JohnSmith24601
Savant
- Joined
- May 26, 2020
- Messages
- 409
It had SO MUCH going for it from beginning to mid-game. It's such a shame that mid-late game was so lack-luster.
The mid game conflict (Merc Tribunal) has basically only one resolution...No peaceful path. Kim is the only one you care about. Okay, maybe Titus too if you like him, but seriously I did not feel any emotional impact when I was told that Shanky died. I was like, who the fuck was Shanky?
Ex-machina main game ending...Spoiler alert, a fucking hobo on a completely different island killed the Hanged Man. His motive? He's a stupid commie and just wants to kill a random "fascist".
You get only one ending. All the other endings are more or less variations to it. Not as bad as Mass Effect 3's multi-color explosion endings, but still...
The last part of this game is obviously "VERY" rushed.
It's really a big shame because it is actually the first RPG in years where your protagonist doesn't become a murder Hobo, which I really like. I think you only get into one real fight in the entire game, and you get to prepare for that fight (like equipping the right armor)...But then the one resolution thing kind of muddled the water there.
There's so many memorable moments like that sick dance in the church, the depression inducing long-distance phone call and meeting the "ghost" in the cursed commercial area, etc...I honestly was very, very impressed (and emotionally moved). Also, Kim is probably the most well written companion in the last two decades.
I ended up caring about the ex-fiancee plot more. The two interactions we have in the game with the ex are both very well written and EXTREMELY heartbreaking. I wish there were more ways to tie that into the main plot somehow, instead of just getting the lame random hobo killer at the end.
I'm just extremely disappointed because I thought this would be the game to stand beside Planescape: Torment on the RPG pantheon. Alas, it was not to be.
The mid game conflict (Merc Tribunal) has basically only one resolution...No peaceful path. Kim is the only one you care about. Okay, maybe Titus too if you like him, but seriously I did not feel any emotional impact when I was told that Shanky died. I was like, who the fuck was Shanky?
Ex-machina main game ending...Spoiler alert, a fucking hobo on a completely different island killed the Hanged Man. His motive? He's a stupid commie and just wants to kill a random "fascist".
You get only one ending. All the other endings are more or less variations to it. Not as bad as Mass Effect 3's multi-color explosion endings, but still...
The last part of this game is obviously "VERY" rushed.
It's really a big shame because it is actually the first RPG in years where your protagonist doesn't become a murder Hobo, which I really like. I think you only get into one real fight in the entire game, and you get to prepare for that fight (like equipping the right armor)...But then the one resolution thing kind of muddled the water there.
There's so many memorable moments like that sick dance in the church, the depression inducing long-distance phone call and meeting the "ghost" in the cursed commercial area, etc...I honestly was very, very impressed (and emotionally moved). Also, Kim is probably the most well written companion in the last two decades.
I ended up caring about the ex-fiancee plot more. The two interactions we have in the game with the ex are both very well written and EXTREMELY heartbreaking. I wish there were more ways to tie that into the main plot somehow, instead of just getting the lame random hobo killer at the end.
I'm just extremely disappointed because I thought this would be the game to stand beside Planescape: Torment on the RPG pantheon. Alas, it was not to be.