Only if can't reach rank S.
YOU CANNOT KILL ME!
Tri-character system is dumb
How is having more playstyle variety dumb?
Nero here has more deph than DMC3 Dante or Vergil.
Tone and overall style is gay.
The tone and style is overall the same as the other games.
The characters behave like they always did and the devs always tried to make these games graphically realistic.
Challenge is presumably acceptable on higher difficulty modes, except you can't even play on hard difficulty without beating normal first, and normal is easy as shit.
Normal mode is a bit more forgiving than in 3 and 4 - except in the last 5 missions of the game.
The other difficulties are pretty much the same, and this game's Dante Must Die is the best of the series (enemies get new attacks).
Also Ash, you must not remenber the other games very well because you never could unlock the higher difficulties without first beating the previous ones.
Character designs are dumb.
What? They're the same.
The levels don't have a great deal of depth and interactivity, just static arena after static arena.
Cutting on the down time is what all fans always wanted because no one play these games for the puzzles and platforming. So the devs decided to give them that.
The levels have a good amount of secrets though.
Most things NEW they've added to the DMC formula here is fucking dumb.
Like?
Even my rather casual roommates got bored of it pretty quick despite being DMC fans. Relevant because they play lots of the latest modern junk and typically enjoy it,
I mean no disrespect, but you're roommates taste has been tainted.
This
is the best DMC of the series. Most refined mechanics, most fun weapons, the best enemy design, most consistence batch of bossess quality-wise and actual content to support it unlike DMC4.
Tell me, when was the last time a action game with this level of deph and polish came out?
(I have a review in page 33 if you're interested)