Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

From Software Dark Souls 3

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
The DaS2 stress test had Huntsman's Copse, so maybe it'll be another slice of the playable world rather than a simple pvp arena.
 

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
Played a bit.

Feels the same. Like I replayed Undeadburg or Boletaria. Same enemies: undead, dogs and edgy knights.

The only new stuff I discovered was the stance: L2 instead of parry move made my character take sword in two hands by his right side and I could R1 or R2 with a powerful hit.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
yeah... all my suspicions confirmed. (mechanically) crappiest Souls game, on par with DeS (but without the excuse of being the first). definitely not hyped
 

Night Goat

The Immovable Autism
Patron
No Fun Allowed
Joined
May 6, 2013
Messages
1,865,455
Location
[redacted]
Codex 2013 Codex 2014
I didn't see anything objectionable, aside from the insta-estus that's already been discussed to death. Still looking forward to this.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
all my suspicions are confirmed. I will play this game, and so will praetor!

of course i will. i'm just not particularly looking forward to it. like, at all

I didn't see anything objectionable, aside from the insta-estus that's already been discussed to death. Still looking forward to this.

you didn't see the easy backstabs, the fast and far rolls with tons of iframes (not that you'd need them with how slow enemies attack and how little tracking they have), the lack of poise (stunlocks galore!), the slo-mo enemies with the usual 3-hit combos you'd have to be blind to get hit?
 
Last edited:

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,756
Location
California
that menu music is awesome
real cool that you can see the boss room from the start of the level
healing items should have varying time to heal
generally just :bounce: for a new adventure

I love playing no shield, melee builds so mastering the dodges here is gonna be fun. or just dance dodging for fun, like in God Hand or Bayonetta
 
Last edited:

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Looks okay. Can't really tell much from under half an hour, though.
 

Night Goat

The Immovable Autism
Patron
No Fun Allowed
Joined
May 6, 2013
Messages
1,865,455
Location
[redacted]
Codex 2013 Codex 2014
you didn't see the easy backstabs, the fast and far rolls with tons of iframes (not that you'd need them with how slow enemies attack and how little tracking they have), the lack of poise (stunlocks galore!), the slo-mo enemies with the usual 3-hit combos you'd have to be blind to get hit?
It's probably the first level, I'm not expecting the enemies to put up any more of a fight than the ones in Undead Burg or Forest of Giants did.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,856
Recall the incredibly useful DaS2 footage, with the turtle enemies, what was probably the coolest boss in the game, and the need for torches if you turned your gamma down so low everything further than 5 feet away was invisible even with a torch.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,756
Location
California

SokOzyi.gif
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,805
Recommended music clip:


Some things:
- Backstabs are not instant therefore all the bullshit about DS1 backstabs is moot.
- You cannot use fire-shrines while mobs are around therm (no more Sinner fire-shrine shit)
- It is possible to summon at least 3 white phantoms (maybe even more). Add 2 red phantoms and you get a circus.
- You can chug estus while invading. This and instant healing means successful invasions will be harder.
- Killing a white phantom while invading will give 2 flasks of Estus.
- Gold pine resin will be active for 10 seconds. No more no less.
- Most weapons are pvp-able: short swords, greatswords and the scimitars are vicious. The axe not so much but I guess it depends on the skill.
- Cannot parry with a shield.

Definitely not good things:
- Backstabbing a huge knight in the ass is stupid.
- The world is cluttered with useless shit. I don't know why it annoys me so much.
- The combat still looks like a bloody mess. Thanks Bloodborne.

Musings:
- Backstabbing should be removed from the game completely. It's a broken mechanic at this point.
- The blood stuff doesn't add anything to the game. It should be toned down or removed completely.
- They should add dismemberment to the game. Or better feedback for your hits.

Edit: Dark Souls 1 world design seems to be back. I guess this is the most positive thing about the game until now.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,805


The animation starts as soon as you press the key and it takes some time (very short). If an enemy is in backstab range at the end of the animation then the backstab is performed.

The main difference compared to Dark Souls 2 backstab is that you no longer have to position yourself in the back of the enemy and that the angles seems so be wider in the case of DS3.

Well, I think the new mechanic is retarded. But I have to tried it before I'm sure of it.

Edit: The only good thing is that you have a small window of opportunity in which you can dodge an backstab. But on the other hand this will allow rolling in instant backstabs.

Anyway, I don't understand why they changed this. They were alright in Dark Soul 2. You cannot avoid backstab fishing as long as backstabs are available and this hybrid solution is not the solution either.
 
Last edited:

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Looks to me like it's demon souls speed. des 1 and 2 were way slower.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
I wish the art was less bloodbornish and more soulish, meaning less victorian and more medieval.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,756
Location
California
what are you talking about? It looks just like a next-gen Boletaria, DeS
 
Last edited:

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
except it does not, the spikey ends look like they've been taken out of BB


617990-demon-s-souls-playstation-3-screenshot-welcome-to-boletarian.jpg



Image819-585x300.jpg
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,756
Location
California
you're hinging this on the structures' ends? Ok. It certainly looks more like a besieged castle/kingdom than BB's RE4-villages.

I guess that's prob the reason why i didn't care for Cainhurst. I much prefer exploring the exteriors of these settings than their interiors.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom