Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,426
Imagine Disco with hex-based combat
Like in this masterpiece?

Acolyte_Combat_Screenshot_EN.png
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,834
Location
Sweden
But... will there be an option to disable VO EXCEPT for the most important scenes... such as the dreams? Huh? Huh? I thought not.

I didn't think the voiceacting in Disco Elysium was all that great, and varied quite a lot in quality. For example, Kuno's acting is pretty legendary and gave a lot of (annoying) character to him. But I thought the two old bickering men (forgot their names) were pretty horrible. Titus wasn't particularly well-acted either I thought. I guess most of the others are alright.

Not a change I'm very excited about.

I *hope* that the new quests and content fit in well with the rest of the game. They've set a high bar for themselves and it'd be a real shame if the content somehow felt worse or tacked on since it will slow into the actual game. I would've preferred to see something completely new from these guys. But... if they can reach the same heights as with the original content, then it'll be quite awesome of course.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,319


Apparently even the skills are voiced! Wonder if they got 24 different actors? Maybe one per attribute?

holy shit
this can either be really good or really bad

Bad no, It Is still more content. Maybe It would be just like adding "Slobodan a coal miners Village aligned with NCR" in New Vegas since Disco Elysium has other issues but It won't harm.
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,745
Location
Core City
Bad no, It Is still more content. Maybe It would be just like adding "Slobodan a coal miners Village aligned with NCR" in New Vegas since Disco Elysium has other issues but It won't harm.

A bad voice actor can destroy a character completely. Scenes that should be touching, exciting, or convey ideas/emotions such as anger, anguish, fear or anxiety can fall flat. And it's not just a matter of bad acting either, the acting can even change the character itself a lot. The way he talks, the intonation, the type of accent and several other details bring new information about the character that go far beyond what he is saying - how he says something also defines him, and therefore, even in cases where the performance isn't bad per se it may not be appropriate for the character.

Voice acting can undoubtedly break a game irreparably if it is of poor quality. That said, having the option to turn it off, you still have at least the chance to escape the problem.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,577
According to a friend involved with ZA/UM, there will be a 'Classic Mode' for VO which disables all voiced lines besides greetings and the most important lines.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,319
Bad no, It Is still more content. Maybe It would be just like adding "Slobodan a coal miners Village aligned with NCR" in New Vegas since Disco Elysium has other issues but It won't harm.

A bad voice actor can destroy a character completely. Scenes that should be touching, exciting, or convey ideas/emotions such as anger, anguish, fear or anxiety can fall flat. And it's not just a matter of bad acting either, the acting can even change the character itself a lot. The way he talks, the intonation, the type of accent and several other details bring new information about the character that go far beyond what he is saying - how he says something also defines him, and therefore, even in cases where the performance isn't bad per se it may not be appropriate for the character.

Voice acting can undoubtedly break a game irreparably if it is of poor quality. That said, having the option to turn it off, you still have at least the chance to escape the problem.
Ah ok I agree but weren't characters already voiced in at least 10% of their lines?
 

MarxistPlato

Educated
Joined
Dec 10, 2020
Messages
45
Damn, i loved this game as a fan of CRPG's, but the ending was such a letdown to me. Wonder if this final cut will fix some of it.
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
The new voice acting is a fantastic waste of capital. They have decided to take their game full of evocative text and imagery and change it as to leave nothing to the imagination. Their effort will leave them with an inferior creation.
 
Last edited:

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
The new voice acting is a fantastic waste of capital. They have decided to take their game full of evocative text and imagery and leave nothing to the imagination. Their effort will leave them with an inferior creation.
They clearly care A LOT about their game, so I'm willing to give them the benefit of the doubt. Usually I despise full VO, but I trust them not to add to the game something that would ruin it.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom