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Incline Das Geisterschiff - turn-based cyberpunk dungeon crawler

Big Wrangle

Guest
When is CrossCode 2 you goddam hack fraud!?
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,181
CrossCode actually does one thing I find incredibly annoying in devs, when they make it impossible to rebinds buttons, in this specific case they want to force you to play via GamePad a certain way and ignore all request for making GamePad buttons rebindable. It's somewhat possible to use JoyToKey to get around that a bit, even if its not a perfect solution, but man does their attitude suck
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,561
Tried this with a potato PC with windows xp and it works well despite being an Unity game, probably due the fact it has the graphical quality of a half-blind, drunk and color-blind Zaku pilot. :troll:

Just kidding. I recently bought it and I'll play it at some point.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,561
Limited saves have always been intended as means to combat savescumming. There's more than enough to beat the game (I usually have ~85 save points when I finish it mostly because I play in short bursts), but the presence of this system already tells the player to accept their mistakes and failures and instead focus on getting out of whatever mess they got themselves into.

That's fine, although you don't seem to have 100 save points as the game implies, as it seems you consume 2-3 points per save or so, I haven't checked the math thoroughly yet. I'm not sure if how much time since the last time you saved also influences the "cost". Can you regain save points ingame?
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,178
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デゼニランド
Limited saves have always been intended as means to combat savescumming. There's more than enough to beat the game (I usually have ~85 save points when I finish it mostly because I play in short bursts), but the presence of this system already tells the player to accept their mistakes and failures and instead focus on getting out of whatever mess they got themselves into.

That's fine, although you don't seem to have 100 save points as the game implies, as it seems you consume 2-3 points per save or so, I haven't checked the math thoroughly yet. I'm not sure if how much time since the last time you saved also influences the "cost". Can you regain save points ingame?
I think I should've noted somewhere that each save consumes 3 points, while each load (manual save, current map, current chapter) consumes 1 and autosaves between missions don't consume anything.
There's no way to regain save points -- once you're out of them, you need to beat the rest of the game in one sitting or suffer the permanent death. :positive:
 

lightbane

Arcane
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Dec 27, 2008
Messages
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That exlpains a lot. Drat, I'm not sure if I'll be able to finish it on my first try. Speaking of: Are there merchants/vendors/whatever ingame? I met a guy who had a few jobs in exchange of credits, but I don't think these will be useful if at all (instead, I suspect you must complete them to have him show you an entrance to the Crows' hideout). I also "investigated" his hidden supplies for personal use... But, despite the warning of "trespassers will be shot", therere weren't any enemies around. In fact, I completed the first dungeon without meeting any enemies except the boss at the exit. Is the uneven random encounter rate intentional? Are there static enemies such as turrets?
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
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Messages
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Speaking of: Are there merchants/vendors/whatever ingame? I met a guy who had a few jobs in exchange of credits, but I don't think these will be useful if at all (instead, I suspect you must complete them to have him show you an entrance to the Crows' hideout).
No vendors/merchants, but there are repair stations which allow you to install armor upgrades before finishing the mission. Also, these sidequests are mostly minor tasks in case you need an upgrade or two that's useful in the long run.

Is the uneven random encounter rate intentional?
Yes, since predictability ruins any attempts at horror. ;)

Are there static enemies such as turrets?
Nope, but they're planned in DG2.

...in all seriousness, stop asking me questions and enjoy the game the way it's meant to be -- by discovering stuff on your own.
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
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giphy.gif
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,561
..in all seriousness, stop asking me questions and enjoy the game the way it's meant to be -- by discovering stuff on your own.

Agreed, but sometimes it's hard to learn when you don't know what you're doing wrong. I'm stuck at the tunnels, which are confusing (that's the point though), but there's something I probably missed: I arrived to the hideout somehow, but I can't progress further due a force-field I cannot lower due lacking Access Level C (at least there's a repair workshop here). Is that something hidden somewhere in the tunnels, or somewhere else?
I believe the Eagle boss is hidden somewhere in the tunnels as well, but I can't confirm it.

Also, human enemies that the game mentions they are formerly from France run away when low on health, while Crows go kamikaze. Subtle.
 

Darth Roxor

Rattus Iratus
Staff Member
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all i want to say is that the mines are absolutely cancerous and you should feel bad for having ever come up with the idea to implement them in the way they are in the game now zz
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,561
Just wait for the tunnels. It's a good thing mines aren't around here.

Thankfully, tactical head-bumping* turned out to be effective to find the fortress, next to a street area with more traps than the fortress itself, lol.

*Then I find a note that makes fun of that fact, heh.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
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Say: Is it possible to know in-game whether you carry around Armored Plates and how many (or at least if you have some of these at all)? It would help a little to know if you have these in your inventory in some way, so that you know you can afford to heal at a workshop or not. IIRC from the tutorial workshops can give you emergency repairs if your DC is too low, but it doesn't seem to happen (unless it's meant to be the regular armored plate patching).

So far it seems you can accumulate as many as you want of them to restore your health to 100 and beyond, since your mech doesn't seem to have a hp limit. Does your mech's total weight increase if you manage to raise said number too much? Thankfully weight doesn't seem to influence evasion.

More random thoughts: The game mentions that avoiding/tactically retreating from enemies is a possibility, but more often than not that's not worth it for most cases, since most, if not all enemies have ranged weaponry and the turns yuo spend plodding away from them are turns you're at risk of being shot repeatedly.
 

Darth Roxor

Rattus Iratus
Staff Member
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Say: Is it possible to know in-game whether you carry around Armored Plates and how many (or at least if you have some of these at all)? It would help a little to know if you have these in your inventory in some way, so that you know you can afford to heal at a workshop or not.

You gotta check ur status. If it says 'upgrade your suit', you have armour plates to use.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
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デゼニランド
Is it possible to know in-game whether you carry around Armored Plates and how many (or at least if you have some of these at all)?
Only whether you have 'em or not.
IIRC from the tutorial workshops can give you emergency repairs if your DC is too low, but it doesn't seem to happen
Happens only if your DC is below 32. It's more of a slap for fucking up this far than a valid method to heal yourself.
So far it seems you can accumulate as many as you want of them to restore your health to 100 and beyond, since your mech doesn't seem to have a hp limit.
That's because armor plates slightly bump your max DC as well as give a good bump to the current DC.
Does your mech's total weight increase if you manage to raise said number too much?
Slightly.
The game mentions that avoiding/tactically retreating from enemies is a possibility, but more often than not that's not worth it for most cases, since most, if not all enemies have ranged weaponry and the turns yuo spend plodding away from them are turns you're at risk of being shot repeatedly.
Use the doors, Luke. ;)
 
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zwanzig_zwoelf

Graverobber Foundation
Developer
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So.

Initial sales on Steam were pretty good, and if the game continues to sell at the same rate, then I'm going to stay in business for a while and make another game. But before that, I'd like to take some time to address feedback, do extra polishing and generally just do some more maintenance. Currently there are two things on my table:
  • A major update for DG which slightly expands the game content, adds another layer of polish and fine-tuning and fixes some of the common complaints;
  • A small offshoot game set in the same world as DG, reusing the original engine but borrowing some of the features prototyped for DG2. It's currently in the planning stage and I won't start doing any serious work on it until I'm done w/ the major update. Right now I can only say for sure that it's going to be closer to pure dungeon crawl and focused on adding another layer of complexity or two to the foundation.
No ETA for the update right now, since the todo list is somewhat yuge, but as usual, bug me w/ complaints and suggestions and I'll see how I can address it.

Thanks for grabbing the game, playing it and (hopefully) enjoying it.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,561
I think I found a major bug at the end of mission 2. Spoilers below:

Should you return to the streets after killing Jurgen and check on the Doggohouse, you're told to go back to the place you began the mission to be retrieved. I did that after getting a few more bonuses... And then the game congratulated me for completing the "demo" and threw me to the main menu. Good thing I made a security copy of the game's saves before that point. I completed the second mission by going through the hole and everything works as intended.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,178
Location
デゼニランド
I think I found a major bug at the end of mission 2. Spoilers below:

Should you return to the streets after killing Jurgen and check on the Doggohouse, you're told to go back to the place you began the mission to be retrieved. I did that after getting a few more bonuses... And then the game congratulated me for completing the "demo" and threw me to the main menu. Good thing I made a security copy of the game's saves before that point. I completed the second mission by going through the hole and everything works as intended.
Gonna look into that right now, thanks for reporting.

zwanzig_zwoelf is this your main source f income right now? or mostly a side project?
50/50.
 

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