Is it possible to build support-ish dual wielding battlemage, and if it is, can I have a general idea on which attributes to spend points on and which talent to get? Ty
nobody knows yet mate it has just come out
I played with Beast for a bit as a default battlemage. It's ok.
You want to stack dodging. 5% from dwarf, 10% from the parry skill.
Aerothurge seems like a good school for this because it has a self-cast AOE blind aura and an ability that gives 100% dodge for one turn. It also has two teleport abilities to control positioning. Warfare is also a very good school with 2 AOE knockdowns.
I'm not really liking the dual wield though. Weapon length actually means a lot now that gap closer abilities are harder to get. With dual wield you need to be right on someone's ass to hit them. Whirlwind also functions better with a long weapon.
Also there's a question of where to put your stats. You can use a staff and just build int, but then you aren't DWing, and you can only wear robes. There is nothing wrong with having both physical and magical save abilities on the same character, but having strength and int scaling abilities on the same character is something else. At first it won't matter much whether you invest in int, strength, or something else, but at level 20, who knows? I'm leaning towards saying that you should put your points mostly into strength and rely on the magic for utility and CC rather than damage. Later on you'll have elemental enchants on your swords that will help bring down the magic armor anyway, and I think that extra damage still scales with strength. You can get this effect from the start by applying poison bottles to your weapons.