luj1
You're all shills
Dark Sun > Fallout >>>>>>>>>>>>> Baldurs Gate
I bet most who voted Dark Sun still spent more hours playing and bitching about Baldur's Gate.
I bet most who voted Dark Sun still spent more hours playing and bitching about Baldur's Gate.
I find it utterly delightful how all the BG superfans are too embarrassed to vote in this poll despite the fact that BG2 and BG creamed Shattered Lands in the Codex poll.
I find it utterly delightful howallmany of the BG superfans are too embarrassed to vote in this poll despite the fact that BG2 and BG creamed Shattered Lands in the Codex poll.[/S]
Has anyone posted 90+ recent write-ups
Dark Sun wins this by virtue of being turn based and the setting being vastly more interesting.
Has anyone posted 90+ recent write-ups
Much as I want to praise Dark Sun, there really isn't much C&C to speak of.
You're flat out wrong and should replay the game again.
There are mutually exclusive quests, mutually exclusive allies for the final battle, and your dialogue choices will often create various scripted outcomes.
mutually exclusive quests (off the top of my head): three ways to escape the slave pens, and the choice between crazed templar vs. ratmen. That's it really. Any others?
I never played to the end battle again after being hit by The Bug once; but a lot of people have said the allies you recruit don't show up in the last battle. Which is it?
"various scripted outcomes" for dialogue, welp, I think the most impressive example remains how the arena master summons crazy strong monsters to roflstomp your face if you're cheeky. Not much else after that.
That being said Dark Sun isn't a shitty gold box or wizardry blobber
it actually had good gameplay especially considering the time it came out.
As for reactivity, I remember one guy saying you can bribe the guards, sneak out or pile in with the brutes and smash your way out. How primitive is that? Again, its concepts are nothing but an historical curiousity for people who prefer to read about and watch other people play games.
As for reactivity, I remember one guy saying you can bribe the guards, sneak out or pile in with the brutes and smash your way out. How primitive is that? Again, its concepts are nothing but an historical curiousity for people who prefer to read about and watch other people play games:
Dark Sun wins this by virtue of being turn based and the setting being vastly more interesting. I know I'd certainly rather play Dark Sun again than BG1
Dark Sun wins this by virtue of being turn based and the setting being vastly more interesting.
The turn-based combat isn't even as tactical as BG's shitty RTwP, though. You don't have many options in combat encounters or ways to approach them. Also, party of 4 is just sad. If it was Jagged Alliance 2 (party of 18) or ToEE level of turn-based, where you also actually have decent tactical options for combat units, then yeah. But it isn't. Not even close.
As for the setting, the game barely explores it. Deserts, psi and Thri-Kreen. Whoop-de-doo?
The BG setting is more interesting despite being generic FR. It's all in the execution. Durlag's Tower alone blows Dark Sun away.
https://rpgcodex.net/forums/index.php?threads/dark-sun-shattered-lands-is-fucking-great.120635/I don't see any prolific commentators for Dark Sun. If there are Dark Sun super-fans, and if Dark Sun is so good, where are 90+ write-ups for the game in the last two years (like I have posted for BG). That goes for all these "Golden Age" RPGs. Has anyone posted 90+ recent write-ups (or even half that) for any single "Golden Age" title? Or how about an entire series like Goldbox, Wizardry or Might & Magic? No, because they're just not deep enough or interesting enough.
With party size of 5 and more the game starts to feel like nuFallout games or some other popamole rpg where you can max and have everything without any need to sacrifice or plan. I'd say playing with more than 4 character in your dnd party is worse than using cheats to give them 18 in all stats...
This is true for poorly designed games which presume player is going to use popamole 5+ character party.With party size of 5 and more the game starts to feel like nuFallout games or some other popamole rpg where you can max and have everything without any need to sacrifice or plan. I'd say playing with more than 4 character in your dnd party is worse than using cheats to give them 18 in all stats...
Au contraire. Smaller parties and soloing increases power progression due to faster leveling. This is true of every IE game, from BG to PS:T. This is true of ToEE and PoR: RoMD as well. In the vast majority of cases, over-leveled solo/smaller parties are more powerful than six under-leveled ones. This is mostly due to spellcasting range/slot progression and ApR/BAB progression. Most people who have rolled with smaller parties/solos admit that it's less EZ when they go back to six-person parties. The others are liars.
Most people who have rolled with smaller parties/solos admit that it's less EZ when they go back to six-person parties. The others are liars.
I dunno...I found Trials of the Luremaster impossible with a F/M/T without massive reloading (maybe I should have cheesed more by shameless summoning).