I gave WAB a thumbs down.
Why? He is obviously exaggerating but he has a point. The basic game is no fun. Now, this is somewhat remedied by the online component (summons and shit) ... but the game is boring.
I'm not saying this because I want to be edgy ... I'm saying it because I'm myself surprised by the realization that the game is "brutally" boring. And most of my disappointment comes from the combat.
Below is a list of the big offenders (imho):
1) The character feels floaty. It no longer has weight. FromSW have done a spectacular job in hiding this but it's real. The character doesn't feel grounded and it hurts immersion.
2) The mobs have like infinite stamina. This was abused before in the series (some bosses) but not to such a degree (basically all mobs and bosses).
Most mobs have this pattern: they do a combo of an unrealistic number of moves and then they have a short pause after which they start combo-ing again with full stamina.
The problem is that the pause in DaS3 is too short to be credible (it's a simple pause instead of a proper stamina recovery simulation)
.
I mean even the most pathetic mob from DaS2 had a time of stamina recovery. Once he combo-ed then you could count on the fact that he will not hit for the next couple of seconds. It was fair. It was consistent (with a few exceptions).
This doesn't apply anymore. There is one boss which is doing 6 or 7 swipes in a row and. There is no way to avoid being hit if you don't have stamina for so many rolls. Guess what!? Your actual skill is meaningless, you have to level up.
3) All mobs can stunlock you on hit. And yes, I mean
all (I could be wrong but I'm using my own experience). But many enemies cannot be stunlocked even when you hit them for 50% of their health.
The situation is so absurd that is funny: while wearing medium armor even the smallest rat in DaS3 can stunlock you. I'm the Champion, destroyed of several bosses and the even one rat can put me in difficulty.
* Also how the fuck all rats know how to stop right at the edge of my sword!?
4) The mobs are doing an unreasonable amount of damage. It's basically off the chart. Also they move unreasonably fast.
The bosses in DaS3 are shit compared to the regular mobs. Two small thiefs can basically rape you in seconds. And there are countless other examples of unreasonable opponents.
5) Thanks to all the things above the player agency in DaS3 is reduced to a minimum. You can forget tactics and you can forget your skills: you will be rolling for the 90% percent of the fight. If you are lucky then you'll be able to hit your opponent while he is in his lunch break. If not then "get gud".
Each fight in DaS is a different shade of an clusterfuck. The main problem is that that the player and the mobs are playing by different rules.
Now, this bullshit is continuous and relentless. In each fight you will be reminded that the game is not fair with you. That the rules are retarded and that they were made by an edgy game designer. Again and again. Ad nauseam.
And that's why the game is boring.