from higher ground.
Frankly I see the AI regularly making good moves. Like those char skeletons casting fireball in the pit so its friendly fire heal them or NPCs placing themselves with a wall in the back to avoid being backstabbed.
You just have toThe one fight that pissed me off about that (enemies popping in) was the Trompdoy fight with the invisible walkways where after getting it down to just 1 enemy, 3 more spawned in. I said fuck that, reloaded, and then just...
stealthed through. Yeah, didn't even have that fight. Got to the end as a waling rock, talked to real trompdoy, broke a jar, and that was it.
I guess you lose out on the Ring of the Tyrant that way tho.kill the real Trompdoy and the rest vanish.
Is he hidden as one of the fake ones in the fight or is he always near the end?
You deserve it for not paying attention in a puzzle dungeon.The one fight that pissed me off about that (enemies popping in) was the Trompdoy fight with the invisible walkways where after getting it down to just 1 enemy, 3 more spawned in. I said fuck that, reloaded, and then just...
So the Hater of Eternity has become a Hater of Divinity. A tag update is in order.
A positive PoE2 review will complete the transformation
Oh yeah don't even remind me of those Trumpgoy fights. Some other guy back in this thread who said there were no pointless fights in this game was the joker of the century, because that whole dunjin was the purest definition of pointless.
You can easily tell which is the real one because he doesn't turn blue when hit, unlike all the illusions. He also starts with the "cursed" status from the ring.
Oh yeah don't even remind me of those Trumpgoy fights. Some other guy back in this thread who said there were no pointless fights in this game was the joker of the century, because that whole dunjin was the purest definition of pointless.
You can easily tell which is the real one because he doesn't turn blue when hit, unlike all the illusions. He also starts with the "cursed" status from the ring.
You can just sneak past that whole encounter.
It's not like it's in a spoiler without a quote or anything.Oh yeah don't even remind me of those Trumpgoy fights. Some other guy back in this thread who said there were no pointless fights in this game was the joker of the century, because that whole dunjin was the purest definition of pointless.
You can easily tell which is the real one because he doesn't turn blue when hit, unlike all the illusions. He also starts with the "cursed" status from the ring.
You can just sneak past that whole encounter.
thx lah its not like murk just said the same thing
A bit too early to comment on those three, isn't it?We'll only know that for sure when Josh finally gets to make a turn-based game. The possibilities are endless!
Anyway, another thing about the content I forgot to ask about: atmosphere, world design, area design.