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Diablo 2: Resurrected remaster

vibehunter

Learned
Joined
Feb 1, 2021
Messages
264
Diablo 1/2 is two of few "classics" I've never played. Should I? I've ignored it thus far as I have always assumed it is an autistic skinner box stat grinding simulator. I've always assumed the core combat you basically mash buttons and watch numbers instead of factors like aiming, positioning, dodging, timing etc being relevant. I assumed the level design to be basic bland and boring. I assumed the whole thing is combat instead of the usual ARPG blend of combat/puzzles/platforming/exploration, And I assumed the RPG systems to not even be that interesting in the first place.
This could all very well be ignorant shit, never played it. Like I said, all assumptions. The game is clearly popular, but I need a monocled gameplay enthusiast to clear the air for me. Classic or shit taste simulator? Most gamers have terrible taste, and these people must be getting bred somewhere. Was it with Diablo perhaps? Or is this a golden oldie I have been a fool to shun?

What do you lose by just trying the game yourself for a bit? Judge for yourself, don't rely on retards here to tell you what to think.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,520
Location
Hyperborea
Diablo 1/2 is two of few "classics" I've never played. Should I? I've ignored it thus far as I have always assumed it is an autistic skinner box stat grinding simulator. I've always assumed the core combat you basically mash buttons and watch numbers instead of factors like aiming, positioning, dodging, timing etc being relevant. I assumed the level design to be basic bland and boring. I assumed the whole thing is combat instead of the usual ARPG blend of combat/puzzles/platforming/exploration, And I assumed the RPG systems to not even be that interesting in the first place.
This could all very well be ignorant shit, never played it. Like I said, all assumptions. The game is clearly popular, but I need a monocled gameplay enthusiast to clear the air for me. Classic or shit taste simulator? Most gamers have terrible taste, and these people must be getting bred somewhere. Was it with Diablo perhaps? Or is this a golden oldie I have been a fool to shun?
I could be wrong, but it seems to me the mechanics autism was brought to the game later on by the fans, and then the developers, and developers of many such games after, indulged those kinds of fans.

When I first played D2, it was because I liked the sword and sorcery theme, setting, art, animation, music, pace, and it did have a palpable atmosphere. It wasn't about grinding for uniques, optimal build, dps, it was about the virtual adventure of fighting evil hordes in a dark fantasy world. If anything, that was the skinner box: running around and wrecking fools in an immersive environment. putting on a new weapon or armor if it was better AND looked baller. I was an arcade player for years, the simplicity didn't bother me, and the different, distinct characters were something most arcade games didn't provide.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
What do you lose by just trying the game yourself for a bit? Judge for yourself, don't rely on retards here to tell you what to think.

Time. Takes a good few hours to fairly judge a game typically, + time to download, install, patches and potential mods. Many times have I felt robbed of my time by shitty games, and that's no fun.
Given it is an old game I am open to just biting the bullet and giving it a try regardless though.

machocruz said:
When I first played D2, it was because I liked the sword and sorcery theme, setting, art, animation, music, pace, and it did have a palpable atmosphere.

None of this is gameplay. My appreciation for these things you list is strong yet comes second to that.

It wasn't about grinding for uniques, optimal build, dps,

This is all gameplay, what primarily draws me to games, if it is not shitty gameplay. To my understanding it is mediocre/OK in Diablo, which you all are echoing right now. A game with shit level design I consider to be a shit game, and [insert many other standards in gameplay faggotry], so this isn't going to work out between us. I'm sorry.
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
There were no synergies in the earlier patches of D2, so there were just the abilities that are mathematically better against non-resistant enemies and the bulk of them that were worse. There isn't that much build autism in D2 because if you can read and you can add multipliers, you can make an effective build. The runewords are a little complicated but for most play you don't ever need to even make one. The stats barely matter so it's not actually that big of a deal what you put points in: there's just some optimal ways to do it.

One way to make the game fun (and even Diablo 3 fun) is to only play HC. That also gives it a more meaningful end point than just grinding for gear. If you can beat hell in HC you won, go make a new character.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Diablo 1/2 is two of few "classics" I've never played. Should I? I've ignored it thus far as I have always assumed it is an autistic skinner box stat grinding simulator. I've always assumed the core combat you basically mash buttons and watch numbers instead of factors like aiming, positioning, dodging, timing etc being relevant. I assumed the level design to be basic bland and boring. I assumed the whole thing is combat instead of the usual ARPG blend of combat/puzzles/platforming/exploration, And I assumed the RPG systems to not even be that interesting in the first place.
This could all very well be ignorant shit, never played it. Like I said, all assumptions. The game is clearly popular, but I need a monocled gameplay enthusiast to clear the air for me. Classic or shit taste simulator? Most gamers have terrible taste, and these people must be getting bred somewhere. Was it with Diablo perhaps? Or is this a golden oldie I have been a fool to shun?
play diablo 1 because it's good
play diablo 2 so you can laugh at people who like it
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,520
Location
Hyperborea
This is all gameplay, what primarily draws me to games, if it is not shitty gameplay. To my understanding it is mediocre/OK in Diablo, which you all are echoing right now. A game with shit level design I consider to be a shit game, and [insert many other standards in gameplay faggotry], so this isn't going to work out between us. I'm sorry.
There you go then. Honestly, you are not going to miss out by passing on it. If it did not have any of those other qualities I mentioned, I probably would have shelved it after an hour or two, like I did with most of its clones.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
Curious and had a little look



First impressions:

-Inventory looks very appealing. I love grid inventories.
-RPG systems seem pretty basic, but servicable.
-The art also looks good in every respect
-WTF is this level design? Is there ever any: differences in elevation. traps, obstacles, falling hazards, enemy ambushes, tricky enemy placement and occasional scripted encounters, puzzle elements, navigation challenges (e.g a maze), hidden secrets? Just looks like a flat plane with all enemies just wandering around, you run up to them and bonk them on the head, grab the loot, rinse and repeat.
-What is the stamina bar for? Looks like it serves no actual meaningful purpose.
-Do you really just go around bonking things on the head? Mechanically-speaking is there not ranged weapons you have to aim and manage ammunition? Blocking? Dodging? Jumping? This is barely an ARPG by the looks of things. Edit: there is bows and arrows at least.
-Quest design also looks like total shit, but I don't mind that nearly as much as the core gameplay looking basic asf.
 
Last edited:

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
Curious and had a little look



First impressions:

-Inventory looks very appealing. I love grid inventories.
-RPG systems seem pretty basic, but servicable.
-The art also looks good in every respect
-WTF is this level design? Is there ever any: differences in elevation. traps, obstacles, falling hazards, enemy ambushes, tricky enemy placement and occasional scripted encounters, puzzle elements, navigation challenges (e.g a maze), hidden secrets? Just looks like a flat plane with all enemies just wandering around, you run up to them and bonk them on the head, grab the loot, rinse and repeat.
-What is the stamina bar for? Looks like it serves no actual meaningful purpose.
-Do you really just go around bonking things on the head? Mechanically-speaking is there not ranged weapons you have to aim and manage ammunition? Blocking? Dodging? Jumping? This is barely an ARPG by the looks of things. Edit: there is bows and arrows at least.
-Quest design also looks like total shit, but I don't mind that nearly as much as the core gameplay looking basic asf.

It is basic when low level, gets more interesting as the game goes on. Also Barbarian is pretty much the most basic character.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,778
Curious and had a little look



First impressions:

-Inventory looks very appealing. I love grid inventories.
-RPG systems seem pretty basic, but servicable.
-The art also looks good in every respect
-WTF is this level design? Is there ever any: differences in elevation. traps, obstacles, falling hazards, enemy ambushes, tricky enemy placement and occasional scripted encounters, puzzle elements, navigation challenges (e.g a maze), hidden secrets? Just looks like a flat plane with all enemies just wandering around, you run up to them and bonk them on the head, grab the loot, rinse and repeat.
-What is the stamina bar for? Looks like it serves no actual meaningful purpose.
-Do you really just go around bonking things on the head? Mechanically-speaking is there not ranged weapons you have to aim and manage ammunition? Blocking? Dodging? Jumping? This is barely an ARPG by the looks of things. Edit: there is bows and arrows at least.
-Quest design also looks like total shit, but I don't mind that nearly as much as the core gameplay looking basic asf.

Is your join date same as the year you were born or something? What is this mario gaem, just jumping on turtles, tell me if gud bros, halp.
 

vibehunter

Learned
Joined
Feb 1, 2021
Messages
264
What do you lose by just trying the game yourself for a bit? Judge for yourself, don't rely on retards here to tell you what to think.

Time. Takes a good few hours to fairly judge a game typically, + time to download, install, patches and potential mods. Many times have I felt robbed of my time by shitty games, and that's no fun.
Given it is an old game I am open to just biting the bullet and giving it a try regardless though.

machocruz said:
When I first played D2, it was because I liked the sword and sorcery theme, setting, art, animation, music, pace, and it did have a palpable atmosphere.

None of this is gameplay. My appreciation for these things you list is strong yet comes second to that.

It wasn't about grinding for uniques, optimal build, dps,

This is all gameplay, what primarily draws me to games, if it is not shitty gameplay. To my understanding it is mediocre/OK in Diablo, which you all are echoing right now. A game with shit level design I consider to be a shit game, and [insert many other standards in gameplay faggotry], so this isn't going to work out between us. I'm sorry.

I honestly think you'd be able to determine whether you like the game within the first hour or so. But fair enough.
 
Joined
Jan 7, 2012
Messages
15,272
Curious and had a little look



First impressions:

-Inventory looks very appealing. I love grid inventories.
-RPG systems seem pretty basic, but servicable.
-The art also looks good in every respect
-WTF is this level design? Is there ever any: differences in elevation. traps, obstacles, falling hazards, enemy ambushes, tricky enemy placement and occasional scripted encounters, puzzle elements, navigation challenges (e.g a maze), hidden secrets? Just looks like a flat plane with all enemies just wandering around, you run up to them and bonk them on the head, grab the loot, rinse and repeat.
-What is the stamina bar for? Looks like it serves no actual meaningful purpose.
-Do you really just go around bonking things on the head? Mechanically-speaking is there not ranged weapons you have to aim and manage ammunition? Blocking? Dodging? Jumping? This is barely an ARPG by the looks of things. Edit: there is bows and arrows at least.
-Quest design also looks like total shit, but I don't mind that nearly as much as the core gameplay looking basic asf.


You're looking at the basic melee class at level 1 in what is basically the tutorial quest there.

There is some more complexity in level design but it's all static map tiles that are fake 3d. 90% of it is randomized and enemy placement is also randomized. Some areas are semi mazelike (nothing anything like a REAL maze but what a casual would call a maze). Stamina bar is basically a joke indeed. Diablo 2 has a number of features that are sort of vestigial. It's like a hunger system in an RPG where food is everywhere and you can carry infinite amounts of it.

 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,471
I saw enough preview vids. Its not the ugly character art and "woking" shit that is the deal breaker to NOT buy. It is the rinse and repeat of old. Once someone pointed out what to do to play on modern computers and use old mods, that sank the blizz ship. The hype is utterly lost on me and the art just irks me to no end. So much for honoring the original art and putting on the EDGE-FACTOR 10 in.

The game is a circus now
 
Last edited:

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,400
Divinity: Original Sin Divinity: Original Sin 2
Diablo 1/2 is two of few "classics" I've never played. Should I? I've ignored it thus far as I have always assumed it is an autistic skinner box stat grinding simulator. I've always assumed the core combat you basically mash buttons and watch numbers instead of factors like aiming, positioning, dodging, timing etc being relevant. I assumed the level design to be basic bland and boring. I assumed the whole thing is combat instead of the usual ARPG blend of combat/puzzles/platforming/exploration, And I assumed the RPG systems to not even be that interesting in the first place.
This could all very well be ignorant shit, never played it. Like I said, all assumptions. The game is clearly popular, but I need a monocled gameplay enthusiast to clear the air for me. Classic or shit taste simulator? Most gamers have terrible taste, and these people must be getting bred somewhere. Was it with Diablo perhaps? Or is this a golden oldie I have been a fool to shun?

What do you lose by just trying the game yourself for a bit? Judge for yourself, don't rely on retards here to tell you what to think.
...said the butthurt newfag
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,586
I'd think about a D1 remaster but never really liked D2 (of course I preferred IWD). Tried the beta a few weeks back and it was ok but not something I feel the need to go back to.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,284
Apparently they did 3d art for all set and unique items in game.


:shredder:

Playing right now D2 without LOD expansion. It is a shame that they didn't remove patch 1.10 which added synergies from that version as i wanted to play release version D2 rather than that with synergies which i didn't like much.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,613
Location
Denmark
Faster run/walk attribute on items... are you trolling?

SMoke runeword is BiS for a long time for exactly that

That or vigor from pallys aura ;)
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,613
Location
Denmark
Anywya, made it to lvl 19 as my hardcore summon necro. had alot of fun, despite the battle.net shenannigans which was to be expected so.

all in all a fun launch and my god the game looks great and plays great
 

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
Is there any way to make the character go faster? It's annoying how slowly he walks.

Why not pick a female character to play?

-----------------



The Sanctuary mod by Xtimus will be supported by D2R, since it is a text based mod, and the D2R team did also expand what can be modified by text files as well, and so there might be more kinds of modifications as well.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
Diablo 1/2 is two of few "classics" I've never played. Should I?
It depends on what you mean by "play" and "should". It will keep you entertained for a few hours no doubt, but making it your "primary" hack and slasher won't be a good time. There is a severe lack of endgame content. If you ask me, there is zero reason to play Diablo 2 when Grim Dawn exists.
 

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