I guess the knights do trade better than the eagle warriors, the rest of my stuff was totally useless, lesson learnt - but the knights wiped out a squad of 26 eagle-boys and my other squad killed ~60 of them which is pretty good.
You bastards and your infectious, stubborn fighting spirit.
I think you have a pretty good grip on the game
sqeecoo - you sit in the corner and wait until everyone dies, then win the game. The mod won't change that.
Besides, everyone will be on equal-unknown footing, it gives you a ton of fun new globals, spells like "become X" so you can turn a mage into a lich, or dragon, or golem - keeping their paths.
It makes a lot of stuff playable, like reducing cost of rubbish 5-gem level 1 and 2 construction items nobody uses "enchanted sword" into 1 or 2 gem goodies, so they actually become quite reasonable. Nations like Lanka and Caelum, don't really get anything new, but other nations that have no late game summons, get them.
E.g. Abysia gets LoTR Balrog SC's.... Pangaea gets Lord of the Wild pretender as a level 8 repeatable summon, so you can get these giant goat-man titans, pretty cool. Most of the water nations get a buff e.g. unique summons, but access to water for non-water nations is also increased.
If we play normal dominions, hardly anyone wants to play shit nations for the flavor, in DE there isn't really any shit nations, except EA Ulm.
They also balance the magic paths, so water/fire isn't so shit.