I'm running it on low to medium settings on my oldish 1080p laptop (while waiting for my new desktop rig to arrive next week), running perfectly stable and smooth.
I'm running it on low to medium settings on my oldish 1080p laptop (while waiting for my new desktop rig to arrive next week), running perfectly stable and smooth.
What dedicated graphic card do you have in your laptop?
Incredible really. They obvs spent 95% of their time optimising the code for console peasants to get 30 fps. PC users an afterthought as usual.
Some people report about major fps dips on consoles as well, not to say about downgraded visuals aka "optimization".Incredible really. They obvs spent 95% of their time optimising the code for console peasants to get 30 fps. PC users an afterthought as usual.
Anti-aliasing (TXAA) is horrible. Things far away looks blurry and smeary... It's actually preferable to use FXAA...
Use TXAA
Install Reshade
Set "Adaptative Sharpening" to 1.30
And I feel like, and this could be misconstrued, but I feel like what’s going on is that there were games back in the day like the Ultima games or Dungeon Master or the Looking Glass games—Thief and things like that—that were probably a little too rich or densely interactive for many players, and the audience has caught up over time. That’s my opinion. There’s a hunger among players for more interactivity, for more of what you said earlier, that “living, breathing world”—not just “living, breathing” and I watch it, but I do something and it responds. That’s the key element, right? The agency. That’s what I feel like has happened.
But the stealth mechanics in Dishonored have always been shit and he does have a point about the visibility indicator - why couldn't they implement something like Thief's gem?
Critisizes
So is the actual game good besides the performance? Is it worth buying on sale in a year or two after patches?
I don't see how Dishonored being considered a stealth game or not (I don't consider it to be one, btw) has any bearing on whether it could have a visibility indicator. Even if the shadows are not pre-baked in the level (that is what you mean, right?), I am sure you can still derive a reasonable 0-100 value (a compound value that takes enemy distance into account as well) and translate that value into an easily-readable UI element.But the stealth mechanics in Dishonored have always been shit and he does have a point about the visibility indicator - why couldn't they implement something like Thief's gem?
It works in Thief because stealth is designed around "magical shadows". Wouldn't make sense in Dishonored as it varies with enemies distance.
And again this is if you consider Dishonored a stealth game at all.
Deman What are your thoughts on how a non-powers run would be like, given you know how the AI works and the general layout of levels: tedious, fun?
Deman What are your thoughts on how a non-powers run would be like, given you know how the AI works and the general layout of levels: tedious, fun?
There is something new, Denuvo.The game feels too much like the original Dishonored. I am not saying this is a bad thing, but I was hoping for something new.