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From Software Dark Souls 3

DoomIhlVaria

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AKA if you infuse a weapon that does 240 physical with a fire gem.. it will now do 120 / 120 split.. but because of how defense works in the game those two damage pools of 120 / 120 will overall inflict lower damage than a straight 240 physical. With some exceptions as I mentioned.

The exceptions are pretty interesting though. The Deep mod doesn't split your damage, it merely destroys strength and dex scaling. The base damage stays the same and then you get an equal amount of Dark damage. This is crazy powerful when your strength and dex are still low. You can get a pre-modded Deep Battle Axe very early on. The lack of strength scaling also means that you don't really lose any damage by one-handing rather than two-handing. Raw works in a similar fashion but I don't know the percentage it increases your base damage off the top of my head.
 

Immortal

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AKA if you infuse a weapon that does 240 physical with a fire gem.. it will now do 120 / 120 split.. but because of how defense works in the game those two damage pools of 120 / 120 will overall inflict lower damage than a straight 240 physical. With some exceptions as I mentioned.

The exceptions are pretty interesting though. The Deep mod doesn't split your damage, it merely destroys strength and dex scaling. The base damage stays the same and then you get an equal amount of Dark damage. This is crazy powerful when your strength and dex are still low. You can get a pre-modded Deep Battle Axe very early on. The lack of strength scaling also means that you don't really lose any damage by one-handing rather than two-handing. Raw works in a similar fashion but I don't know the percentage it increases your base damage off the top of my head.

Totally, there are also Hidden Faith Scaling unlocks ect.. granted I am not a expert on DS3 meta and we may still see some amazing builds around infusions.

but for people who just wanna do more damage, for your first playthrough..
I would recommend finding a good Dex / Str scaled weapon with a decent movest and just dumping titanites into it.. unless you are willing to experiment.
 

Immortal

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What about the heavy, sharp and refined "infusions"? Seems like pure upgrades.

For Sharp / Heavy :

They are if it's converting a weapon to a favorable scaling based on your stats. I don't know enough about them yet to say how good they are.
I am sure there are some mega combinations / builds that will make them extremely good but right now it seems you get better scaling by redoing your stats instead of converting weapons.

I -THINK- they only bring the weapons scaling to C or B. Someone else please confirm / provide better details here.

For Raw;
I think just makes a weapons base damage higher and removes all scaling..? So it could be situationally good.. but I don't know enough about how it could work in DS3.

EDIT:

fextralife said:
This is a very good upgrade choice for early game. Raw weapons inflict decent damage without relying on more stat investment than what is needed to wield the weapon, which leaves the player free to level other attributes needed for survival, like health amd stamina. Weapon infusions can also be converted to any other infusion type later, without downgrading the titanite reinforcement level of the weapon.

Seems it's more for early game / early investments / twink characters.. especially useful since Soul Memory is removed from the game.. I am sure there will be builds that rely on Raw for weapons outside your stat build but mostly it seems to fall off in the long run.
 
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Damned Registrations

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Moonlight sword GET!

Pretty happy with it this time around, all things considered. Much better investment than those dancer swords, I should have just eaten that soul tbh, both options were garbage.

Also, I'm certain I'm missing some huge chunk of the early game, because I only have like 3 bonfires in the undead settlement and I haven't met a pyromancer yet. But whatever, as long as I got places to explore I'm happy, and theres plenty of options for me at the moment.

Edit: In regards to raw weapons; consider that you have a lot of other places to put stats that might be effective. If you're using a relatively easy to use weapon with ony ~16 dex/str or whatever, raw is going to give you better damage than scaling while you crank out your life and stamina. I did something similar in DaS1 with the giant smith hammer, and it was disgustingly good, wrecked people in pvp just by raw stats. It works well in pve too for obvious reasons. But if you're going melee, cranking str/dex is going to be a lot more interesting because it lets you use stuff like the spinny swords and dual wield options etc.
 
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Old Hans

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The fight with Pontiff-2-swords fucking blows. Sometimes I get 2 swings in before I have do roll around for the next 34 minutes like a big faggot
 

Ivan

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old demon king

hard?




doing a 2nd playthru to see all the npc quests.


also, if anyone is doing dex I implore you to trade in Yhorm's soul for the best curved sword evar
 

Alienman

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I'm confused here. I have done the cathedral of the deep, and from cheating a bit I know I have to get to something called Farron Keep. But where is it? I'm at a total loss here. What area have I missed?
 

Wolfe

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You get to the Keep after beating the boss that's close to the Crucifixition Woods bonfire (after Road of Sacrifices).
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
You get to the Keep after beating the boss that's close to the Crucifixition Woods bonfire (after Road of Sacrifices).

So I warp to Crucifixion woods and try to find my way from there? Can't remember what boss was around there. Was it the

Mage one with the large hat?
 

Wolfe

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Yeah, that's the one. And there's a path on the left of the boss area that takes you to Farron Keep.
 

Perkel

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For Raw;
I think just makes a weapons base damage higher and removes all scaling..? So it could be situationally good.. but I don't know enough about how it could work in DS3.

Whole point of RAW upgrade is to give you option when you don't want to invest in capping STR or DEX with this mage still can do proper damage AND i think it is still able to enchance weapon via magic and oils.


edit BRB starting second chick this time mage.
 

Cowboy Moment

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Ok, so Abyss Watchers were pretty cool. Bit unfortunate that in the end, even this fight came down to stunlocks and whoever lands the first hit. Would love to fight a boss with a similar moveset who didn't die after two combos worth of R1 spam. Game continues to mix stupid bullshit (does your vanilla dude with a spear and shield really need a 5 hit combo of sweeping attacks, Miyazaki?), and some honestly great enemy design, like those huge guys who spawn projectiles after hitting the ground. Those tastefully raped me for a bit, but it was pleasant and educational rape.

Catacombs were incredibly forgettable. I honestly struggle to recall anything of note about them, and it's only been like 2 hours at most.

Dog on the bridge to Irithyll was literally memorizing arbitrary roll timing for instant attacks. If this is the future of Souls combat, then I want DS2 back thank you very much. Ditto for the Pontiff knights - whoever lands the first hit wins. Area is really pretty though.
 

Damned Registrations

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So, anyone able to tell me where to respec? I've been bearing with the total lack of decent sorceries (or any pyromancy at all) for quite a while now, and frankly I've had about enough. I've got to respec into something more melee focused instead of being a gimp with 40 points in int that I mostly use to cast spook and hidden body (which are OP as fuck again, btw.)
 

Wolfe

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There is a character somewhere in the Cathedral of the Deep which will allow you to respec up to 5 times per playthrough.
 

Old Hans

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hooray I beat Pontiff! That guy sucks and pretty sure I stumbled into that win by pure accident and luck
 

Mystary!

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Fooled around with the settings a bit. Turns out I can run it perfectly with everything on max aslong as shadows are turned off. I can barely tell the difference, it appears to only those cast by characters on the ground which doesn't really matter for me.
 

Wolfe

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I'm finding the mid-to-late game bosses to be much more enjoyable and challenging than the ones in the beginning. I've got five bosses left, hope the difficulty will keep on going up.

Also, the soundtrack in this game is my favourite among all the Soulsborne titles.
 

Ivan

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:shredder::negative::incline:
shame you either won't live long enough to hear it all OR not kill him before your estus expires
 

Alienman

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Maybe I'm weak. I have felt the same about all Dark Souls game. But do you like me have to take breaks from time to time because of the tension? Not feeling it that much though in this game since there seems to be plenty of shortcuts and bonfires. There are two areas that completely destroyed me from the past games. The undead place in DSI with the skeleton-dogs, and that underground graveyard area in DSII. All those damn skellies with those annoying tower-bells constantly ringing. Spooky town. I'm guessing there will be a similar place in DSIII :cry:
 

eric__s

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Maybe I'm weak. I have felt the same about all Dark Souls game. But do you like me have to take breaks from time to time because of the tension? Not feeling it that much though in this game since there seems to be plenty of shortcuts and bonfires. There are two areas that completely destroyed me from the past games. The undead place in DSI with the skeleton-dogs, and that underground graveyard area in DSII. All those damn skellies with those annoying tower-bells constantly ringing. Spooky town. I'm guessing there will be a similar place in DSIII :cry:
After a really intense PVP fight, sometimes I have to just walk away and chill for a little while to calm my nerves.
 

Mortmal

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Jun 15, 2009
Messages
9,502
pvp is hilarious right now, people invading when there's helpers around, and even when there isnt most of them are really awful at it.

Sums up well the pvp chasing the "invader" around:

Mf6EwM1.jpg
 

Quatlo

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So, anyone able to tell me where to respec? I've been bearing with the total lack of decent sorceries (or any pyromancy at all) for quite a while now, and frankly I've had about enough. I've got to respec into something more melee focused instead of being a gimp with 40 points in int that I mostly use to cast spook and hidden body (which are OP as fuck again, btw.)
There is a character somewhere in the Cathedral of the Deep which will allow you to respec up to 5 times per playthrough.

LHHsRUg.jpg
 
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Ok, so Abyss Watchers were pretty cool. Bit unfortunate that in the end, even this fight came down to stunlocks and whoever lands the first hit. Would love to fight a boss with a similar moveset who didn't die after two combos worth of R1 spam. Game continues to mix stupid bullshit (does your vanilla dude with a spear and shield really need a 5 hit combo of sweeping attacks, Miyazaki?), and some honestly great enemy design, like those huge guys who spawn projectiles after hitting the ground. Those tastefully raped me for a bit, but it was pleasant and educational rape.

Catacombs were incredibly forgettable. I honestly struggle to recall anything of note about them, and it's only been like 2 hours at most.

Dog on the bridge to Irithyll was literally memorizing arbitrary roll timing for instant attacks. If this is the future of Souls combat, then I want DS2 back thank you very much. Ditto for the Pontiff knights - whoever lands the first hit wins. Area is really pretty though.

Catacombs are way too short, that's the issue. Road of sacrifices is pretty big and covers different areas, catacombs is one small map with one single bonfire in it.

Abyss Watchers, especially the 2nd form with it's bullshit fire damage was the hardest boss so far, harder than Pontif Sulyvahn. The main difference is that AW fed your impulse to spam R1 without care for stamina and could wreck your hp after you did it. Sulyvahn on the other hand bitchslapped you when you tried that and basically forced you to only attack him once per round of combos.
 

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