sullynathan
Arcane
Nothing wrong with ADS nor are all the weapons identicalHow the fuck can anyone call this Cowadoody ADS combat with all identical weapons "Good gunplay" with a straight face? Is this your first FPS?
Nothing wrong with ADS nor are all the weapons identicalHow the fuck can anyone call this Cowadoody ADS combat with all identical weapons "Good gunplay" with a straight face? Is this your first FPS?
The answer lies hereHow the fuck can anyone call this Cowadoody ADS combat with all identical weapons "Good gunplay" with a straight face? Is this your first FPS?
I expected nothing less since Bungie made Halo
It's not even an RPG. I wish it was an RPG, there's near zero customization and character building.So, I want to start by saying that Destiny 2 has excellent graphics, a good plot and a lot of other nice things. I liked the game and impressed ... But after the end of its storyline, the game turns into an ordinary RPG. After you have passed the plot in the game there is nothing to do
Exactly.It's not even an RPG. I wish it was an RPG, there's near zero customization and character building.So, I want to start by saying that Destiny 2 has excellent graphics, a good plot and a lot of other nice things. I liked the game and impressed ... But after the end of its storyline, the game turns into an ordinary RPG. After you have passed the plot in the game there is nothing to do
Essentially all you do is raise your power level like it's a dragon ball z simulator. None of the stats matter. Most of the gear is crap. All that matters is one number: your stupid power level.
Consoles, a dev admitted it was because it hurts performance if a bunch of people toggle their lights on.PS: You cannot toggle your own flashlight in the game. The game decides when you "need" it. That should tell you all you need to know about the design principles
Oh, boy...Consoles, a dev admitted it was because it hurts performance if a bunch of people toggle their lights on.PS: You cannot toggle your own flashlight in the game. The game decides when you "need" it. That should tell you all you need to know about the design principles
This is largely a non-issue. Many good games are designed the same way. Recently, Resident evil 2 does the same thing.You cannot toggle your own flashlight in the game. The game decides when you "need" it. That should tell you all you need to know about the design principles
The shooting is pretty good. You don't need weight in what is essentially a super powered shooter, Doom doesn't have weight either.This game makes Dragon Age 2's repeating dungeons and spawning mobs look like a pinnacle of design. Also everything feels like it's made of cardboard, no feel of weight at all.
If it was for PC they'd just add an option to disable lights from other players. Console users are too retarded to understand how to use a settings menu.
It's on PCIf it was for PC they'd just add an option to disable lights from other players. Console users are too retarded to understand how to use a settings menu.
It's console first, you can tell because it's designed for retards.It's on PCIf it was for PC they'd just add an option to disable lights from other players. Console users are too retarded to understand how to use a settings menu.
Add me on STEAMDon't bother. Sully is one of the biggest retards on the Codex. I don't even think he owns a PC. As for this game... my interest dropped completely when they crammed it with so much DLC/expansions. Don't feel like spending $200 for the complete game.
I haven't played the RE2 remake (nor the original, tbh, never really was interested in the series), so I can't comment on that. Maybe that game did it better.This is largely a non-issue. Many good games are designed the same way. Recently, Resident evil 2 does the same thing.You cannot toggle your own flashlight in the game. The game decides when you "need" it. That should tell you all you need to know about the design principles