Also for some reason teleport is inexplicably still unaffected by armor, so Aerotheurge 1 is worth it on most characters
I think Teleport requires Aerotheurge 2.
Tip for anyone who didnt played beta and somehow want to be semi competent in the game -spec your team in one damage only, either magicka or physical. Dealing both damages is useless, its better to have a mage for CC, and rest physical damage dealers. Or otherwise full offensive spell mage team, plus one tank to aggro melee mobs.
I disagree with this. If you look carefully - especially in later areas. You will notice a lot of your opponents will either have High Physical Shields / Low Magic or High Magic / Low Physical Or No shields of a certain type at all.
Having a nice spread of damage types / CC, lets you pick and choose your targets.
I have:
Physical Backstabber With Geo / Aero Spells
Range Archer with Necromancer
Tank Man with 100% War Talents
Range Mage with Pyro + INT Dump and some other talents (Increase Elemental Damage applies to weapons too)
When I start a fight I am always checking how much Armor / Magic people have. In Joy Island it's hardly noticeable but later in game you get Enemies with like 1000 Physical Armor and 200 Magic.. hmm I wonder which damage type / cc I should use.
Really gets the noggin joggin.
EDIT:
I do agree that this game is a little too heavily focused on high damage burst. Not a huge fan of CC being blocked by armor types either - but I sorta know what they were going for.
Also most encounter difficulty comes from total abuse of environment as opposed to AI. Your usually outnumbered, pincered on all sides by enemies on the upper ground, and there's an explosive barrel next to you. Also your enemies were invisible until you crossed a invisible line.
Seems a bit trolly but meh.