ValeVelKal
Arcane
- Joined
- Aug 24, 2011
- Messages
- 1,606
I realize this. PT has several endings, DE really has only one. In addition, the shiver test is a real design flaw of DE - no idea how they could allow this.I liked DE as much as Torment. Torment had pointless thrash combats but apart from that the same kind of personal development. I would also say that PT is - almost - as linear as DE.
I'm gonna have to disagree with you there. There are multiple ways to resolve many (including the main) quests in Torment. For example, having very high Wisdom and talking to the Transcendant One leads to a different outcome than if you focused on Strength. In some ways, DE had this, but as noted above, DE's main quest gets locked behind a Shivers check, thus rendering the role-playing somewhat moot. Torment certainly has flaws and it is true that it is not as good for role-playing as Fallout. But the story of Torment is so good that it outshines that flaw. I don't feel the same for DE.
On the other hand, I feel like PT has all this railroaded journey through several planes in the last third of the game that leaves you no freedom until you are back in the initial city, whereas DE leaves you free until you find the hide-out of the female freedom fighter whose name I forget, afterwhich it is welcome onboard the conclusion-train. Therefore, both have their moment where freedom is taken away from you.
I feel like PT is slightly ahead in terms of general story and impact of your decisions, DE slightly ahead in terms of writing and character development, but both are stellar games with flaws (I am not sure I know a stellar game without flaw though).