Monthly can make sense, especially as games get patched after release (or maybe mods fix it). Doesn't strike me as nefarious.That is weird. I don't think I've seen Steam reviews do that before. When you click full reviews it brings up "Most helpful (All time)" but on the store page it is indeed showing most helpful for the month. And like MRY mentioned it's not like that on Primordia's page, but when I looked up another game that has been out a while and is still getting steady reviews (Kerbal Space) it defaults to month. Must depend on the number of reviews, Dead State and and KSP are still getting reviews at a steady enough clip it shows monthly, but presumably when the reviews slow down it'll go to all time like Primordia.
Never noticed it did that before.
The reviews themselves were purged though. Dead State is now 75% positive rating on Steam.
Unless you are running low on fuel or you've already scavenged everything, the car rules. Get that shit fixed up and fill the trunk with a ton of scavenged fuel every day. Pays for itself.Been chewing on this a bit more the past few days since I really should finish the bastard after getting 40ish hours in. One thing I noticed that I somehow missed before (No idea how I did, thought I checked it but maybe I did it before fixing the car) but you can upgrade the car. Faster movement, bigger gas tank, and better mileage. That might (MIGHT) make it better than the horses but I dunno.
Not really running low on fuel, IIRC I've got 130 gallons stashed. Just seemed like it wasn't really faster than the horses and went through fuel at a noticeable rate, and the trunk kinda annoyed me since it isn't as easy to empty as a character's inventory. I am putting the upgrades on though, I'll give it a whirl again when it's souped up.Unless you are running low on fuel or you've already scavenged everything, the car rules. Get that shit fixed up and fill the trunk with a ton of scavenged fuel every day. Pays for itself.Been chewing on this a bit more the past few days since I really should finish the bastard after getting 40ish hours in. One thing I noticed that I somehow missed before (No idea how I did, thought I checked it but maybe I did it before fixing the car) but you can upgrade the car. Faster movement, bigger gas tank, and better mileage. That might (MIGHT) make it better than the horses but I dunno.
Yeah, not really much in the way of big bugs or anything now. Still some wonkiness but nothing game ruining. Biggest issues are just balance and general gameplay issues like my whining about the zombies up there, but that may be beyond the scope of what they'll fix in future patches anyway. Worth playing now if you're interested.Is this polished enough for a full playthrough?
Gameplay is still a bit wonky, but the game is very playable. The most annoying thing about the game is probably the pathfinding, the "claustrophobic" design of some buildings and the the UI (especially the job UI). The game also desperatly needs a map note system too IMO... but other than I don't have too many complaints.Is this polished enough for a full playthrough?
My pro tip:My tips:
* Do all the fuel efficiency upgrades ASAP of course.
* Put food & luxuries into the trunk before weapons & armor; they will automatically be stocked to the supply cache when you get home.
* You can access the trunk from anywhere in the shelter - stand right next to the supply shelf, drag stuff from trunk to PC until he's full, dump from PC to supply, repeat. Clumsy but not that bad.
It has.(This still worked in the previous build, no idea if it has been fixed yet.)
Yeah, that would help too. Maybe not EVERY bite (If you're wearing good armor) but there isn't much threat of getting infected with zombie-itus. The only time I had a dude get infected was when I got ambushed by soldiers and had a big shootout, which then attracted some zamblies. Dude was shot up really bad and already in a bad way and then a zombie chomped him. Still not much of an issue (Currently at 100ish pills with 2 infected people in the safehouse) but if the zombies were more infectious that'd make fighting them a riskier proposition and make antibiotics much more valuable.One thing that needs fixing is the lack of infection. Not one character got infected by a bite or scratch in combat during my whole playthrough, even though they took damage. At the very least a bite should be an automatic infection. The only infected person I had was a survivor I found. I also had way too many pills (150+) by the end. Running low on pills and having people turn on each other would have been an awesome crisis event to have to deal with. Try negotiating your way out of that.
http://steamcommunity.com/app/239840/discussions/0/626329186844750333/?insideModal=1
Says that there's a cure quest. I'd definitely reload a save for the cure quest but I'm not sure how to get it. I have a couple or 3 scientists in my base so I don't see how that's a problem.