Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,282
Only 1950 to go.
I always hated the act3 jungle. I remember spending what felt like hours to unlock a single new waypoint. Just endless tracts of samey looking jungle.If all of Act 3 was as visually strong as the Durance of Hate, it'd be an easy contender for top act.
The jungle is, effectively, a much better dungeon than the open plains of A1 and deserts of A2. But yeah, the visuals are just grating.
1) Clearly seems like a hilarious bug
2) lol @ Bone Wand. Always gets me.
Game Informer 8.75/10:
Diablo II: Resurrected shows why the original title remains the standard against which all other ARPGs are judged. While it doesn’t come with many hooks and ever-evolving content that has become a baseline for the genre as it transformed into a game-as-service model, not all games need to be played with forever in mind. Diablo II: Resurrected proves that Blizzard’s classic is still a blast, even today. Whether it’s your first foray into hell and beyond or your thousandth hour, Diablo II: Resurrected is worth the time.
Destructoid 8.5/10:
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
NME 4/5:
A stunning recreation of Diablo 2, this will be essential for gamers of a certain age, while the uninitiated will probably get more of a kick out of it as a game design time capsule than a serious contender in the sea of live games vying for their attention. If nothing else, Diablo 2 Resurrected is the definitive version of a classic.
God is a Geek 8/10:
If you’ve never played the original, then Diablo 2: Resurrected is a great entry point. Some consider the second game to be better than the third (I’m personally a huge Reaper of Souls fan, though) and it’s easy to see why. It’s a more uncluttered and straightforward proposition, with a superb suite of classes and a great variety of biomes in which to tackle its procedurally-generated maps. It’s hard to hide its age even under the layer of polish, but Diablo 2: Resurrected is still a damn fine game.
PCGamesN In Progress:
So far Diablo 2: Resurrected seems like a fantastic way to play a classic action-RPG, with splendid updated graphics and quality-of-life features, though it’s far from perfect. The new accessibility options are welcome and improve the experience for everyone, but there’s not much here that goes beyond the industry baseline. Gaps also exist in its list of features, and some of these gaps are worryingly similar to those that plagued Warcraft III: Reforged. Nevertheless, as the servers go live I’ll be enjoying my return to Tristram, hopeful that there won’t be anything else that taints the experience.
IGN In Progress:
But none of those devils in the details has overcome the fact that I'm definitely having fun. Diablo 2's design has aged remarkably well as an example of a relatively uncomplicated isometric action RPG. Everyone has skills, yes, but they all interact with the same systems: Health, Mana, Stats. There's no unique currency or meter to learn for every class, just a skill tree, a billion demons, and an infinite fountain of equipment. It is, as ever, a satisfying game.
PC Gamer Impressions:
Replaying Diablo 2 now makes it so clear how many of Diablo 3's streamlined additions—some of which I absolutely didn't approve of in 2012—were direct responses to places where its predecessor felt stiff or obtuse. A lot of what I once considered 'hardcore', it turns out, is really just old, and existed because we didn't know any better. Yes, videogame characters can run forever without getting out of breath, and now we know. This doesn't detract from the impact Diablo 2 had at the time, or how important it is in the history of ARPGs, but it is a reminder that time comes for every game.
Even something as simple as moving my creepy old necromancer is deeply unpleasant, with a stamina bar that drains when you run and grid-based movement that makes turning around look and feel clunky. None of these things stuck in my memory, and none of them were an issue back in 2000, but it's jarring to go from a smooth ARPG like Diablo 3 to this. Just writing about the stamina bar is making me annoyed all over again. It's awful! This isn't Dark Souls, where it's inextricably linked to combat, determining the flow of fights, and giving you those exciting moments where you risk everything on one last attack, knowing it could be your last. It just means you're shit at running. God I hate it.
[...] Just looks like a flat plane with all enemies just wandering around, you run up to them and bonk them on the head, grab the loot, rinse and repeat..
[...] Just looks like a flat plane with all enemies just wandering around, you run up to them and bonk them on the head, grab the loot, rinse and repeat..
Sounds a bit like Darkwood, doesn't it? Yeah, you can craft guns, doesn't make much of a differnce though.
And Darkwood forces you to hide and barricade in your hideout every couple of minutes on top of that.
[...] Just looks like a flat plane with all enemies just wandering around, you run up to them and bonk them on the head, grab the loot, rinse and repeat..
Sounds a bit like Darkwood, doesn't it? Yeah, you can craft guns, doesn't make much of a differnce though.
And Darkwood forces you to hide and barricade in your hideout every couple of minutes on top of that.
Ash, Sykar: I must have missed all those elevation changes and otherwise intricate level design then.
Dishonest plebs.
[...] Just looks like a flat plane with all enemies just wandering around, you run up to them and bonk them on the head, grab the loot, rinse and repeat..
Sounds a bit like Darkwood, doesn't it? Yeah, you can craft guns, doesn't make much of a differnce though.
And Darkwood forces you to hide and barricade in your hideout every couple of minutes on top of that.
Ash, Sykar: I must have missed all those elevation changes and otherwise intricate level design then.
Dishonest plebs.