Seethe
Prophet
- Joined
- Nov 22, 2015
- Messages
- 1,000
All it does is ensure that Initiative is beyond useless, possibly even detrimental, since it in no way decides who goes first, it only determines the order on each side.
This is seriously the dumbest thing I've ever seen in a turn-based RPG. I'm not even joking. All the other issues are by-and-large debatable, but this shits over an already lackluster stat (Wits), invalidates an entire game mechanic (Initiative) and enforces some misguided idea of fair play in a non-competitive context. It's seriously, seriously wtf. There's a minimum of one person at Larian that should be physically disciplined and be sent to bed without supper.
All Wits is now is essentially a tax to allow you to find "secrets". What this game needed was not more useless, one-sided or shallow Attributes.
And crits. Still, I've put points into that on my casters so I can cast shit like fortify at the start at the round before the enemy gets to act....what a waste. The initiative part is so, so useless. So what, just invest one point into wits on all characters for the sake of order? Maybe 2 on one guy and 1 on another guy to have a more specific order. What were they thinking?
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