Laz Sundays
Educated
- Joined
- Jan 12, 2020
- Messages
- 352
"Your'e wrong" and "I'm asking your opinion" do not compute. I gave you my opinion and why I reached that conclusion. It feels and behaves like many p&cs I've played. Back in the day when humans were familiar with stories like Emperor's New Robe, we called these point and click adventures. Depth and other aspects of the game were irrelevant to this core impression. Visual novel was a movie. I'm a dead end when it comes to debating these.You're wrong. On multiple levels. It's not just my opinion (although I think so). You see, I am not asking you for "truths". I have already seen the truth, because I read the developers' devblog, so I possess all the answers on the matter. I am asking you for your opinion, because I am curious why you reached the conclussion you mentioned.No, I couldn't. I was specific when saying "not looking to arge too much". If I argued opinions and impressions that come natural to me, I'd be a part of codex inventory. This is what I see. That is what you see. None of us developed this game. If you want truths, go to the sauce. Ask them, and post answers. I'm just a passenger.
I doubt it's just because of presentation, because by the same token you could call Planescape: Torment a point & click adventure game too, as it is - likewise - an isometric game. And I could also mention adventure games where you play in first person perspective.
By the way, here is the link to my previous post containing links to the relevant devblog posts concerning the design of Disco Elysium (and how it's centered around RPG) in case anyone is interested:
https://rpgcodex.net/forums/threads/d20-is-terrible-so-where-are-the-2d6-crpgs.141413/post-7673996