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Dishonored by Arkane

SoupNazi

Guest
No, your question is just so dumb nobody wanted to answer.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
When you looked at characters in Dishonored, and settings, a lot of these are familiar from 19 century.

So who, or a character from what book, was an inspiration for these characters?

I knew this should be in properly named thread, instead of moved by mod into general Dishonored thread. Majority of posters looked at this thread already, and it's basically a separate discussion anyway.
Or you could just check the game's wiki.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,069
No, your question is just so dumb nobody wanted to answer.
I never knew you are aliterate. I seen references to Dickens? , and because my knowledge of 19 century english writers is bit fuzzy, I asked here. A lot of english users should have massively fresher knowledge of English early industrial literature.

When you looked at characters in Dishonored, and settings, a lot of these are familiar from 19 century.

So who, or a character from what book, was an inspiration for these characters?

I knew this should be in properly named thread, instead of moved by mod into general Dishonored thread. Majority of posters looked at this thread already, and it's basically a separate discussion anyway.
Or you could just check the game's wiki.

I looked but you can't expect people who are making these wikis to be knowledgeable. Cellphone users tends to be dumb as bricks.

I looked at Sokolov page, and the only thing they managed was to use one of most known Russian characters. I thought the sentence: "he paints nobles, but he loathes them" is a dead giveaway.

BTW I found a reasonable review: http://www.youtube.com/watch?feature=player_detailpage&v=INPKd4JGtsk#t=196s
Not bad, and it's fairly fitting.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
So, I've just started playing the game yesterday on very hard and sneaking has been very easy. I'm not that far into the game, does it get challenging further ahead ? Does the difficulty setting affect anything except combat ?

Also I'm really amazed by the low resolution textures. It seems like they tried to mask it by applying a photoshop paintbrush filter, but I can't believe that it's an artistic decision. Painting-like style doesn't mean low detail.
 
Joined
Jan 9, 2011
Messages
2,823
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I liked Dishonored but now I've found much more fun sneaking&killing game - Mark of the Ninja! Do yourselves a favor and play it.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
I liked Dishonored but now I've found much more fun sneaking&killing game - Mark of the Ninja! Do yourselves a favor and play it.

Tell them that again, bro. I love that game. It's a shame it's so short, though (relatively speaking; 2 playthroughs took me "merely" 20 hours of playing... but that's with replaying some missions for the heck of it).
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
The setting of the game is interesting, but there is almost no connection between the setting and Corvo. There are overseers, crazy innovations, whale oil, the plague, the Outsider, but all of this is of no relevance to the plot of the game. I readed every piece of lore of the game that I could, it's a pity the plot is about killing a bunch of generic villains. A lot of interesting things about the setting are just stolen from Thief, the Outsider is just a lame Trickster, Dunwall = The City, Overseers = the Builders, Overseers against the Outsider = pagans agaisnt the builders, there isn't a lot of new in the setting. The art design is the bastard children of Bioshock and Half life 2. Dishonored doesn´t have personality, it's why is so boring to me.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,069
If you are starting the game, go into DefaultAI.ini and change these lines:
m_CorpseAbsoluteMaximumCount=10
m_CorpseIdealMaximumCount=5
Obviously to something much higher like 40 or so. Dunno if it counts rat bodies as bodies, or if it removes rat bodies first (it should). It will slow down things, but as long as you have fast CPU, preferably overclocked, it will make no difference on speed.
 

MapMan

Arcane
Joined
Aug 7, 2009
Messages
2,330
Surely the stealth playthrough must be the most boring one... Again (just like with the new deus ex).

Anyway, are there any unofficial fixes.. I mean patches?
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
So, I've just started playing the game yesterday on very hard and sneaking has been very easy. I'm not that far into the game, does it get challenging further ahead ? Does the difficulty setting affect anything except combat ?


Yes! Switch to the hardest immediately. I read that the difficulty setting not only influences obvious stuff like damage received but also the AI behaviour, detection radius, stuff like that. I can't compare myself cause I never tried playing below hardest, but I've no reason to doubt that it's true.

Besides, game is easy anyway, there's no reason at all to play on normal.

EDIT: One thing Dishonored deserves a lot of praise for was its soundscape. At first I thought that the music isn't exceptional, but after a couple of hours of playing you stop noticing it altogether as it seamlessly meshes with what surrounds you - which is actually a large achievement. Far too often soundtracks for a game are catching too much of your attention while being musically inadequate for anyone who knows his shit more than to orgasm just because there's some sort of orchestra playing. Even worse are the cases when there's too much of BG in BGM and the dull monotone sounds start to fester in your head until you turn the music off completely; yet another way to fuck up is making a good musical piece for a game that stands out but not providing enough tracks to switch between, resulting in not enough variance (Paradox games are a common culprit here). The quality and meatiness of sound effects like footsteps, sword hits n' stuff is also praiseworthy.

And the first time I heard that insanely creepy violin-like disharmony after encountering the first rat swarm was priceless. It made me really afraid, y'know.
 
Joined
Mar 3, 2010
Messages
9,270
Location
Italy
after a couple of hours of playing you stop noticing it altogether as it seamlessly meshes with what surrounds you - which is actually a large achievement.
i can name and humm every song from chrono cross: that's what i call an excellent soundtrack, not a bunch of sounds made for not being heard.
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
I got this game off Green Man Gaming for $22.50. I'm like 6 hours in and I'm doing it as a murderous psychopath. Screw stealth. Combat got much more trivial when I unlocked slow time, though. I think they should have removed this ability from the game for balance reasons.

It's fairly enjoyable so far, actually. It's definitely popamole but I was expecting it to be 3X or maybe even 4X more popamole than it is.
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,574

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Sequel? Nah, they still haven't milked $50 of DLC out of the first one yet.
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
AAAAAND, I hit a gamebreaking bug. I'm doing the sidequest where I have to find Crowley in some dude's apartment building. Except whenever I try to leave the building, the game crashes to desktop. Apparently the only possible fix is to restart the entire level from the beginning. :fuck this shit:
 
Joined
Dec 8, 2012
Messages
5
Location
Paris
Hello,

I have not been able to find existing Dishonored thread, then I've created a new one. Sorry if it sounds a bit excessive for my request.

As you know, Dishonored already has received many awards, as well as very positive critics from the press. However, it is always interesting to have an idea of what the various players really thought of the game: did it fulfil their expectations? What are its main assets or flaws? How did they play for their first run?

In order to share your opinions about this game, here is a public survey about Dishonored, made by GameStatistics:

Survey on Dishonored


This survey is designed for any kind of player who already has played Dishonored, PC or consoles. It has not been asked by developers / publishers of the game, and answering it should not take more than 10 minutes. It will be open until end of next week

A few more information about GameStatistics:
GameStatistics makes quick and simple surveys on videogames topics. Only French players have been interviewed up to now, but we would like from now to have the opinions of English-speaking players too. The various sentences of the questionnaire may not be totally appropriate / correctly written, but do no hesitate to make any comments or suggestion about this (so as we can improve this part for further surveys)

In any cases, I will come back to you at the end of the survey to summary its main results.

Thanks in advance for your participation.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,991
Let me help you, oh-he-who-can-not-use-the-search-function.
 
Joined
Apr 19, 2008
Messages
3,060
Location
Brazil
Divinity: Original Sin
I'm of enjoying dishonored, mostly because I thinks it's the closest to a "thief" game we will get in the popamole age. Seeing that people are comparing those games, let's see why it's still far from being the new "thief".

Some details really bother me, so, even if I like playing it, it must be in small doses, and I aways have to play somenthing else to "purge" myself of boredom (thief 2 FMs, that is). Level design is great, but there's not too many places to visit, and you go back to the same level twice, the hub "round pits" got a little old after the 3rd time there. Thief was based on levels, and in thief 1 and two you only got back to previous levels once, and in Thief 2 you would revist a level from the first game. Other thing that kind's of cripple me is that thief levels are made all by hand, so a corridor or a room can have the dimensions the level designer wants. Maybe that's so in dishonored, but the game feels like it uses "assets" in level design, just like bethesda way of doing dungeons in oblivion...

Indicators are horrible. I hate when a guard gets a glimpse of me and they have those markings over his head, or the mission pointers, which completely take the fun of exploring the level. You can deactivate, but the next time you get a new objective, it imediately turns on again. Thief had no pointers, and indicators in thief were totally sound based. If a guard sees you, he mentions it and that's all. They have more levels of alertness: dishonored only had patrol mode, and charge mode. About the sound, in dishonored you have satnding up: noise, crouching: silent. And that's it. In thief, sound was based on distance, type of floor, speed of walking, be it standing up or crouching. It was you in control. It was by sound that you detect guards on patrol.

Speaking of control, garrett had only one superpower: being invisible in shadows. Corvo has lots of powers, and some makes everything too easy: With Dark vision, you can see every loot, see where any enemy is facing, even beyond walls. So, garret starts as the super thief, that's his profession. He is the best thief already, and a not reliable fighter.

Oh, and let's not forget the clues, books, notes all around: I loved in thief how it would appear that you were reading a book or a piece of paper. Now, you just have journal in game's ui style, that's so "out-of-that-world" that brings you to the feeling "I'm playing a game".

Maybe my problem is playing dishonored in stealth. Most of the fun people say they're having with it is playing a chaotic killer.

Saying so many detracting things, why I'm able to enjoy it? well, maybe despite comparing it to thief, I aways knew no one will ever be able to repeat the feat that thief games were. And here am I, thing that the new "thiaf 4" will be worse than dishonored.
 

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