Multidirectional
Arcane
- Joined
- Mar 18, 2009
- Messages
- 7,631
I WANNA BE A MICHAEL MADSEN!
Impaling enemies on spikes was fun for 15 minutes and then it was just as tedious as any medieval-themed FPS.I'd rather prefer a "Dark Messiah of Might & Magic 2"
Ah, yes. Stupid me.Newfag, it's developed by Arkane not Bethesda.
Impaling enemies on spikes was fun for 15 minutes and then it was just as tedious as any medieval-themed FPS.
I agree with prodigydancer, I played the game for about 2 hours and got kinda bored.Impaling enemies on spikes was fun for 15 minutes and then it was just as tedious as any medieval-themed FPS.
Sounds like you only played the demo (which is 15 minutes long and only consists of pushing orks against spikes).
I can attest to that, the game started boring me after I finished it six times.I agree with prodigydancer, I played the game for about 2 hours and got kinda bored.Impaling enemies on spikes was fun for 15 minutes and then it was just as tedious as any medieval-themed FPS.
Sounds like you only played the demo (which is 15 minutes long and only consists of pushing orks against spikes).
Yeah, it's sad that they removed the special attacks in Dishonored. Btw, what do you mean by this?I should probably try the game again after 9 years (wtf... the fucking time). Maybe the pink glasses still sit on my nose. The recent playthrough of HL2 has shown me some games just don't work anymore for our raised standards. I bet, it's the same with Arx Fatalis.
The sad thing is, they fleshed out combat so well and all this was gone in Dishonored, and the combat mechanics went to Skyrim. Or so Bethesda said. Combat didn't feel so well in Skyrim compared to DMoMM, but then again, I' could wrong. Time for a comparison I guess... to get the facts straight
and the combat mechanics went to Skyrim.
You could get an adrenaline burst, cast freeze, and they would be frozen for eternity.Impaling enemies on spikes was fun for 15 minutes and then it was just as tedious as any medieval-themed FPS.
Sounds like you only played the demo (which is 15 minutes long and only consists of pushing orks against spikes).
Yeah, in Act 2 you kick them off bridges.Impaling enemies on spikes was fun for 15 minutes and then it was just as tedious as any medieval-themed FPS.
Sounds like you only played the demo (which is 15 minutes long and only consists of pushing orks against spikes).
Don't forget the ledges and bottomless pits!Yeah, in Act 2 you kick them off bridges.Impaling enemies on spikes was fun for 15 minutes and then it was just as tedious as any medieval-themed FPS.
Sounds like you only played the demo (which is 15 minutes long and only consists of pushing orks against spikes).
Dishonored 2 takes your protagonist -- choose between Corvo Attano and Emily Kaldwin -- to the coastal city of Karnaca where the choices you make will have significant impact on the world.
Both assassins have their own unique set of powers, weapons, and tools to provide creative and exciting new ways to eliminate targets.
Dishonored 2 will be available for PlayStation 4, Xbox One, and PC Spring 2016
You don't even know what you don't know about Neanderthals.As long as the Bethesda playtesters continue to be Neanderthals with the intellect of a Bioware drone, then Dishonored will never reach its full potential.
What? I thought Emily was the benevolent God Emperor of Dunwall in the good ending and a tyrant in the bad one. Why would she decide to become another kind of assassin?choose between Corvo Attano and Emily Kaldwin
oh GO EAT A BAG OF DICKS YOU CHEAP BASTARDIf you kill me, you'll be just like us!
What? I thought Emily was the benevolent God Emperor of Dunwall in the good ending and a tyrant in the bad one. Why would she decide to become another kind of assassin?choose between Corvo Attano and Emily Kaldwin
oh GO EAT A BAG OF DICKS YOU CHEAP BASTARDIf you kill me, you'll be just like us!