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Arkane Dishonored 2 - Emily and Corvo's Serkonan Vacation

Rahdulan

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I'm disappointed by the lack of Chloe Moretz.

Not really. I didn't even realize she was in the original until I saw her credited. First Dishonored had some other and better VA talent like Brad Dourif and Michael Madsen.
 

LESS T_T

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http://www.gamereactor.eu/news/445413/Arkane+on+exploring+new+cultures+in+future+Dishonoreds/

Arkane on exploring new cultures in future Dishonoreds
Harvey Smith on widening the world view of their stealthy series.


During our recent interview with Arkane's Harvey Smith at QuakeCon, Dishonored 2's creative director had some interesting things to say regarding the potential future of the series looking beyond the release of the upcoming sequel (which is hitting PC, PS4 and Xbox One on November 11).

When discussing the influence of British cities on the first game, and European cities on the sequel, we asked whether the studio might look to cultures from further afield for any future games in the series. This is what Smith had to say:

"Yeah, I think that's a good question because it points to how we have a very narrow worldview. We're obsessed with our own locations. I'm American, we obviously came from Europe. My ancestors are Swiss and a few are British in some flavour or another, but isn't that like a very narrow view of the world?

"And so yeah, I absolutely believe that over time we could explore more corners of the Empire of the Isles.

"But again we try to not just be an analogue to Earth... we have our own calendar, our own seasons, and so what would be interesting in the future, is to keep looking for new interesting historical notes and factional conflicts and then going back to the sort of human principle behind them. But yeah we'd definitely be interested to folding more cultures into it I think."

Obviously that's not confirmation of a third game, but it does suggest that the studio is interested in exploring new ideas and cultures in this series, and that there's a desire to continue on with the IP beyond the upcoming release.

Check out the full interview below for more on the return of Corvo and Emily in Dishonored 2.

http://www.gamereactor.eu/grtv/?id=275363 (Not on their Youtube channel yet.)
 

Siel

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Some new screenshots:

Dishonored_2_Combat_GamesCom_1471271816-pc-games.png

Dishonored_2_Conservatory_GamesCom_1471271819-pc-games.png

Dishonored_2_Karnaca_GamesCom_1471271824-pc-games.png

Dishonored_2_Mesmerize_GamesCom_1471271828-pc-games.png

Dishonored_2_Saloon_GamesCom_1471271831-pc-games.png

Dishonored_2_Witches_GamesCom_1471271834-pc-games.png
 

Infinitron

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This is good: http://www.pcgamesn.com/dishonored-2/dishonored-2-chaos-rating-heart

Killing an NPC in Dishonored 2 carries less of a penalty if they are a dick

Remember how Dishonored's Dunwall got more plague-ridden and depressing as bodies piled up in the street? That's your Chaos rating. When you killed over a certain percentage of NPCs, you were place in a High Chaos world, filled with zombie-like weepers and corpse-devouring rats. It eventually impacted your ending. Dishonored 2 is completely reworking the way the game calculates this rating.

The heart from Dishonored returns. If you recall, this macabre item led you to bone charms and runes, but you could also point it at any NPC and it would whisper their secrets to you.

Dishonored 2 randomises these secrets for every NPC, allowing you to find out something about their character and. You can act on what you hear, if you wish, being judge, jury and executioner.

The game weights NPCs depending on their deeds. So if you stab a nun, that would have a big impact on Chaos, whereas if you murder someone who eats children, this will have barely any affect on the world.

It's an interesting system and it kind of creates a game within a game. Slipping past guards just got a whole lot more difficult, especially if the guard is a bit of a tit.
 

AwesomeButton

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I'm rather discouraged by what I saw in the twitch cast.
- He basically said "We shoehorned more female characters because we decided to fill a quota". For a setting to feel natural and believable, social norms should form a cohesive whole with the rest of the information you give about the world. Sure, you can't just lift architectural styles, clothing, mannerisms from one era and hammer in a modern-day society that lives within this environment, but this increases the chance it will end up feeling dull and artificial.
- The heart puts you in the shoes of a judge and this has been elevated to having gameplay value - you choose who lives and who dies based on perfect knowledge about any one guard on the level, and this either affects or doesn't affect the overall chaos rating. That's stupid. You are a spy/assassin on his mission, who says you should even care about being a moral judge of the world. What kind of a jerk do you have to be to even want to play such a role?
- Regarding the possibility to play Thief-style, I didn't see or hear anything to convince me that "flesh and iron" is more than a special mode you can enable, as in the mission design being equally well-adapted to this playstyle as it is to a violent playstyle.
 

Zombra

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- The heart puts you in the shoes of a judge and this has been elevated to having gameplay value - you choose who lives and who dies based on perfect knowledge about any one guard on the level, and this either affects or doesn't affect the overall chaos rating. That's stupid. You are a spy/assassin on his mission, who says you should even care about being a moral judge of the world. What kind of a jerk do you have to be to even want to play such a role?
A jerk like me, I guess. I enjoy cutting loose and fighting evil in video games, and that sometimes means using violence (!), though it doesn't always mean being indiscriminate. If a game gives me both lethal and nonlethal options, that means more to me than "this time I won't kill anyone to get the achievement". It means I get to think and decide what level of force is appropriate to each encounter.

I don't really like using the Heart as a scanner ... this guy is worth 200 Evil Points but this guy is only worth 10 ... because that kind of takes away from my own sense of individual choice about who deserves to die. I must admit though that it makes sense and is a very natural outgrowth of the game's chaos system and the role of the Heart as established in the first game.

I'm actually a little sad that killing bad people won't be good for the chaos level. Wipe out all the murderers and goat rapists and chaos should decrease in my opinion. But fine, I am cool with the conceit that killing is always wrong, even if I don't agree with it.
 
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Athelas

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Shouldn't killing someone who literally eats babies have a bigger impact than killing a nun?

- Regarding the possibility to play Thief-style, I didn't see or hear anything to convince me that "flesh and iron" is more than a special mode you can enable, as in the mission design being equally well-adapted to this playstyle as it is to a violent playstyle.
Why would you expect that? I doubt the Thief designers for example designed their levels around the hypothetical player who refuses to use water and moss arrows. Having powers is obviously going to give you a significant advantage.
 

Zombra

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- Regarding the possibility to play Thief-style, I didn't see or hear anything to convince me that "flesh and iron" is more than a special mode you can enable, as in the mission design being equally well-adapted to this playstyle as it is to a violent playstyle.
Shrug. FWIW I avoided most of the magickal fairyland powers in Dishonored 1 and I got through the game fine. If they're specifically acknowledging that playstyle this time, it should be a cakewalk.
 
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So if you stab a nun, that would have a big impact on Chaos, whereas if you murder someone who eats children, this will have barely any affect on the world.

Hopefully it isn't as stupid as it sounds and it was just a retarded gamejourno spewing nonsense. But this coupled with randomized NPC secrets just smells like typical Bethesda garbage to me.
 

AwesomeButton

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- Regarding the possibility to play Thief-style, I didn't see or hear anything to convince me that "flesh and iron" is more than a special mode you can enable, as in the mission design being equally well-adapted to this playstyle as it is to a violent playstyle.
Shrug. FWIW I avoided most of the magickal fairyland powers in Dishonored 1 and I got through the game fine. If they're specifically acknowledging that playstyle this time, it should be a cakewalk.
And as you went through the game without using powers, the missions didn't start to feel like "Kill your way through the street, or take this non-lethal pipe-jumping platformer"?

When I heard "we added more verticality" in the interview, all this translated to for me was "we added more pipes".
 

Zombra

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Shrug. FWIW I avoided most of the magickal fairyland powers in Dishonored 1 and I got through the game fine. If they're specifically acknowledging that playstyle this time, it should be a cakewalk.
And as you went through the game without using powers, the missions didn't start to feel like "Kill your way through the street, or take this non-lethal pipe-jumping platformer"?
I'm confused. The missions felt like "navigate the level to get to the target, either by taking out guards or avoiding them". Which ... is the game, isn't it? Did shooting rat swarms or turning into a fish change that essential premise?
 

DosBuster

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- The heart puts you in the shoes of a judge and this has been elevated to having gameplay value - you choose who lives and who dies based on perfect knowledge about any one guard on the level, and this either affects or doesn't affect the overall chaos rating. That's stupid. You are a spy/assassin on his mission, who says you should even care about being a moral judge of the world. What kind of a jerk do you have to be to even want to play such a role?

I mean, the main character is kind of something more important than a spy/assassin, the Outsider gives them the power to change the course of history.
 

AwesomeButton

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- The heart puts you in the shoes of a judge and this has been elevated to having gameplay value - you choose who lives and who dies based on perfect knowledge about any one guard on the level, and this either affects or doesn't affect the overall chaos rating. That's stupid. You are a spy/assassin on his mission, who says you should even care about being a moral judge of the world. What kind of a jerk do you have to be to even want to play such a role?

I mean, the main character is kind of something more important than a spy/assassin, the Outsider gives them the power to change the course of history.
I refuse "Outsider privilige", so what? :D
 

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