Crooked Bee
(no longer) a wide-wandering bee
Tags: Dark Souls 2; From Software; Namco Bandai
Namco Bandai has announced the release date for Dark Souls II. It's March 11, 2014 for North America and March 14 for Europe. Unfortunately, however, the PC version is getting delayed, even if not by much:
Eurogamer has this quote from Yui Tanimura:
If that's the case, I wonder why delay the PC release, then. Afraid of dreaded PC piracy much?
Then there's also a new trailer announcing the Collector's Edition:
Also Forbes' Erik Kain offers a write-up about what we can currently expect from the game:
Apart from the above, the game also introduces a new stat, Agility. Finally, Erik links to these beta impressions by Marcus "EpicNameBro" Yamaguchi who "says the game is shaping up to be much more hard-core than either Dark Souls or Demon’s Souls."
Namco Bandai has announced the release date for Dark Souls II. It's March 11, 2014 for North America and March 14 for Europe. Unfortunately, however, the PC version is getting delayed, even if not by much:
The two dates reflect the launch of the PlayStation 3 and Xbox 360 versions of the game, with PC release to come “shortly after the console versions.”
Eurogamer has this quote from Yui Tanimura:
"Our goal is to release the PC version in the same window. For the PC version we're simply saying March - we're trying our best for PC and console. The reason we can't announce the specific date is we're working on more options on how to make the PC version optimal."
The first Dark Souls received a belated release on PC with the Prepare to Die edition, which ran with low resolution textures that were quickly fixed by fans. Tanimura believes that such problems won't recur with Dark Souls 2.
"With the first Dark Souls, the development team started work on the console version before the PC version, and because of that there were less options for the development team to make the PC version more optimal in terms of resolution and so on," Tanimura said. "With Dark Souls 2, the team's working on console and PC at the same time, so there shouldn't be an issue with how optimal it will be on day one."
The first Dark Souls received a belated release on PC with the Prepare to Die edition, which ran with low resolution textures that were quickly fixed by fans. Tanimura believes that such problems won't recur with Dark Souls 2.
"With the first Dark Souls, the development team started work on the console version before the PC version, and because of that there were less options for the development team to make the PC version more optimal in terms of resolution and so on," Tanimura said. "With Dark Souls 2, the team's working on console and PC at the same time, so there shouldn't be an issue with how optimal it will be on day one."
If that's the case, I wonder why delay the PC release, then. Afraid of dreaded PC piracy much?
Then there's also a new trailer announcing the Collector's Edition:
Also Forbes' Erik Kain offers a write-up about what we can currently expect from the game:
New details are emerging from the Tokyo Game Show, where the game is being shown. It’s interesting how much of Demon’s Souls appears to be making its way into the Dark Souls sequel.
For one thing, you’re never safe anymore.
Similar to Demon’s Souls, when in Hollow form players will lose some Max HP. Unlike Demon’s Souls, they’ll lose a little bit of their max life each time they die.
This can only be reversed by restoring your human form, which you do by consuming a new consumable item called a Human Effigy. Humanity has been removed from the sequel entirely.
In Hollow form, players will not only lose max HP, they will also remain vulnerable to invasion—this is in stark contrast to the original Dark Souls which allowed invasion of Human characters only.
For one thing, you’re never safe anymore.
Similar to Demon’s Souls, when in Hollow form players will lose some Max HP. Unlike Demon’s Souls, they’ll lose a little bit of their max life each time they die.
This can only be reversed by restoring your human form, which you do by consuming a new consumable item called a Human Effigy. Humanity has been removed from the sequel entirely.
In Hollow form, players will not only lose max HP, they will also remain vulnerable to invasion—this is in stark contrast to the original Dark Souls which allowed invasion of Human characters only.
Apart from the above, the game also introduces a new stat, Agility. Finally, Erik links to these beta impressions by Marcus "EpicNameBro" Yamaguchi who "says the game is shaping up to be much more hard-core than either Dark Souls or Demon’s Souls."